Tag Archives: 28mm

Small Wars: Vikings and Frostgrave


Since I’ve been somewhat hampered in my hobby pursuits by having my house almost destroyed, all my study packed up and the walls demolished, I haven’t had ready access to things that I traditionally spend the Winter on, like painting up miniatures for gaming projects.  I’ll live, of course, but I have a need to bump up my forces on a few nearer term projects, such as running a gaming camp this Summer.  Fortunately, my friend John Montrie, being retired, has been around to provide a brush for hire, and he’s helped bump up my forces when I’ve had to exchange money for time for the past few years.  And thank the Deity for that, too– I don’t think I could have gotten Big Danged Boats or Frostgrave off the ground without his timely assistance.  As he’s off to China for a few months I thought I’d pop up to Rockville and visit, eat some Mexican food and pick up some troops I had him working on.  Needless to say, I’m pretty pleased with the results, or I wouldn’t be posting about it!  At Fall IN I had picked up another pack of Frostgrave Soldiers (the standard 28mm semi-medieval Soldiers, 22 figures, plastic, Northstar Games).  I also picked up some newer Frostgrave specialty figures– the Lich and Apprentice, The Crowmaster & Javileneer, and the Elementalist II & Apprentice.  All in pewter, 28mm, Northstar Games.

First off, the Goons.  These are the troops that make up the retainers and followers of the wizard figures in Frostgrave:

I gave John very little guidance.. if he has a fault at all, it’s that he tends to use the same four basic primary colors (red, green, blue, yellow) as uniform highlights. I don’t mind that so much, it allows me to cluster the henchmen in handy groups.  Still, I wanted something different so I asked John to focus on darker colors and purples.  He delivered!

Here are the new major characters in pewter:

Crowmaster and Javelineer

I understand what the Javelineer does.. he tosses Javelins.  What the Crow Master does I’ll have to read up on.  Maybe the Crow flies around like another set of eyes and spies on people.

Beast Crafter and Apprentice

This looks somewhat obvious- the Beast Crafter is some form of shapeshifter that can transform himself  into animal shape.

Elementalist II and Apprentice

This is the second form of the “Elementalist” Wizard from Northstar.  I think I might like the older figures better.. more dynamic.  Eh, what the heck, they’ll make good thieves.

Lich and Apprentice

I don’t know what a Lich is in Frostgrave terms.. I always thought it was the animated dead body of a powerful wizard– and usually appears as a skeleton in wizard regalia.  This looks more like Elric of Melnibone all tarted up or something.. no matter, it’s a cool figure.

That brings me up to 44 Soldiers from two packs, 22 cultists.  With the Dark Ages Vikings and Saxon figures I have painted up for SAGA and Battle Troll, I have something on the order of 120 figures I could use for “Goons” for Frostgrave warbands.  I’m still going to get the barbarian pack(s) and I’ll probably add some variety figures in there too (like a couple of all female warbands, a dwarf warband, a Chinese Warband, and an elven warband), but I have enough soldiers and wizard figures to comfortably run games of 10 players or more– maybe even a dozen.

Viking Looters

Another project I’d like to start running this summer is the venerable VIKING LOOTERS game.  This is a venerable convention game designed by the great Jim Birdseye years ago.  The scenario couldn’t be more simple – you are a Viking and need to get back to the boat first with the most loot (represented by pennies spraypainted gold). Your movement rate is based on the amount of loot you carry. All players start at the same distance from the boat. The fun comes in that each player is dealt several cards. Each card represents an event, usually bad for someone, usually the Viking himself.  The cards cause an opponent to drop pennies, fight battles, become pursued or otherwise delayed from returning to the boat. A turn consists of each player deciding whether or not to play a card on an opponent, or passing (not playing a card). Once all cards in a turn are played (face down on the table), the GM reveals them in an order that makes sense.

Yes, the “screw the opponent” factor is high.  I know I have plenty of fighting Vikings on board– about 44 of them.  However, I don’t yet have enough of regular people doing regular things– like the Saxon villagers, herdsmen, wenches, old women, and various random characters you meet in the game.  I’m still working on the villagers, but found a pack of Old Glory “Revenge” line Viking looters in smaller 28mm.  These are Vikings doing what  you associate with being vikings– raiding, drinking and taking stuff.

Most of these were crafted to have open palms for adding “stuff” to them.. like chickens, weapons, gold and jewelry, etc.

