Game Night, Heroic Aleworks, Woodbridge VA


Courtesy of Meetup.com’s thriving Northern Virginia Pavilion group,  I received notification of a game night at Heroic Aleworks in Woodbridge, VA.   I had been unaware of this location until quite recently (through meetup, in fact), and wanted to give it a try.  Now, I like craft beer, and I like it a lot.. but not on a Thursday night during the work week, so I just limited myself to one sampler glass and a cold brew coffee.  Besides, I had my son (who is not 21) with.  I like this place.. the atmosphere is somewhat self-consciously nerd chic, with some obvious geek cultural references–



This was just fine with me and my son. The people there were very friendly– basically a handshake and my name was enough to start a tab. this place hearkened back to a friendlier, kinder way of doing business.

Most importantly, Heroic Aleworks has a keen awareness about the intersection zone between geeks who drink craft beers and other geekly hobbies, like comics, movies, and boardgames. The fact that they know their crowd this well and cater to it, has earned my instant customer loyalty.

Garrett and I got there late– not my fault for once, he has classes until 6, so we were to get there at a little after 7, southbound traffic and all. Heroic is in a light industrial area, like a lot of microbreweries are nowadays (there are two of them in two similar facilities less than a mile from where I work). Thus, food can be a little problematic.

We had time for one short-playing game. I brought a few choices along with me, a mixture of two to four player short games. We ended up choosing STEAM TORPEDO: FIRST CONTACT, by Iello. I had played this at the demo booth at HISTORICON 2014 at Fredericksburg, VA, and not all the way through. I thought it was good fun, and idly put it on my Boardgamegeek.com Wish List– not for any motive beyond my own “remember this one and get it later” reasons. My Secret Santa for 2015 ended up getting it for me, and there it has sat, on the shelf, unplayed, mocking me.. “I’m steampunk.. I’m naval.. I feature shooty things… PLAY ME…”

Tonight was the night!

It turns out Steam Torpedo is a light and fun little non-war game. It reminds me somewhat of an older game called RED NOVEMBER. That is mostly a thematic comparison. Both games feature submarines, steampunky settings, and frantically running from compartment to compartment to avoid disaster.

That is pretty much the point where the comparison stops. In Steam Torpedo, you use a series of tiles to create a custom submarine built up of modular components that do things.. shoot at the other sub, make your sub go, defend your sub, and fix your sub. Crew tokens make this stuff happen, and they do it by moving from compartment to compartment.

Complicating everything is the fact that each compartment is rated for structure and oxygen points– a finite amount of oxygen. Once you run out, your ship is done. Every TURN, you remove ONE oxygen from your ship.. somewhere. Every time a ship takes damage.. the target captain puts a damage marker (red) somewhere. Once you start using up the structure points for a compartment, it goes away (not in the physical sense– it ceases to function)

We ended up finishing the game about ten minutes before the event ended at 9 PM.  I pulled off a victory– not from any obvious tactical superiority on my part, it just worked out that Garrett’s design for a sub had more weapons than mine, and mine had more “fix your damage” compartments than his.   Thus, I was able to man both a “sandbags” station AND  a “welding station” to absorb most of the incoming physical damages.   I discovered since you have a finite amount of crewmen, it really doesn’t matter if you have a gigantic array of weapons.  You can only man some of them at any given moment.  So if your opponent has systems that allow his/her sub to avoid the initial onslaught of incoming points, gradually, the balance will shift and as they start taking out your systems in response with their one or two weapons that can activate, and you will be in a bad way to respond.

This event was a lot of fun– I like the location quite a bit but will probably have to leave early to get there in time to have something stronger than a sampler glass.  The folks there are very friendly and I like the decor, the root beer, and the way they cater to their crowd.  Good times!

Old Warriors Pass.


Take off your hat.  TAKE OFF YOUR DAMNED HAT and show some respect.

This week witnessed the passing of two legendary wrestling “heels”, namely William James Myers and Oreal Perras.  I’m sure you won’t recognize these names.  They harken back to another era, when the WWF was an entertainment empire that flirted with almost being respectable.. when wrestlers would appear in sitcoms, MTV videos, and low budget movies.  This was the 1980s Wrestling Entertainment explosion, and it was very much a big thing– commanding the television sets on Friday nights and filling arenas to capacity. I was never a huge fan of any of it– I wrestled in high school and had that snobbish holier than thou attitude about it.  Still, it was damned entertaining– with scripted feuds, special effects and exaggerated choreography.  I always respected the skill on display– if you could launch yourself from a turnbuckle every night and land without a concussion, make no mistake– you had skill.

