Since I’ve been somewhat hampered in my hobby pursuits by having my house almost destroyed, all my study packed up and the walls demolished, I haven’t had ready access to things that I traditionally spend the Winter on, like painting up miniatures for gaming projects. I’ll live, of course, but I have a need to bump up my forces on a few nearer term projects, such as running a gaming camp this Summer. Fortunately, my friend John Montrie, being retired, has been around to provide a brush for hire, and he’s helped bump up my forces when I’ve had to exchange money for time for the past few years. And thank the Deity for that, too– I don’t think I could have gotten Big Danged Boats or Frostgrave off the ground without his timely assistance. As he’s off to China for a few months I thought I’d pop up to Rockville and visit, eat some Mexican food and pick up some troops I had him working on. Needless to say, I’m pretty pleased with the results, or I wouldn’t be posting about it! At Fall IN I had picked up another pack of Frostgrave Soldiers (the standard 28mm semi-medieval Soldiers, 22 figures, plastic, Northstar Games). I also picked up some newer Frostgrave specialty figures– the Lich and Apprentice, The Crowmaster & Javileneer, and the Elementalist II & Apprentice. All in pewter, 28mm, Northstar Games.
First off, the Goons. These are the troops that make up the retainers and followers of the wizard figures in Frostgrave:
I gave John very little guidance.. if he has a fault at all, it’s that he tends to use the same four basic primary colors (red, green, blue, yellow) as uniform highlights. I don’t mind that so much, it allows me to cluster the henchmen in handy groups. Still, I wanted something different so I asked John to focus on darker colors and purples. He delivered!
Here are the new major characters in pewter:
Crowmaster and Javelineer
I understand what the Javelineer does.. he tosses Javelins. What the Crow Master does I’ll have to read up on. Maybe the Crow flies around like another set of eyes and spies on people.
Beast Crafter and Apprentice
This looks somewhat obvious- the Beast Crafter is some form of shapeshifter that can transform himself into animal shape.
Elementalist II and Apprentice
This is the second form of the “Elementalist” Wizard from Northstar. I think I might like the older figures better.. more dynamic. Eh, what the heck, they’ll make good thieves.
Lich and Apprentice
I don’t know what a Lich is in Frostgrave terms.. I always thought it was the animated dead body of a powerful wizard– and usually appears as a skeleton in wizard regalia. This looks more like Elric of Melnibone all tarted up or something.. no matter, it’s a cool figure.
That brings me up to 44 Soldiers from two packs, 22 cultists. With the Dark Ages Vikings and Saxon figures I have painted up for SAGA and Battle Troll, I have something on the order of 120 figures I could use for “Goons” for Frostgrave warbands. I’m still going to get the barbarian pack(s) and I’ll probably add some variety figures in there too (like a couple of all female warbands, a dwarf warband, a Chinese Warband, and an elven warband), but I have enough soldiers and wizard figures to comfortably run games of 10 players or more– maybe even a dozen.
Another project I’d like to start running this summer is the venerable VIKING LOOTERS game. This is a venerable convention game designed by the great Jim Birdseye years ago. The scenario couldn’t be more simple – you are a Viking and need to get back to the boat first with the most loot (represented by pennies spraypainted gold). Your movement rate is based on the amount of loot you carry. All players start at the same distance from the boat. The fun comes in that each player is dealt several cards. Each card represents an event, usually bad for someone, usually the Viking himself. The cards cause an opponent to drop pennies, fight battles, become pursued or otherwise delayed from returning to the boat. A turn consists of each player deciding whether or not to play a card on an opponent, or passing (not playing a card). Once all cards in a turn are played (face down on the table), the GM reveals them in an order that makes sense.
Yes, the “screw the opponent” factor is high. I know I have plenty of fighting Vikings on board– about 44 of them. However, I don’t yet have enough of regular people doing regular things– like the Saxon villagers, herdsmen, wenches, old women, and various random characters you meet in the game. I’m still working on the villagers, but found a pack of Old Glory “Revenge” line Viking looters in smaller 28mm. These are Vikings doing what you associate with being vikings– raiding, drinking and taking stuff.
Most of these were crafted to have open palms for adding “stuff” to them.. like chickens, weapons, gold and jewelry, etc.
You can see there are some villagers in there– I also have some clergy. I am getting some sheepherders done and I still need some wenches and stock animals. Pretty much standard Dark ages figures.
I plan to run this game at camp. As you already know, I have a great Viking Ship I built from a kit that I can use for a prop. Scenery is pretty minimal. I’ll add in a swamp that surrounds the ship except on the River side, with just one plank leading up to the boat and a big ship guard trying to rob you as you come on board– you can’t make it TOO easy!
Anyway, I love Frostgrave and always wanted to get Viking Looters off the ground, so that’s going to be my new project for the year.