You can see there are some villagers in there– I also have some clergy. I am getting some sheepherders done and I still need some wenches and stock animals. Pretty much standard Dark ages figures.

I plan to run this game at camp.  As you already know, I have a great Viking Ship I built from a kit that I can use for a prop.  Scenery is pretty minimal.  I’ll add in a swamp that surrounds the ship except on the River side, with just one plank leading up to the boat and a big ship guard trying to rob you as you come on board– you can’t make it TOO easy!

Anyway, I love Frostgrave and always wanted to get Viking Looters off the ground, so that’s going to be my new project for the year.

Frostgrave Sunday!


We had a short window last Sunday to get in a game of Frostgrave at the Comics and Gaming Store in Fairfax, VA. We were contemplating doing a published scenario, but didn’t have the right figures for it. So we did a free form Frostgrave game, my ad hoc level 4 Chronomancer versus level 5 (not sure.. maybe a Witch)?

I wanted to make the playing field dense. In Frostgrave, it’s far too easy to nail someone from the far side of the table, if there are no intervening terrain pieces to modify the shot (usually arrows). Also, the backstory of Frostgrave is Felstad (which the city this is supposed to be) is described as a dense urban environment, with narrow streets and all sorts of nooks and crannies.

We alternated putting out treasures, as per the rules.  There were four pieces that were relatively close– A, B, C, and D (see above).  E was a “lure” set in the “Orb of Power” which was a spell amplifier of sorts.  I figured I could score A, B and C from my entry point, even with Archers in the far area of the square.  I added a lot of standing terrain bits to break up line of sight.  When I play Subir, I can be certain of a few things; He’ll focus on spells that teleport, telekinesis, leap, or jump away from competitor gangs– or he’ll take option 2 and select spells that block me, like Walls.  One thing that he’ll always do is put a couple of archers up on a second level, where he can enjoy line of sight and pepper away as an annoyance.   He was true to his patterns– this was a night of Leap, Telekinesis, Teleportation and Archers set up high.

Subir’s fantasy sniper team.

I split into two teams, one lead by the Chronomancer and one by his Assistant.  My Chronomancer and his team hit the tower to retrieve Treasure B (above), and easily nailed C, but D was going to be hard to get to unopposed and E almost impossible.  There was also a treasure in the fountain behind the tower (not shown) that I’ll circle around to.

This is the Orb of Power, which is a Games Workshop Numinous Occulum model, repurposed (I have one too).  If the wizard stands in the Orb, he can cast spells with big pluses– think of it as a magic battery pack.  It was closer to Subir’s starting point than mine (point E in the photo above), so I didn’t really think I would get a treasure there, nor could I make use of the Orb.

My two groups moved close to each other and supported each other. Subir was much more spread out. I think he had the better idea.  Being a level 3 guy, I had some good hirelings.. A Man at Arms, two Archers, two Thugs, One Infantryman, one Thief.  A good mix of muscle and smash and grab.

The apprentice easily converged on Treasure C while the Chronomancer took Treasure A in the tower.  There’s another one in the fountain in the background.

he wanted to show off.

Or course, Subir would try a little razzle dazzle.  He telekinesed the treasure from the Orb of Power dome, and then LEAPed this thug (position A) to the second floor balcony where treasure D was.  He got to the treasure first, before my Infantryman could stop him (position B), crowed a little, and LEAPed out.

My Chronomancer basically did what Wizards do in this game.. got under cover, got up high, and got behind an Archer who provided cover.  My accompanying Thug moved the treasure to the map’s edge, as did the extra thug near Treasure C.

We did run the game with a rule I like to use– whenever you pick up a treasure, you roll on the Random Monster table.  This didn’t create a lot of distractions.. well, mostly, until…

No, it’s not Cthulhu. I don’t have a worm figure, and that’s what Subir rolled. Bad luck for him!

As Subir and his gang cowered behind some rubble, I tried something silly. I had placed a WIZARD EYE on the flat side of the wall, near that balcony Treasure D was on. I had STEAL HEALTH which works “In Line of Sight” to a target. So by extending Line of Sight, My Chronomancer was able to steal health from the Worm itself, from across the board. I even had to sacrifice a couple of hit points, to make a spell roll work, and immediately got it back from the demon! Now that’s a hoot! My attempt to intercept treasure D on the way off the board, which caused me to lose my Man at Arms, sadly, pincushioned with arrows.

