Mega Space Hulk, it’s a thing


So Garrett and I had opportunity to attend our second Second Saturday Scrum Club adventure, which is a rather high-falutin’ term for a bunch of older guys (and Gar) sitting around and jawing about games and stuff while we try the latest Miniatures concept.

The concept for this session was a brainstorm between Joe and Jared.  Both of them had fond memories of playing Space Hulk, the eponymous Aliens clone game from Games Workshop when they were much younger.  Read about the history and concept of the game in this great blog post, the author does the subject justice. My experience was minimal– I played one time (back in the 90s, probably with the second edition) and I remember it being very, very deadly for the Space Marines. Guess what? That memory’s pretty accurate! I was game to give it another shot, of course, and even own my own set from the the third edition that got published sometime in the 2000s.

The pile of expended “activation blip” tokens for the Gene-Stealers grew and grew as we cleansed the ship of their foul abomination.  Twas a long bloody event indeed!

So what makes our session particularly interesting is that most people play this game with one boxed set’s worth of materials, which really only supports two players (three or four if you split your forces, I guess, but it’s not really designed for multiplayer). Since six dudes on average show up for Scrummers, how to play a mega game with multiple players? As it turns out, easily, but you have to combine a lot of Space Hulk sets. I’m certain there were at least three present, although we played with a combination of old and new miniatures. Jared did most of the construction on the resulting very large map.

Giant map of 3 of the later vintage Space Hulk tiles, as designed by Jared Smith.  red dots are doors.  Triangles are entry points for Gene Stealers.  Green is the far edge where half our force started.  Photo from Joe Procopio’s blog post

As you can see, three sets makes a giant honkin’ layout indeed.

Final layout.  That’s Steve “Mr. Tekumel” Braun on the top right there.  Photo: Joe Procopio’s blog

Game play was pretty fast, and deadly chaotic.

Gar and I were on opposite ends of the Ship. Gar was near the insertion point of the landing torpedo. I was across the ship from him. Our goal was to support each other, claim a few victory points, and then bug out when the things started to get all twisty. To quote Luke Skywalker, “Things didn’t go as planned”.

Space Hulk is very deadly.. genestealers can spawn almost everywhere and even with the Blip Token mechanic, they come out of nowhere and just won’t stop.
Each squad/figure had 4 Action Points (APs) a turn, plus an additional 1-6 Aps per sergeant figure, per turn.  Entering  a room triggers an event from either “inner” or “outer” room decks.  VPs per objects found and there were two special VP events– finding the Chapter Librarian and extracting the genetic code of the dead Captain figure.

So the game cards try to funnel you to the center rooms. We discovered the Dead captain figure pretty early in the game. Unfortunately, he was in a room off of a single corridor with TWO Genestealer entry points, feeding right into the corridor. Having this down by MY end it was evident that I should make a big effort to rescue the captain’s genetic code. Unfortunately, all I could manage was to get slaughtered. My priest, whose job it is to extract genetic codes, got swarmed and killed in an eyeblink. It’s awfully easy to die in this game.

There’s the captain.. in a room right next to TWO genestealer entry points.  We got chopped into chutney trying to achieve the victory condition of extracting the Captain’s genetic code.

Fortunately things were going better a the far end of the board, where, despite bumping into just as many Genestealers, they did find and rescue the Librarian, they found some nice loot and a Chaos Marine!

This actually worked out well (initially) for our side, as the Chaos Marine popped in to a room full of Gene Stealers, and just fired away at the NEAREST TARGET..

Alas for us, an urgent message from home informed us that Audrey (my beloved) was locked out of the house, and we had to cut the evening short. At that point I was down to two functioning marines (both of them schlubs) and Garrett down to three. As we drove home, Garrett was ecstatic about how much fun the evening was– “What was that game called again, Dad?” “Space Hulk, it’s an oldie but a goodie..” “Space Hulk, huh? Who made that again?” (shaking head in disbelief, kids these days). “That would be GAMES WORKSHOP, son.” “Wow, man, we have to try more games like that.. Games workshop…

Oy!

Anyway, a big thanks to JOE PROCOPIO, once again our most excellent host, and everyone who attended– it’s not the game so much as the company, really (okay, the game helps too)– This is kind of a new experiment with getting some like-minded players together “of a certain age” and it really is a lot of fun for me. Surprisingly, Garrett is enjoying it as well, and he’s a youngster. Joe blogs about every event, like I do, and waxes far more eloquent than your humble servant.  Here is his latest blog post on the Space Hulk Mega Game.

My pictures can be found on the Flickr account here.  And who knows, maybe this slideshow thing will work this time (it requires Flash).

Thanks again to Joe and Jared for putting together this awesome layout and playing the Genestealer faction.

One comment

  1. Glad you guys had a good time. It’s fun gaming with both of you, and appreciate that you’re cool with the spirit of the gathering! I’m going to cross link this from my post.

Comments are closed.