Tag Archives: Space Hulk

Mega Space Hulk, it’s a thing

So Garrett and I had opportunity to attend our second Second Saturday Scrum Club adventure, which is a rather high-falutin’ term for a bunch of older guys (and Gar) sitting around and jawing about games and stuff while we try the latest Miniatures concept.

The concept for this session was a brainstorm between Joe and Jared.  Both of them had fond memories of playing Space Hulk, the eponymous Aliens clone game from Games Workshop when they were much younger.  Read about the history and concept of the game in this great blog post, the author does the subject justice. My experience was minimal– I played one time (back in the 90s, probably with the second edition) and I remember it being very, very deadly for the Space Marines. Guess what? That memory’s pretty accurate! I was game to give it another shot, of course, and even own my own set from the the third edition that got published sometime in the 2000s.

The pile of expended “activation blip” tokens for the Gene-Stealers grew and grew as we cleansed the ship of their foul abomination.  Twas a long bloody event indeed!

So what makes our session particularly interesting is that most people play this game with one boxed set’s worth of materials, which really only supports two players (three or four if you split your forces, I guess, but it’s not really designed for multiplayer). Since six dudes on average show up for Scrummers, how to play a mega game with multiple players? As it turns out, easily, but you have to combine a lot of Space Hulk sets. I’m certain there were at least three present, although we played with a combination of old and new miniatures. Jared did most of the construction on the resulting very large map.

Giant map of 3 of the later vintage Space Hulk tiles, as designed by Jared Smith.  red dots are doors.  Triangles are entry points for Gene Stealers.  Green is the far edge where half our force started.  Photo from Joe Procopio’s blog post

As you can see, three sets makes a giant honkin’ layout indeed.

Final layout.  That’s Steve “Mr. Tekumel” Braun on the top right there.  Photo: Joe Procopio’s blog

Game play was pretty fast, and deadly chaotic.

Gar and I were on opposite ends of the Ship. Gar was near the insertion point of the landing torpedo. I was across the ship from him. Our goal was to support each other, claim a few victory points, and then bug out when the things started to get all twisty. To quote Luke Skywalker, “Things didn’t go as planned”.

Space Hulk is very deadly.. genestealers can spawn almost everywhere and even with the Blip Token mechanic, they come out of nowhere and just won’t stop.

Each squad/figure had 4 Action Points (APs) a turn, plus an additional 1-6 Aps per sergeant figure, per turn.  Entering  a room triggers an event from either “inner” or “outer” room decks.  VPs per objects found and there were two special VP events– finding the Chapter Librarian and extracting the genetic code of the dead Captain figure.

So the game cards try to funnel you to the center rooms. We discovered the Dead captain figure pretty early in the game. Unfortunately, he was in a room off of a single corridor with TWO Genestealer entry points, feeding right into the corridor. Having this down by MY end it was evident that I should make a big effort to rescue the captain’s genetic code. Unfortunately, all I could manage was to get slaughtered. My priest, whose job it is to extract genetic codes, got swarmed and killed in an eyeblink. It’s awfully easy to die in this game.

There’s the captain.. in a room right next to TWO genestealer entry points.  We got chopped into chutney trying to achieve the victory condition of extracting the Captain’s genetic code.

Fortunately things were going better a the far end of the board, where, despite bumping into just as many Genestealers, they did find and rescue the Librarian, they found some nice loot and a Chaos Marine!

This actually worked out well (initially) for our side, as the Chaos Marine popped in to a room full of Gene Stealers, and just fired away at the NEAREST TARGET..

Alas for us, an urgent message from home informed us that Audrey (my beloved) was locked out of the house, and we had to cut the evening short. At that point I was down to two functioning marines (both of them schlubs) and Garrett down to three. As we drove home, Garrett was ecstatic about how much fun the evening was– “What was that game called again, Dad?” “Space Hulk, it’s an oldie but a goodie..” “Space Hulk, huh? Who made that again?” (shaking head in disbelief, kids these days). “That would be GAMES WORKSHOP, son.” “Wow, man, we have to try more games like that.. Games workshop…


Anyway, a big thanks to JOE PROCOPIO, once again our most excellent host, and everyone who attended– it’s not the game so much as the company, really (okay, the game helps too)– This is kind of a new experiment with getting some like-minded players together “of a certain age” and it really is a lot of fun for me. Surprisingly, Garrett is enjoying it as well, and he’s a youngster. Joe blogs about every event, like I do, and waxes far more eloquent than your humble servant.  Here is his latest blog post on the Space Hulk Mega Game.