Well, sadly, an urgent call from home cut our game shorter than I would like, or I would have nailed the treasure in the fountain, too. As happens a lot with Frostgrave, the game tied up 3 treasures to 3 treasures. I don’t collect warbands like Subir does so I didn’t roll for the treasures. I did lose a guy to an Archer attack, but that’s life, warbands are kind of expendable.

A great time, I only wish we could have played longer.

28mm Greek Galleys? Deal me in!


I’ve always been partial to galley warfare games, but usually at a drastically different (smaller) scale than what I usually play in.  What has come down to us about the naval warfare of the Ancient World is at best somewhat fragmentary.  There are some excellent books on the subject, including The Battle of Salamis by Barry Straus and Naval Warfare under Oars by by William Rodgers.  The thing is, we have a generalized idea of how these ships fought, and what they looked like from pictures and pottery shards.  We know these big battles like Actium and Salamis were fought in history.. but it’s hard to conceive in the minds eye of literally HUNDREDS of galley ships smashing into each other in a single engagement.  That’s why I’ve always played with galleys (when I have) in smaller scale like 1:1200 with an odd detour into 15mm sometimes.   The battles are just too huge to grasp what a single ship fighting another single ship action would be like.  The “Galley Period” for want of a better name for this period of naval science, lasted a long time and witnessed much innovation.  The swift, streamlined galleys of Salamis (481 BC)  bore only a superficial resemblance to the giant behemoths that fought in later periods.. slow moving ten banked monsters were at both sides at Actium (31 BC), for instance.  Yet both are “galley engagements”.   Much like how a 19th century 74 Gun Ship of the Line was a complex  instrument to navigate and fight, involving many concurrent, complex tasks, so must have the operations of a Greek Galley in 481 BC have been equally complex, with many concurrent actions transpiring to bring a ship to battle.  The Steersmen had to guide the ship into a path to ram.  The Rowers have to act in unison to increase the ship’s speed to make the ram a success.  The Overseer has to keep the pace and relay the Officer’s intentions to the rowers.  The Officer has pick his targets and deploy Marines and Archers.  The Archers are firing away at the enemy ship as they close.  The Marines are queuing up to  leap across the gap between ships and engage in brutal hand to hand combat.  All of this will only happen if the weather conditions are absolutely perfect; even a moderate swell could dampen martial ardor on galleys, which swamped easily.

So, as you can guess, there’s a lot going on in each of those tiny ship models we so casually assign number factors to, or damage points and ‘crew factors’.  Traditionally, we tend to ignore this level of action in favor of a more grand tactical view of ancient combat. … but.. .what if?  What if we had a scale where we could actually SEE some of this beehive of activity?  Would that make a great game, or a tedious one?  I suspect it depends on how much of the action you generalize.  In any event, the mechanics of any theoretical ship-to-ship galley warfare game would be a whole lot easier to envision in a larger scale, and as of today, that’s possible.  I noticed shared post on the Naval Warfare group on Facebook:






(image copyrights: Ironheart Artisans)

As you can see, this is a laser-cut nautical galley model in 28mm, not unlike my recent Maori war canoe purchase, only an order of magnitude more complex. The designer is Alex Landing, whom I exchanged a few pleasantries with on FB. His company is IRONHEART ARTISANS and as of today (9/30/16) the galley isn’t on their website but soon shall be. I was quoted a retail of 62 dollars each. Now that may seem a trifle steep but I don’t think so.. this is a complex model with a ton of parts. It will require careful assembly. The benefit is that the finished model will certainly A) look fantastic and B) provide enough room to model a ship to ship engagement in 28mm. I could easily envision a game design that models aspects of galley warfare that we rarely add to games, such as rower fatique, deck to deck battles, turning and navigating, oar sheering, and other fun period naval problems. I’m kind of excited about the idea of such a game, and now I might be able to make it happen. The figures wouldn’t be too hard to get– 28mm Greek peltasts and slingers for the Marines, plus Archers. The down side is that it will require a huge amount of playing area for relatively few players– can you imagine a six player game in this scale?