So back to Myers and Perras.  You might have known them as George “The Animal” Steele and Ivan Koloff.  Both of these guys were professional bad guys (or “heels”) in the glory days of the WWF


George Steele


Ivan Koloff

Both of these men had a long career in the world of WWF Heels.  George Steele actually drifted into the sport sideways, after getting a master’s degree at Central Michigan University(!).  He drifted into wrestling (from coaching at the college level) in the Detroit area for sensible reasons.. to make a couple of extra bucks.  Originally he fought using a mask and calling himself The Student (left).  Eventually he was discovered by Bruno SanMartino who recruited him into the big leagues of wrestling entertainment.  George Steele developed his “incoherent brain damaged” brute persona mainly at Vince McMahon’s urging.  With his bald head, heavy features and literally inches of fur covering his lower body (the man was hairy!), George must have come off as the Missing Link.  The irony was that he was quite well spoken, very well educated (in science no less), and took pride in delivering well articulated promotional bits.  This irked McMahon, who interrupted his taping one night and told him “he looked like an animal, he should act like one!”  Steele, as a joke, drooled and gibbered into the camera shouting “ook ook ACK!”and scampering around like a mutant monstrosity.  McMahon, of course, loved it, and thus, George The Animal Steele was born.  He earned everlasting respect for playing another wrestler, Tor Johnson, as he appeared in the Ed Wood films in Tim Burton’s ED WOOD.

Ivan Koloff debuted in 1961 as “Red Mcnulty”, an allegedly Irish wrestler from Dublin who sported a beard and an eyepatch (left).   He wrestled primarily in the Canadian organizations until 1969, when he started for the World Wide Wrestling Federation, managed by Captain Lou Albano.  Koloff’s specialty appears to have been training and developing teams of thematic “heels”.. creating long lasting team called “THE RUSSIANS” with Vladimir Petrov and Nikita Koloff (his “nephew”), and often teaming with “The Iron Sheik”.    Since Russians were perennial bad guys in the Cold War era, the heel teams became quite popular and were around for a long time in wrestling’s glory days.

Wrestling isn’t all just crazy choreography and overblown ham acting at the microphone.  There’s a dark side to the “sport”.  I will always remember an interview Rowdy Roddy Piper (who died two years ago, at 61). gave about the drug abuse, constant pain and loneliness of professional wrestling.  You can see a little of it here:

Piper had broken most of the bones in his body (including his back) on multiple occasions. He played through the pain in situations that were downright dangerous. At age 49, he was back in the sport that he frankly detested, because he didn’t have a way of making a living– like so many of his colleagues, the sport had used him in the heyday, chewed him up and spat him out. In the last ten years, we have witnessed a startling amount of early deaths, murders and suicides by current and past wrestlers. I remember watching the entire interview with Roddy Piper on Sports Extra.. and my heart went out to the man. Pro wrestlers are like prostitutes. They use up their bodies and health for the vicarious pleasure of strangers until they can’t any more, and then they (usually) die.

I have to hand it to both Steele and Koloff– they had long and amazing careers in the WWF and successor organizations, and both of them managed to do something that wrestlers rarely do, life past 70.

RIP, George and Ivan. I hope the pain has finally gone away.

Guidebook App for Cold Wars 2017


Cold Wars 17: It’s a Good Day to Die

Herewith is the scoop on the 15th Guidebook I’ve made for HMGS Conventions, Cold Wars 2017.  First of all thanks to Dan Murawski (events), Heather Blush (Hobby U) and Scott Landis (Vendors) for supplying 98 % of the data needed to make this guidebook.  It is a pleasure working with these people.

Anything new with Guidebook?  Not this time.  Most of the large scale changes with the Guidebook interface happened around the time of Fall IN last year, so if you learned Guidebook with that app, it’s the same thing this time.  I’m just going to hit the high points here as MOST of the people using Guidebook should be familiar with it by now (one can only hope, right?).

Features (these pictures were taken on a Lenovo laptop and an Ipad Air– screen geometry will be more condensed with a smartphone)

Main page isn’t any different.. you’ll note the spiffy visual tie in with the convention theme in the headline there.

Main page is where you’ll find the hotel street address and phone number, the theme information and a brief overview of the guide.

Schedule Page is roughly the same as always. Use the date links above to switch days. Select your event by double clicking, then it will bring up details on the event, including table number and room, duration, scale, GM, historical period, rules and the narrative of the game.

One note– you can ADD games to your personal schedule on the APP ITSELF.. this is NOT the same thing as actually registering for events. So don’t confuse them.

Map Pages:
show individual room maps and table layouts. Look at the table designation and then the corresponding table map. If you can’t figure out the acronyms in the schedule I added a graphic to use as a key.

Exhibitors Listing is the same as always. Take a moment to read the descriptions along with the Table Location. This list tracks the following data: Name of the Vendor, Table Number, a short description of the vendor’s products and the website for the vendor (if they have one).

I added some social media hooks (the free ones anyway). The Facebook link allows you to post directly to the Facebook page for HMGS directly from the guidebook app:


I think the Twitter app will post to twitter (you’ll have to log in the first time) with a hashtag of #ColdWars17 (if memory serves).

So there are the highlights for this convention. You can get the guidebook at the same locations as usual.

The Landing Page is here:

Just click the picture to go there. Scroll down from the spiffy visual reference to the COLD WARS 17 theme, and you’ll see links to the Guidebook Downloads for IOS, Android, and on the Web via a windows or smartphone.