My pictures can be found on the Flickr account here.  And who knows, maybe this slideshow thing will work this time (it requires Flash).

Thanks again to Joe and Jared for putting together this awesome layout and playing the Genestealer faction.


NOVAG/Potomac Wargamers Winter GAME Day 2017 Primary Events List

NOVAG Game Day will be on 29 January 17 at the Centreville Library, Centreville, VA

Administrative Details:

Winter Game Day will be held on Sunday January 29, 2017 starting at 1:00 p.m. at the Centreville Library.  The library is located at: 14200 St Germaine Rd, Centreville VA 20121-2299  (roughly I-66 and US 29).  The Library phone is 703-830-2233. This event is free.  The library opens at 1:00 for players. GMs may enter the side door starting at 12:00 noon.

GAME TITLE:  Siege of Skipton Castle
GAME MASTER:  Brian De Witt
PERIOD:  Medieval
SCALE:  25mm
RULES:  Home

GAME DESCRIPTION: Bring your ladders, catapults, rams burning oil and rocks to either storm or defend Skipton Castle. Rules will be taught.

GAME TITLE:  Piacenza
GAME MASTER:  Tim Tilson
PERIOD:  War of the Austrian Succession
SCALE:  15mm
RULES:  Black Powder

GAME DESCRIPTION: 15 June 1746. Piacenza Italy. After concluding peace with Frederick of Prussia in December 1745, Maria Theresa ordered Field Marshal Ulysses von Browne to Italy with a small force.  The Austrians marched over the Alps in late winter and upset the prevailing Allied dominance in Lombardy.  Browne quickly retook a number of outposts and Milan.  The Spanish evacuated Parma, retreated north to Piacenza and entrenched outside the city.   With the arrival of the main Austrian army under General Liechtenstein, the Spanish were outnumbered 56,000 to 26,000.  However, the entrenchments greatly favored the Spanish and so Liechtenstein settled down to a siege.  On June 14, a French relief force under Marshall Maillebois arrived on the Allied left wing, south of the city, shifting the balance of forces in favor of the Allies. Browne sensed an Allied attack, and refused his left wing, deploying it behind the Canale San Bonico. At first light, the Allied right wing advanced. 

GAME TITLE:  “Halle 1806”
GAME MASTER:   Tom Bierschenk
PERIOD:   Napoleonics
SCALE:     15mm
RULES:    Napoleons Battles 4th Edition

GAME DESCRIPTION:  17 October, 1806:  Bernadotte’s I corps rushes to cross the Saale river at Halle and destroy the Duke of Wurttemberg’s Reserve Prussian Corps, the only remaining intact large Prussian force between Napoleon and Berlin.  Bernadotte must restore his honor, after having shirked his duty at Jena/Auerstedt.

GAME TITLE: Sharke’s Bridge
GAME MASTER:  Mark Fastoso
PERIOD:  Napoleonic Fantasy
SCALE:    28mm
RULES:   Dragon Rampant

GAME DESCRIPTION: Lt. Sharke and his Chosen Orc Rifles have been ordered to destroy a bridge on the border.  Seems like an easy mission but he has been accompanied by Colonel Simm’Orcson, a rather buffoonish officer, and his men who are out for glory.  All seems quiet at the bridge and Simm’Orcson despairs at losing his chance for fame and fortune until he spies a cannon being moved into position across the river.  He immediately orders his men to cross the bridge and capture the gun!  Lt. Sharke stares in shock at Simm’Orcson and his men cross the bridge he is about to blow to kingdom come.  This is a Napoleonic Fantasy game using Flintloque figures and Dragon Rampant rules.