Stone Golem for Frostgrave


I have plans to run the Hunt for the Golem scenario published as an e-doc from Osprey Publishing.  As a scenario, it’s not overly ambitious, which is fine– I can handle 3 scenarios as a series of connected games.   It was harder than I thought finding a perfect stone Golem figure, though.  I’m not crazy about the construct figure from Northstar.  I wanted to go with a more classic formed golem look, as if out of Jewish tradition.  I couldn’t find anything from the old D&D miniatures line either.   However I did find something in the Bones line from Reaper miniatures.. paradoxically, it’s their version of a stone golem.

I like the look of this thing.. not exactly Judaic, but kind of Egyptian looking, which works, pretty much.

As with all Bones figures, you have to put the prep work in. I soaked it in water overnight, and wiped it off the next day to get rid of the mold release residue. Then I undercoated it in GW’s “Stone” color (really just a medium gray). Then I sealed it with a brush on dullcoate, and applied dark ink to capture the 3D, and a light off white drybrush to establish highlights.

The results are pretty nice! I might add a little moss and gunk on the legs, as I anticipate the golem has been stationery for a long period, and maybe draw some runes on him in places with a thin pen, as the golem is described in the source material as being covered with mystic ancient runes.

I’m liking Reaper Bones stuff.. definitely a useful line at an affordable price.

So I built a Maori war canoe in less than an hour…


Last night, I dusted off the first of my HISTORICON 2016 purchases, a lovely MAORI WAR CANOE I bought from the Eureka USA booth at H’con.  The canoe is a representation of a giant ocean-going war canoe designed to convey a large war party from island to island in New Zealand.  This is a laser cut kit vended by Eureka.  I’m not sure if the kit originates with them or was created by someone else and Eureka just sells it, as the kit came in a plastic bag with almost no instructions.   None were needed, really– just a picture of the final model:


Eureka Picture

If that picture looks familiar, it ought to. Check out On the Seas of Tekumel, played last Saturday night at Historicon.

The kit wasn’t cheap, but not overly expensive either.  Just under 40 bucks.  Like the Viking Ship from Laser Dreamworks I built a while back, it is built in layers that stack on top of each other, building a hull with flat keel and high gunnels.  In addition there are scrollworked sidewalls, tail and prow to add on.  Glue might not be necessary but I added it anyway.  This kit is built for 28mm figures but I’m guessing 15mms will do just fine– my plan is to use it as a new ship for Big Danged Boats.

The kit assembled in about 30 minutes max.  I’m doubtful that it even needed glue, but I added some PVA glue (sparingly) here and there where it was needed, especially around the scrollwork.  The result was very attractive, and surprisingly sturdy.  My plan is to paint the hull portion a brick red and the scrollwork a bright yellow.


For armament, I’m going to install some 28mm scaled portable siege weapons, and have the two large ballista stand in as Harpoon throwers, and the two smaller ones as straight up ballistas. I might even mount a few swivel guns on the gunnels.

I’m not sure which BDB faction will get this, but one things for certain, this model is a beauty, and will look great on the table. I’m glad I bought it.

 

Frostgrave at Comics and Gaming, Fairfax, 4/23


My friend Subir has been working hard on setting up a small but somewhat regular group to play miniature games somewhere near the loci of Fairfax City. We decided on Comics and Gaming in Fairfax City. This is a nice place, catering mostly to the M:TG crowd from appearances. They have a good selection of on the shelf gaming stuff supporting card gaming, board gaming, and mostly the big two or three of miniatures gaming. More importantly they have an annex room with a lot of standard 3 x 6″ tables.

SLADE THE NECROMANCER’s warband Click to embiggen.

Necromancer SLADE and Apprentice TIMMY late in the battle. Yes, Slade was laying low when he got down to TWO hit points. Click to embiggen.

After diving headlong into Frostgrave at the recent COLD WARS convention, I decided to bump up my Frostgrave holdings– I have (most of) the standard wizard types plus apprentices, in the process of being painted (along with a warband of generic soldiers). For Saturday I did a quick black primer of my Cultist figures and used my Necromancer figure, “Slade”, along with his apprentice, “Timmy”, then added a little flesh color here and there so they weren’t TOO embarrassing. Hey, I have my standards.

Frostgrave Cultists box, after assembly, pre-primed.

My Frostgrave warband, minimal paint slapped on (that day). Since they are a Necromancer’s warband, the black colors seem appropriate.