And here’s the direct QR code:

So there you have it, Guidebook for COLD WARS 2017.  The only thing not included is Tournaments, which I will add in the next few days.  I may do a few happy to glad fixes right up to the convention itself.. If I do, Guidebook will tell you to update it when you open the app up.  Just open the app connected to the internet and it will download the changes I made itself.

Enjoy the convention and I will see you there.

Walt

EDIT 3/2: Fixed the problem with adding events to your personal schedule.  Had to turn CHECK IN back on as an option.

The Garden of Earthly Delights


Studio Smack, and animation company I know very little about, recently put together a contemporary animation of Hieronymus Bosch’s GARDEN OF EARTHLY DELIGHTS, the original of which is hanging at the Museum del Prado in Madrid.  It’s pretty amazing animation.  They did a beautiful job.  I like to look at it and don’t want to forget this exists.  So I’m posting it here.  Vimeo Link

and yes, you’re welcome. 🙂

Small Wars: Vikings and Frostgrave


Since I’ve been somewhat hampered in my hobby pursuits by having my house almost destroyed, all my study packed up and the walls demolished, I haven’t had ready access to things that I traditionally spend the Winter on, like painting up miniatures for gaming projects.  I’ll live, of course, but I have a need to bump up my forces on a few nearer term projects, such as running a gaming camp this Summer.  Fortunately, my friend John Montrie, being retired, has been around to provide a brush for hire, and he’s helped bump up my forces when I’ve had to exchange money for time for the past few years.  And thank the Deity for that, too– I don’t think I could have gotten Big Danged Boats or Frostgrave off the ground without his timely assistance.  As he’s off to China for a few months I thought I’d pop up to Rockville and visit, eat some Mexican food and pick up some troops I had him working on.  Needless to say, I’m pretty pleased with the results, or I wouldn’t be posting about it!  At Fall IN I had picked up another pack of Frostgrave Soldiers (the standard 28mm semi-medieval Soldiers, 22 figures, plastic, Northstar Games).  I also picked up some newer Frostgrave specialty figures– the Lich and Apprentice, The Crowmaster & Javileneer, and the Elementalist II & Apprentice.  All in pewter, 28mm, Northstar Games.

First off, the Goons.  These are the troops that make up the retainers and followers of the wizard figures in Frostgrave:

I gave John very little guidance.. if he has a fault at all, it’s that he tends to use the same four basic primary colors (red, green, blue, yellow) as uniform highlights. I don’t mind that so much, it allows me to cluster the henchmen in handy groups.  Still, I wanted something different so I asked John to focus on darker colors and purples.  He delivered!

Here are the new major characters in pewter:

Crowmaster and Javelineer

I understand what the Javelineer does.. he tosses Javelins.  What the Crow Master does I’ll have to read up on.  Maybe the Crow flies around like another set of eyes and spies on people.

Beast Crafter and Apprentice

This looks somewhat obvious- the Beast Crafter is some form of shapeshifter that can transform himself  into animal shape.

Elementalist II and Apprentice

This is the second form of the “Elementalist” Wizard from Northstar.  I think I might like the older figures better.. more dynamic.  Eh, what the heck, they’ll make good thieves.

Lich and Apprentice

I don’t know what a Lich is in Frostgrave terms.. I always thought it was the animated dead body of a powerful wizard– and usually appears as a skeleton in wizard regalia.  This looks more like Elric of Melnibone all tarted up or something.. no matter, it’s a cool figure.

That brings me up to 44 Soldiers from two packs, 22 cultists.  With the Dark Ages Vikings and Saxon figures I have painted up for SAGA and Battle Troll, I have something on the order of 120 figures I could use for “Goons” for Frostgrave warbands.  I’m still going to get the barbarian pack(s) and I’ll probably add some variety figures in there too (like a couple of all female warbands, a dwarf warband, a Chinese Warband, and an elven warband), but I have enough soldiers and wizard figures to comfortably run games of 10 players or more– maybe even a dozen.

Viking Looters

Another project I’d like to start running this summer is the venerable VIKING LOOTERS game.  This is a venerable convention game designed by the great Jim Birdseye years ago.  The scenario couldn’t be more simple – you are a Viking and need to get back to the boat first with the most loot (represented by pennies spraypainted gold). Your movement rate is based on the amount of loot you carry. All players start at the same distance from the boat. The fun comes in that each player is dealt several cards. Each card represents an event, usually bad for someone, usually the Viking himself.  The cards cause an opponent to drop pennies, fight battles, become pursued or otherwise delayed from returning to the boat. A turn consists of each player deciding whether or not to play a card on an opponent, or passing (not playing a card). Once all cards in a turn are played (face down on the table), the GM reveals them in an order that makes sense.

Yes, the “screw the opponent” factor is high.  I know I have plenty of fighting Vikings on board– about 44 of them.  However, I don’t yet have enough of regular people doing regular things– like the Saxon villagers, herdsmen, wenches, old women, and various random characters you meet in the game.  I’m still working on the villagers, but found a pack of Old Glory “Revenge” line Viking looters in smaller 28mm.  These are Vikings doing what  you associate with being vikings– raiding, drinking and taking stuff.

Most of these were crafted to have open palms for adding “stuff” to them.. like chickens, weapons, gold and jewelry, etc.