GAME TITLE:  Sand Dunes of Zwarfontein ( German South-West Africa)
GAME MASTER:   Roy Jones
PERIOD:   Colonial
SCALE:     25mm The Sword and the Flame (Modified)
RULES:  The Sword and the Flame (Modified)

GAME DESCRIPTION:  The Herero War is over – the Nama Wars have begun! The alliance between Nama leader Hendrik Witbooi and the Kaiser is shattered! A combined Nama force of Witbooi troops and those of Simon Kooper confront the Germans at Zwarfontein. The Germans have mobile mountain guns, but the Nama have some

GAME TITLE:  White Eagle, Red Star
GAME MASTER:   John Koprowski and Dave Markley
PERIOD:   1920 Post WWI Poland
SCALE:     20mm – 1/72
RULES:   Too Fat Lardies’ Triumph of the Will /If The Lord Spares Us

GAME DESCRIPTION:  It’s 1920 and Vlad, Lenin not Putin, is moving west to spread the Glorious Workers Revolution to Western Europe and …Amerika.  Can the out gunned and under manned Poles save Civilization from the Godless Bolshevik barbarians?  Man your machine gun; pilot your fighter plane; or drive your armored train into the Polish fight for freedom…or ride into glory with Seymon Budonny.

GAME TITLE: Panzer Kids Desert Skirmishes
GAME MASTER: Peter Schweighofer
PERIOD: World War II
SCALE: 15mm
RULES: Panzer Kids Deluxe

GAME DESCRIPTION: Command tank forces battling for control of the North African desert in World War II using these beginner-friendly rules. Maneuver British and German tanks around dunes, oases, and other obstacles to destroy enemy tanks and win the day. Drop in to learn the rules and fight a quick skirmish or stick around to try some of the optional rules to add depth to your game experience. Wargaming beginners welcome. Kid-friendly game; ideal for players 7-12 years old.

GAME TITLE:  WWII Air Battle – Wildcats vs Me-109s
GAME MASTER:  Dennis Wang
SCALE:  1/285
RULES:  Air Force/Dauntless

GAME DESCRIPTION: Air Force/Dauntless with computer assist. 4″ hexes and  1/200 airplanes (Wings of Glory scale) with telescoping flight stands equipped with climb/dive, bank, altitude indicators. Bring your tablet/smartphone/laptop equipped with a WWW browser. Windows, Mac, Android, Chromebook all OK. Paper and pencil not r equired/used. Novices welcome. Rules PDF free on the Web or at the meeting. On 26 March 1945,  FM-2’s from 882 Squadron Lieut Comdr. GAM Flood, RNVR) off HMS Searcher, escorting a flight of Avengers along the coast of Norway, was attacked near Christiansand by a flight of eight III Gruppe JG 5 Me-109Gs. The Wildcats (now called “Wildcat instead of “Martlet” as the Fleet Air Arm adopts the USN names for carrier aircraft in January 1945) shot down four of the Me-109Gs at a cost of one Wildcat damaged. A fifth 109 was claimed as damaged. These were the last British Wildcat victories at the end of WWII

GAME TITLE: End of an Iron Dream
GAME MASTER Jason Weiser
SCALE: 20mm
RULES: Battlegroup WWII

GAME DESCRIPTION: It’s the typical story, 1945, a German garrison in East Prussia is holding on by their fingernails to stave off the inevitable. Someone at OKW had the bright idea to send in some supplies to them, and thought, if we’re going to do that, why not launch a local counterattack to open a corridor to them? Suddenly, an entire company sized Kampfgruppe is now on the move at night against a Soviet force of unknown size, trying to blast open a corridor to a garrison that may not still be there.

Can you make a silk ear out of a sow’s purse and complete this fool’s errand.

GAME TITLE: The Battle of Yampil, 19 June 2014
GAME MASTER: Mike and Patrick Byrne
PERIOD: Modern
SCALE: 28mm
RULES: Force on Force

GAME DESCRIPTION: Before a cease fire takes place pro-Russian rebels launch an offensive to take more towns.  The Ukrainian Army launches a counter attack to encircle the rebels.  Can the rebels stop the Ukrainian counter attack?

GAME TITLE: Space Hulk
GAME MASTER Stefan B. Tahmassebi
PERIOD: 40,000 AD
SCALE: 28mm
RULES: Space Hulk 2012

GAME DESCRIPTION: Terminator Space Marines versus hungry Tyranids.