We are trying out campaign options for this game, which is new to me, since I’ve only run single skirmish games at conventions. This element of the game turned out to be a lot of fun. For starters we had to figure out where the Wizard hangs out (Page 137 of the Rulebook PDF). I chose a Crypt, since it seemed to work well with a Necromancer. Turns out I didn’t “get” what the benefits of a starting location were.. being from the Crypt, I can raise Zombies with a +2 effectiveness! However, since I can only have 1 at a time, what would the point of that be, it would only make a pretty simple spell just a little bit easier.

Slade (left) two thugs and an archer move out, with the boys giving the old man some cover.

Slade and crew (right foreground) work on one treasure token (purple) and Timmy moves under the overhang to mess with other players caught in the open. BONE DARTS away!

My main wizard, Slade, was under an overhanging building on the second floor, when someone got a bead on him and nailed him pretty good with an arrow from the second floor. Fortunately, not fatally.. but it did make him very cautious the rest of the game. Timmy made up for it by flinging the BONE DART spell right and left (it was my cheapest spell available). I nearly clobbered the Wizard on one of the opposing teams (dropped him down to 2 HPs), so he was as cautious as I was afterward– maybe more shy, since he exited off the board.

My opponent to the right played it cautious with his Wizards, keeping them under cover. and using spells that could move things and people (like Leap and Push) to get to the treasure quickly.

On my left, I was donnybrooking with Subir’s Thaumaturgic warband. He had a lot of levitating style spells, so his style was ALSO to hide his “Varsity” squad of Wizards and try to levitate the treasure off the table.

Well, the thing to do when everyone’s acting so danged cautious is act INcautious. SO I rushed the guy on the right and shot some arrows at his Apprentice Mage to threaten him.

Here’s my thug rushing the two archers covering the Apprentice to my right. I ended up killing them both.. eventually

Like any good skirmish game, Frostgrave is about finding and using cover and the terrain, and trying to take the best shot you have this turn. Here I am shooting at the Apprentice to my right.. it sure made him nervous.

The first game ended with us pretty much evenly splitting three pieces of treasure each by mutual consent. The tactical situation was at the point where there wasn’t much we could do to stop that outcome, so it seemed sensible to make good on what we had in hand. This was my first “campaign game” so my level 0 dude went up to 2 with all that treasure and experience rolling afterward.

The second game, it was kind of anti-climatic. The wizard I was up against threw down some wall spells which made excellent cover for me, but basically segmented the game into “this is my half, this is your half”.. so it was more of a treasure grab than a fight per se.

Yep, that’s a wall spell. On the gripping hand, he can’t shoot ME through it, either. Note my wizard climbing high up where he can shoot off spells from cover, and the thug going for the last red treasure on the roof. Nifty…

So, yeah, we were done about 9:00 with two games in. This experience confirms that I think Frostgrave is a hell of a lot of fun. We basically had a pick up game here with unpainted dudes, scratch built hodgepodge terrain, and I had a blast. Frostgrave makes for a very entertaining evening– it’s fast, easy to play and easy to teach. I was playing with a couple of guys who had some experience (one about as much as I have, one with a lot more). I don’t regret investing in this system and I look forward to expanding my holdings.

Things I noticed:

1) ash.pikselin.net, the Frostgrave warband maker, is SO DANGED HELPFUL. It keeps an editable warband roster on your ipad, saves it online to your account, and enforces the math of buying a warband. The only thing it doesn’t do (yet) is add the little plusses and minuses of campaigning.
2) I love my new fantasy urban terrain cloth for Frostgrave. It’s perfect (see the pictures).
3) I’m pretty pleased with my Necromancer, Slade, but his spells were bogus. I need to think it through a little better next time. I made some stupid choices.. my opponents loaded up with Push, Teleport, Heal and Leap, very useful for this kind of game, and everything I had was either too hard to pull off or not of much use for getting treasure.
4) I’m also really pleased with the NorthStar figures I bought, but they could easily work with other 28mm fantasy figures too.

So, yeah, that was a thing. I’m liking Frostgrave a lot these days. I’m definitely up for playing more of it with a regular crowd of players.

Figures that demand “there’s a game in there, I just have to find it”


Have you ever come across a line of figures that, really, you’d love to game with because they’re just fantastic, but there’s no real *game* associated with them?  This happens to me frequently.  There they sit, on the shelf, trying to send you a message and getting under your skin.  Like wearing too-tight underwear, it gets annoying, but not in that bad way.