You can see there are some villagers in there– I also have some clergy. I am getting some sheepherders done and I still need some wenches and stock animals. Pretty much standard Dark ages figures.

I plan to run this game at camp.  As you already know, I have a great Viking Ship I built from a kit that I can use for a prop.  Scenery is pretty minimal.  I’ll add in a swamp that surrounds the ship except on the River side, with just one plank leading up to the boat and a big ship guard trying to rob you as you come on board– you can’t make it TOO easy!

Anyway, I love Frostgrave and always wanted to get Viking Looters off the ground, so that’s going to be my new project for the year.

Warpath Chili


Well, it’s that time of year. The Annual Chili Classic. I thought that I should mix it up a little since my CHAOS MARINE CHILI hasn’t won any trophies yet, so I went out searching for a thematic departure, and boy did I find one.  In one of the cooking websites run by a paper magazine, I saw “Pumpkin Bison Chili”.. I liked the sound of that, generally liking bison– and I liked the Native American theme to it.  Sadly, one trip to Whole Foods taught me that bison meat ain’t cheap, so I had to wildly improvise.  Since the only elements salvaged from the original recipe are Pumpkin, I retained the American Indian theme but the resultant chili was peaceful and mellow like the one I found.. this chili might Injuns to go on the warpath!  See what I did there?

Anyway, if you want to replicate, here it is.  I’m proud of it, even if it didn’t take the trophy.

Warpath Chili (Printable)

Notes– cook long and slow, a crock pot set for ten hours works, or a big regular pot set on simmer for most of a day.  Drain off the grease, after cooking chorizo and just before serving.

Enjoy!

Musings on Cannon Fire at Dusk, as I walk across the parking lot to an old minivan


(repost from Airy PersiflageThis is something of a wayback machine episode– I recorded it without thinking on an Ipad the week before the Inauguration and forgot about it.  I  kind of like it, however, and decided to post it.

I’ll admit this up front, I recorded this on an Ipad on the way home the week before the Inauguration, 2017, so it’s in the future tense. Our President has been in office for about two weeks now and I just found this audio Snippet on my Google drive.

I should know better when I hear cannon fire at the work place.. I left my job on the 13th of Jan that night and heard the steady syncopation of BOOM BOOM BOOM BOOM and it took me a few minutes to realize what I was listening to. The Old Guard Saluting Battery, practicing for their big moment of giving the new President a 21 gun salute. Someone has to do this.. and if they are going to do it, they are going to do it right. I’ve seen this many times, and they are a good outfit– thoroughly professional. In the short gloomy dusk of a Friday evening in January, it completely mystified me for a moment. Only in Washington!

Play Now:

NOVAG’s Winter Game Day, 29 Jan 2017, Centreville VA


(Note: I have some reports that the inline pictures are not viewable on this post.  They are to me, that’s a little mystifying, but it might be a permissions issue– I’m using Google Photos instead of Flickr for this post.  Here is a link to every picture I took, which is public: https://goo.gl/photos/3GzUcNgKknah5hFQ9)

Today was NOVAG’s Quarterly Game Day (Winter 2017) held as usual at the Centreville Library. This is the big meeting room facility at the library and it can hold roughly 9 setups for miniatures games, roughly equivalent to a 5 x 8 table at a convention (somewhat smaller). This gameday was fairly well promoted on Facebook, Twitter and elsewhere and attendance was fantastic– every table had something on it and every game ran the length of the gameday (pretty much), from about 1 to 5.


Ron Prillman Routs some Russians. I think.

I’ve posted the PEL elsewhere, and every game but two (the Space Hulk and Russo-Polish game) was played.


Okay, maybe it was some Americans.


… and Dave Luff is astounded at the results!!

Jason Weiser runs his game with Mike Pierce in the background. Okay, yeah, it was Eastern Front. The green paint job fooled me.

This was Battlegroup World War II “The End of the Iron Dream”.. looks like everyone enjoyed themselves. I like the fire effect Jason was using with a flickering tea lamp under the smoke cloud.

Peter Schweighofer was there with his new rule system aimed at kids, Panzer Kids Deluxe. This looked like a blast from where I was sitting. Tons of kids at this game con, this is a great sign!

Brian Dewitt, kind of an iron man of running games at cons and gamedays, took a break from Chariot Racing and Ancient Galley Warfare, to make a game about Medieval Siege Warfare, the Siege of Skipton Castle.  I like Siege games, for some reason– and this looked like it was a hit with the younger set.

There was also a modern game of Force on Force going on in the corner, called The Battle of Yampil.  This was run by the Byrne brothers and seemed sparse in infantry and dense in armor vehicles.

Elsewhere, Roy Jones ran Sword and the Flame (Sand Dunes of Zwarfontein) NOVAG’s own Tim Tilson ran a War of the Austrian Succession game (15 June 1746. Piacenza), and Dennis Wang reran his cool variant of Air Force / Dauntless that used a tablet client to make moves. It’s a fun game, more on it here.

What was I doing?  Oh, I was busy.  I actually came to play in Dave Markley and John Koprowski’s Russo Polish War game, which is a favorite period for me.   They had cancelled but that was fine– as I came in I noticed Mark Fastoso, a GM I associate with running historical games, had set up a Napoleonic skirmish game using many Alternative Armies FLINTLOQUE game figures and DRAGON RAMPART (modified for Napoleonics) as the rules.  I asked if had space, he said “sure, wanna play?” and I said “I”m In!”.   This proved to be a good time– first time for me using both Flintloque miniatures (which are charming!) and the Dragon Rampart rules, which make total sense to me and are a blast.  Bear with, here on the many pictures of this game, this is where I was for most of the day and I only nicked off to snap a few of other games now and then.

See the rest of them here in this GOOGLE PHOTOS album!

I tried Facebooking live on here which I posted publicly to the Facebook Alternative Armies group in three parts: ONE TWO THREE (I made this public share specifically so it could be viewed by everyone).

and compiled it all here on a YT, but it’s kind of small:

In summary, a great time and it’s always fun catching up with people you don’t see that often, even locally. Kudos to the organizers, another fun event.

Seeing RED (audio)


Story by Zenryhao Narration by W. O’Hara

Charlie’s Back… (audio)


Naturally Disastrous First Look


Here you go, I just received the first production copy of Naturally Disastrous by Silver Lake Games. This is a recent funded Kickstarter.

The premise, as promised by the designer, reads like so:

Naturally Disastrous is a 1-6 player co-operative dice driven game of peril and adventure. Your mission is simple enough. Arrive at your destination, verify the conditions and then set up a long range communication array to deliver your findings back to your superiors. Easy, right? Your visit to Earth is supposed to just be a quick investigation into how the planet is doing.

As you enter the atmosphere massively destructive storms make it hard to navigate. Giant volcanoes, earthquakes, thermal gas explosions and flooding are rampant and tearing the Earth apart and what happens next? You and your crew are shot at by some natives claiming that you are violating their air space. As your ship tears itself apart and plummets to the desert floor you know that your only chance of survival will be to pick up the pieces of your communications array that are now conveniently scattered across the driest most self-destructing climate you have ever seen.

All you have to do is find and set up the four parts of the communications array and signal the mother ship to come heal this planet and get you out of here. You will have to navigate around the perilous hazards, avoid snipers who want you gone, secret agents who are stealing your technology, crazy mad scientists who want to perform experiments on you, and a completely different alien race who may even abduct you. Work together efficiently as a team and you will avoid a Naturally Disastrous fate! If you become mutated, you turn against your former allies.

The game is played on a randomized map, with randomly placed tokens. Each turn, the active player must roll to activate a disaster, and then has 3 actions per turn (move, probe, etc.) Combat is resolved with dice. As each part of the communications array is found, it must be transported to one of the corners of the map.  — From Boardgamegeek, “Description”

So my take on this is that this will be a game from the alien’s point of view, a sort of “Forbidden Island” without the sinking part of it.. maybe.  Anyway, we’re going to find that out as I will be playing it against actual humans in the next two weeks or so.  In the meantime, here is my reactions to an actual unboxing– literally the day after receiving it, so I have no idea of what the contents are.

Enjoy, and I apologize for the somewhat shaky Ipad camera. Most of my gear is packed away while my house is being rebuilt. I should get an Ipad stand, as I definitely needed two hands for this thing.

NOVAG/Potomac Wargamers Winter GAME Day 2017 Primary Events List


NOVAG Game Day will be on 29 January 17 at the Centreville Library, Centreville, VA

Administrative Details:

Winter Game Day will be held on Sunday January 29, 2017 starting at 1:00 p.m. at the Centreville Library.  The library is located at: 14200 St Germaine Rd, Centreville VA 20121-2299  (roughly I-66 and US 29).  The Library phone is 703-830-2233. This event is free.  The library opens at 1:00 for players. GMs may enter the side door starting at 12:00 noon.

GAME TITLE:  Siege of Skipton Castle
GAME MASTER:  Brian De Witt
PERIOD:  Medieval
SCALE:  25mm
NUMBER OF PLAYERS: 8
RULES:  Home

GAME DESCRIPTION: Bring your ladders, catapults, rams burning oil and rocks to either storm or defend Skipton Castle. Rules will be taught.

GAME TITLE:  Piacenza
GAME MASTER:  Tim Tilson
PERIOD:  War of the Austrian Succession
SCALE:  15mm
NUMBER OF PLAYERS: 5
RULES:  Black Powder

GAME DESCRIPTION: 15 June 1746. Piacenza Italy. After concluding peace with Frederick of Prussia in December 1745, Maria Theresa ordered Field Marshal Ulysses von Browne to Italy with a small force.  The Austrians marched over the Alps in late winter and upset the prevailing Allied dominance in Lombardy.  Browne quickly retook a number of outposts and Milan.  The Spanish evacuated Parma, retreated north to Piacenza and entrenched outside the city.   With the arrival of the main Austrian army under General Liechtenstein, the Spanish were outnumbered 56,000 to 26,000.  However, the entrenchments greatly favored the Spanish and so Liechtenstein settled down to a siege.  On June 14, a French relief force under Marshall Maillebois arrived on the Allied left wing, south of the city, shifting the balance of forces in favor of the Allies. Browne sensed an Allied attack, and refused his left wing, deploying it behind the Canale San Bonico. At first light, the Allied right wing advanced. 