Some TEN years ago I found the perfect Flashman figures.  (if the Flashman reference is vague to you, read here, then go and read the books and thank me).  They were made by Chiltern miniatures, which appears to have ceased being an independent concern back in 2012. They were beautiful and huge.  Not really 28mm, more like 33mm, and not matching anything I currently had in my collection, which was on the upper side of 25mm and lower side of 28mm.  They were posed exactly like the old illustrations of the novels.  Go to Amazon.com to see the comparison, and check against published pictures here, here and here.  It’s impressive sculpting.  I loved them and if you read the 2005 blog post, I bought every one of them, admired them, then put them in a drawer.

From TMP.

Why? It’s a favorite character of mine, isn’t it?  Sure it is.  The problem is how they are cast.  I could overcome the “they are huge” factor by fudging here and there, that’s not the real issue.  It’s just.. what KIND of game would they ever be used in?  A small skirmish?  Really?  Sure, Flashman is bellicose, but he’s really sculpted for a tableau here– I doubt there are many shoot-em-up war games that require a figure dressed in cricket togs or as the Crown Prince of Denmark.   I’m sure I could jam a figure into a full up skirmish game but he’s really sculpted to accompany figures from a pre-defined narrative.. the books.  So we’re back to where we started.. what kind of game could I make from these?  A roleplaying game set in the 19th Century British Empire?  Now that’s possible.  Sadly that might require a much bigger supporting cast of figures, and since most of the Chiltern figures didn’t match anything else of mine, into a drawer they went. Maybe I’ll flea market them some day.    The problem was I just couldn’t make a game out them.. and not being a rare figure collector, what’s the point?

The pre-written narrative is the challenge.  If it’s too restrictive, you can only do so much with it.  Another example.. I found a bunch of figures that were designed for Army of Darkness.  These were from Leading Edge, a company that specialized in reproducing miniatures directly from science fiction and horror films.  I think they are out of business, as well.

Well, there’s the rub.. I could definitely make a game out of it.   And that game would have to be something pretty close to “A bunch of undead critters storm a medieval castle in search of an unholy book to steal”.  Mind you, I wouldn’t mind that premise, I LOVE Army of Darkness’ final battle sequence.  I just can’t see making any OTHER game than the scenario these figures were cast specifically for.   I can easily find dozens of skellies, zombies and such in roughly the right scale, and paint them up.  I even have a Warhammer Mighty Fortress that might do the trick for the castle.  But, but.. is there any OTHER kind of game I could make here?  Probably a few smaller scale ideas like skirmish games and such.  Ash at the Windmill.. Ash in the desert.. etc.  But it would always be what it is, a game about the movie Army of Darkness..  not a bad objective, but it isn’t flexible.

When I was at Fall-IN! 2015, I finally bought a few packs of figures I’ve been passing by for a couple years now.  These are in the pulp range in 28mm:

In case you haven’t figure it out, these are figures of: Orthodox priests, Monty Python’s “Nobody Expects the Spanish Inquisition” figures, More modern priests and altar boy figures, Middle Eastern Women with Burkhas, and Orthodox Jews.  All with guns.

I’ve loved this line for a long time, and I knew someday I’d buy them (and others like them), it’s just the age old problem.. “Sure these are great figures, but what kind of game can you make with them?”   And after having a palaver with Otto Schmidt last weekend, we hit upon a great idea for a game that could every one of these figures and more like them:

What if the Apocalypse had happened?  Just not the one you were expecting?  What if.. everyone in this figure line was a character in Heaven?  Yes, that heaven.  Fluffy clouds, Doric Columns, Harp playing (if you want).  I love this idea.. the figures are sculpted as if ready for a big gunfight.  They all are playing into perceptions of Intolerance.. as if the player is getting a message that ‘to WIN, I must start shooting the nearest THEM group”.  What if that wasn’t “winning” at all?  What would they do?  After all, they are in heaven.  God wouldn’t want them to kill each other.  It’s heaven!  They made the grade!  They are here, they made it!

“But, but but… what about that group of people over there?  Aren’t I supposed to, you know, hate them?”  The ensuing game could be a lot of fun, but I could see where people might resent it.  Still, I like the idea and I’m going forward with it.  I just need to buy some suicide bombers and virgins now.