GAME TITLE:  “Halle 1806”
GAME MASTER:   Tom Bierschenk
PERIOD:   Napoleonics
SCALE:     15mm
NUMBER OF PLAYERS:    2-4
RULES:    Napoleons Battles 4th Edition

GAME DESCRIPTION:  17 October, 1806:  Bernadotte’s I corps rushes to cross the Saale river at Halle and destroy the Duke of Wurttemberg’s Reserve Prussian Corps, the only remaining intact large Prussian force between Napoleon and Berlin.  Bernadotte must restore his honor, after having shirked his duty at Jena/Auerstedt.

GAME TITLE: Sharke’s Bridge
GAME MASTER:  Mark Fastoso
PERIOD:  Napoleonic Fantasy
SCALE:    28mm
NUMBER OF PLAYERS:  6
RULES:   Dragon Rampant

GAME DESCRIPTION: Lt. Sharke and his Chosen Orc Rifles have been ordered to destroy a bridge on the border.  Seems like an easy mission but he has been accompanied by Colonel Simm’Orcson, a rather buffoonish officer, and his men who are out for glory.  All seems quiet at the bridge and Simm’Orcson despairs at losing his chance for fame and fortune until he spies a cannon being moved into position across the river.  He immediately orders his men to cross the bridge and capture the gun!  Lt. Sharke stares in shock at Simm’Orcson and his men cross the bridge he is about to blow to kingdom come.  This is a Napoleonic Fantasy game using Flintloque figures and Dragon Rampant rules.

GAME TITLE:  Sand Dunes of Zwarfontein ( German South-West Africa)
GAME MASTER:   Roy Jones
PERIOD:   Colonial
SCALE:     25mm The Sword and the Flame (Modified)
NUMBER OF PLAYERS:  6
RULES:  The Sword and the Flame (Modified)

GAME DESCRIPTION:  The Herero War is over – the Nama Wars have begun! The alliance between Nama leader Hendrik Witbooi and the Kaiser is shattered! A combined Nama force of Witbooi troops and those of Simon Kooper confront the Germans at Zwarfontein. The Germans have mobile mountain guns, but the Nama have some

GAME TITLE:  White Eagle, Red Star
GAME MASTER:   John Koprowski and Dave Markley
PERIOD:   1920 Post WWI Poland
SCALE:     20mm – 1/72
NUMBER OF PLAYERS:  6
RULES:   Too Fat Lardies’ Triumph of the Will /If The Lord Spares Us

GAME DESCRIPTION:  It’s 1920 and Vlad, Lenin not Putin, is moving west to spread the Glorious Workers Revolution to Western Europe and …Amerika.  Can the out gunned and under manned Poles save Civilization from the Godless Bolshevik barbarians?  Man your machine gun; pilot your fighter plane; or drive your armored train into the Polish fight for freedom…or ride into glory with Seymon Budonny.

GAME TITLE: Panzer Kids Desert Skirmishes
GAME MASTER: Peter Schweighofer
PERIOD: World War II
SCALE: 15mm
NUMBER OF PLAYERS: 2-6
RULES: Panzer Kids Deluxe

GAME DESCRIPTION: Command tank forces battling for control of the North African desert in World War II using these beginner-friendly rules. Maneuver British and German tanks around dunes, oases, and other obstacles to destroy enemy tanks and win the day. Drop in to learn the rules and fight a quick skirmish or stick around to try some of the optional rules to add depth to your game experience. Wargaming beginners welcome. Kid-friendly game; ideal for players 7-12 years old.

GAME TITLE:  WWII Air Battle – Wildcats vs Me-109s
GAME MASTER:  Dennis Wang
PERIOD:  WWII
SCALE:  1/285
RULES:  Air Force/Dauntless

GAME DESCRIPTION: Air Force/Dauntless with computer assist. 4″ hexes and  1/200 airplanes (Wings of Glory scale) with telescoping flight stands equipped with climb/dive, bank, altitude indicators. Bring your tablet/smartphone/laptop equipped with a WWW browser. Windows, Mac, Android, Chromebook all OK. Paper and pencil not r equired/used. Novices welcome. Rules PDF free on the Web or at the meeting. On 26 March 1945,  FM-2’s from 882 Squadron Lieut Comdr. GAM Flood, RNVR) off HMS Searcher, escorting a flight of Avengers along the coast of Norway, was attacked near Christiansand by a flight of eight III Gruppe JG 5 Me-109Gs. The Wildcats (now called “Wildcat instead of “Martlet” as the Fleet Air Arm adopts the USN names for carrier aircraft in January 1945) shot down four of the Me-109Gs at a cost of one Wildcat damaged. A fifth 109 was claimed as damaged. These were the last British Wildcat victories at the end of WWII

GAME TITLE: End of an Iron Dream
GAME MASTER Jason Weiser
PERIOD: WWII
SCALE: 20mm
NUMBER OF PLAYERS:  8
RULES: Battlegroup WWII

GAME DESCRIPTION: It’s the typical story, 1945, a German garrison in East Prussia is holding on by their fingernails to stave off the inevitable. Someone at OKW had the bright idea to send in some supplies to them, and thought, if we’re going to do that, why not launch a local counterattack to open a corridor to them? Suddenly, an entire company sized Kampfgruppe is now on the move at night against a Soviet force of unknown size, trying to blast open a corridor to a garrison that may not still be there.

Can you make a silk ear out of a sow’s purse and complete this fool’s errand.

GAME TITLE: The Battle of Yampil, 19 June 2014
GAME MASTER: Mike and Patrick Byrne
PERIOD: Modern
SCALE: 28mm
NUMBER OF PLAYERS: 6
RULES: Force on Force

GAME DESCRIPTION: Before a cease fire takes place pro-Russian rebels launch an offensive to take more towns.  The Ukrainian Army launches a counter attack to encircle the rebels.  Can the rebels stop the Ukrainian counter attack?

GAME TITLE: Space Hulk
GAME MASTER Stefan B. Tahmassebi
PERIOD: 40,000 AD
SCALE: 28mm
NUMBER OF PLAYERS:  4-6
RULES: Space Hulk 2012

GAME DESCRIPTION: Terminator Space Marines versus hungry Tyranids.

First look at WING LEADER Supremacy 1943-1945 by GMT Games


I’m terribly sorry about the vertical inclination.  I was snowed in and bored, and the box from GMT arrived last night (Oh joy!) so I thought I’d record a first look kind of post with an Ipad.  Pointed the wrong way of course!

Chosen Men. Maybe just the thing for all those 54mm Nappys


A long, long time ago, I used to keep a little notebook I’d take on work travel.  I’d just sketch things down in it, some fiction, and the occasional idea for a game.   Big Danged Boats came out of that notebook.  So did a bunch of other things that eventually saw the light of day.  One of them was an often visited, often alluded to project I called Voltigeurs and Riflemen.  This was a skirmish game I envisioned taking place during the Napoleonic era.  The units were single figures or small groups of up to four figures.

54mm British Riflemen, Peninsular War and Waterloo, Italieri, my collection

54mm British Light Company, Victrix, my collection

For my own reasons, I wanted the scale to be 54mm a figure.  I love this size for Skirmish games; they are easy to see and easy to handle, and the size forces the battlefield to be manageable on one table.  My original inspiration was an old book by Paddy Griffith called NAPOLEONIC WARGAMING FOR FUN.  It’s a fun book about several versions of napoleonic games that Mr. Griffith designed over the years.  Nothing I’d try these days, but one design I did really like was his version of a man to man Napoleonic game.  This really doesn’t happen very much in this niche of miniature wargaming.  Napleonics is for big battles, right?  Lovely uniforms, massed infantry formations, artillery batteries, cavalry charges with hussars ranked knee to knee, resplendent down to their pink piping and pigtails.

Well, sure it is.

Still, I often imagine what it’s like in that space in between where the big battalions meet and crash into each other.  There has to be a No-Man’s land where small groups of deployed skirmishers meet each other, for just a moment in time, before the big formations crash into each other.  For that glorious 15 minutes to half an hour, there should be a place on a Napoleonic battlefield where individuals continue to make a difference, where Skirmishers can attempt to pick off officers and sergeants, disrupting the enemy advance.   Such a game would have to move fast, represent individual soldiers by preference, possess command and control tracing back to individual leaders, and somehow represent the impact of that larger battlefield entering their little skirmish bubble during the course of the game.  Skirmishers, after all, were detached from larger companies.  Designated Light formations certainly could skirmish AND form formations.  British Rifle Companies lived in the skirmish zone, their entire purpose in life was to leap nimbly about, find cover and load their slow but accurate Baker rifles to harass, impede and otherwise disrupt enemy attacks by killing the chain of command from a distance.  Napoleon was not as firm of a believer in the rifle, but the Voltigeurs were also trained to screen an advance and act as elite marksmen for the French side of the field.  It’s when these two types of soldiers– the nimble, slow-firing Britons and the nimble, faster-firing but more inaccurate French, intersected as screens for the big attacks, THERE is where a man to man game of Napoleonic warfare makes sense.

The V&R rules (* Voltigeur and Rifleman) I came up with featured breaking a turn down into segments.  Again, this was heavily influenced by the Paddy Griffith book I mentioned above.  You rolled for characteristics of the soldiers in your company, just like a roleplaying game.  STR came in handy for giving more hit points and in melee, DEX allowed you to reload and aim faster and better, MOVE may allow a few more inches of movement more or less a turn, AIM was for firing, LDR was for Sergeants, Corporals, Lieutenants and Captains, and was great for Rallying, Moving men into and out of formation, and giving orders.  As Paddy G. had envisioned it, every action took a segment.  Where he and I parted ways was I thought he got a little too microscopic with his approach to actions and segments.  Picking up a ramrod was a segment.  Cocking a musket was a segment, attaching a bayonet a segment etc.