Saxon Warband just about done


I took a break from feverish working on HISTORICON projects to base up some SAGA figures for my SAXON Saga army.  I currently have painted:

1 warlord stand
5-7 HG armored mail and shield
9 Warriors mix of sword and spear, some armor
12 peasants using Spears
9 Archers

Here are some pictures

Warlord Stand: Gripping Beast plus unknown standard bearer (flea market figure)

HEARTH GUARD (HG) are elite fighters, deployed in small numbers. I believe I’ll field either 8 or 4 of these. This is a mix of Gripping Beast’s SAXON warband pack and some extras from flea market.

WARRIORS are trained, partly armored men who have been in battles before. Most of these are Gripping Beast
LEVY are peasants whose training consists of knowing which end of the spear is “pointy like”

ARCHERS are something I added on, mostly from Wargames Factory Saxons packs.

I might be able to finish it up with what I have on hand but who knows, any excuse to attend flea market.  My intention is to field a SIX POINT army, so he advised:

  • 3 more archers
  • 1 more hearth guard
    7 more warriors.

What does the Foundry look like?


If you’re involved in historical wargaming at all you probably know who or what the Foundry is.. formerly Wargames Foundry, formerly Guernsey Foundry.  If you’re a Yank like me, you’ve probably got no idea what their headquarter is like.  I know I didn’t before a friend of Bryan Ansell, the founder of Foundry, published this video on Youtube:

Small Wars: Saxon 28mm Warband from Gripping Beast (SAGA)


My Saxon War band
un-packaging!

Recently received was a 28mm Saxon Warband for the SAGA project. I won this on Ebay so I’m not sure what the MRP is on this thing, but since I won it from Architects of War’s Ebay store, I’m guessing its’ pretty close to 70 USD. That’s not at all bad for providing value.

At 2.12 a figure, that’s not bad for metal.

You get 33 figures:

  • 1 Warlord wearing chainmail, wielding shield and hand weapon (loose, to be added.. it will be a sword)
  • 4 Hearthguards, also armored at the Warlord level, with shields and mail and helmets. Less animated
  • 16 Warriors.. representing guys that have stood in a shield wall in SAGA terms, but don’t have more armor than a shield and maybe a helmet. All wielding spears.
  • 12 Levy.. these are the reluctant untrained chaps that are here out of feudal obligation. No armor, but they do have spears.

Quality is quite good. Not much of that lumpy bit of metal that makes a figure hard to stand up. No unbalanced figures. Mold lines were very clean. They were all quite sturdy, well sculpted without HUGE amounts of detail. That fits. Historically they wore wool cloaks and tunics, breeches and shoes equivalent to moccasins, maybe a big heavy belt in the middle with some pouches and knives.

The Warlord (left) and his 4 Hearthguard. Chainmail, shield, helmet, and wielding hand weapons. You can also see the spears that come with this pack.

Above you can see the Warlord and his Hearthguard. Click to enlarge.

Here are my dozen reluctant levy fighters. No shields, spears, and in need of enthusiasm.

Here’s my 12 Levy troops.. looking anxiously to their Warlord for some leadership.  Click to enlarge.

A stalwart band of Warriors who have seen the elephant at least one time and are ready to step up to the shield wall. Spears and Shields. One or two wearing a small helmet.

The 16 Warrior figures are the fellows who have stood in the shield wall and know what to expect. They will be the bulk of this Saxon Warband. Click to enlarge.

You get lots of stuff with a warband pack from Gripping Beast. In my case, lots and lots of loose, cast spears, some hand weapons, and their special flat green bases. I might have to buy some more, I don’t have enough for everyone.

Gripping Beast Saxons (Warlord, left, and two Warriors, right) compared to plastic Viking figures I’m using for SAGA.

Lastly, I thought I’d show you have the Gripping Beasts Saxons stack up against other figures I already have based and painted. In the picture above I have a Saxon Warlord facing a Viking Warlord, with two warrior types on either side squaring off. As you can see, they have a similar height, although GB figures are a tad taller foot to crown. You can solve that by using different base types. GB bases are very sturdy, but flat. (Click to enlarge photo)

Summary: I’m quite happy with my Gripping Beast SAGA Warband. This is everything I need to have someone to square off against the Vikings with. The warband is deficient in Archers, so I may make some changes there somewhere. Overall I’m glad I bought this warband and would recommend it enthusiastically. Great value!