The “Action Chart” from Paddy Griffith’s ancient Napoleonic Man to Man Skirmish Game. This really impressed me when I was 15.

Every portion of the British Musket drill was broken down into segments.  I thought that was fascinating when I was 15 and read Napoleonic Wargaming for Fun for the first time, but as an adult, now I can see that that would make for a miserable game for modern tastes.  I didn’t have 30 years of experience back then.  I don’t think any player these days, especially convention wargame players, have the patience for such micro management of actions.  So, in fact, would V&R be miserable, as first I imagined it to be.  I streamlined the actions to six for muskets and eight for rifles, seven if taploading– and it still doesn’t play fast enough for me.

Detail from a rogues gallery spreadsheet with many V&R characters rolled up.

I have looked for smaller scale miniature games that might work– I have high hopes for Sharpe Practice by Two Fat Lardies (and purchased it!), but it appears to be maybe one scale size too large, and maybe a little too much for 54mm figures.  Great rules, though.. if I get a whole passle of 28mm Nappy figures, I’m going to be all in for this rules set.

 For 54mm scale, though, I needed a rule set that emphasizes individual actions, not group actions.  That’s why I started on Voltigeur & Rifleman– I still need something that’s relatively fast moving, and the V&R approach won’ t hack it without a lot of re-work and playtesting.

Enter CHOSEN MEN, by Osprey Games.

As I’ve covered in past blog posts, I tend to pick up most of Osprey’s “blue line” of wargame rules in a semi-desultory fashion.  Some of them are great, some of them are bad, and some of them are mediocre.  Since they are relatively inexpensive (for modern wargames, most of which tend to be hardbound and full of illustrations to drive the price point up), and even more inexpensive as Kindle publications, I usually put most of them on pre-order as Kindle publications and hardcover if it REALLY catches my eye.  Since this book came out nearly simultaneously with the release of ROGUE STARS*, I said “what the heck” and pre-ordered both in paper.  There’s always something entertaining in a Napoleonic skirmish rules set.  Wow, I’m glad I did.  Immediately, I can see there are many, many elements of what I am looking for in Chosen Men.  The average force size is 3 to 6 units of maneuver of 5 to 20 models each.  I would be reducing that.  The average gaming area will be 4 x 4 feet, I will be attenuating that and rifle/musket range or the riflemen will become ridiculously powerful.  Models have stat lines very similar to the ones I posted about in the illustration above, only it’s Melee (M), Resilience (R), Command (C), Wounds (W), Tactics (TAC) and Stratgy (STG).  Melee is personal fighting skill, with sword or bayonet, Resilience works like Constitution or “Toughness”.  Command is more like Morale in classic game design, as in being “In command, or capable of accepting commands”.  Wounds is self explanatory, Tactics is like “Action Points”, and Strategy is only used by Officers or Sergeants– used to get their units to do special actions, and there is a finite number of STG points.  Dice are all six-sided (I like this, but I don’t require it).  Actions are determined to be successful by performing checks against skills, and two models opposing each other would determine outcome by roll-offs.  There’s a lot more to it, but there is the gist.  I love some of the extra chrome to give it exactly the setting I’m proposing– the skirmish events that take place in the grey area between the big battalions, where they start to encounter each other.  One chrome element that lends “that big battle right over there” flavor is the “Cauldron of War Strategies” table.

The “Cauldron of War” is similar to a random events table that I came up with in V&R that provided that crucial “meta event” that I think has to be there for a game like this, set in this time period.  You KNOW there’s a big event happening just to your flank or behind you– but that may or may not intrude into your personal little bubble of battle space.  The Cauldron of War abstracts this element out nicely.

Chosen Men isn’t perfect for what I want to do with it.  It’s not an exact fit for 54mm scale.  For one thing, formations are still kind of sort of a thing in Chosen Men (though not the focus of combat or movement).  I don’t know how that would fit in a man to man skirmish game– except maybe I do.  Chosen Men measures fire combat and movement from the unit leader– the Sergeant or Lieutenant, etc.  Formations form on him, and ranges also are measured from him.  I’ll have to seriously tinker with ranges, scale and ground scale to make it work with 54s.  I may have to write some conversion rules to make it fit.  For instance, the standard units are like 6 figures for Chosen Men, and I was thinking 3 figure at most for 54mm.  With that said, I like Chosen Men, it has the right feel for me and I’m willing to test this conversion here as soon as my tin soldiers get out of the warehouse.

Visting the Udvar-Hazy Center,29 Dec 16


Since we aren’t currently on a Cruise ship in the Carribean, sipping sugary rum drinks and wondering how the hoi polloi get by (this is a subject for another post, perhaps– we had to cancel our cruising plans) we decided to go visit the Udvar Hazy museum of flight and aeronautical technology near Dulles Airport, Chantilly, VA today. I took about 109 pictures, which I’d love to embed as an album on here, or even a slideshow. Sadly, Google’s move from Picasaweb to Google Photos makes identifying single albums in Google Photos next to impossible. So it goes. Below are a few links to many pictures of aircraft. The slide show works, but you won’t be able to read my comments. Mass adding of photographs also eliminates captioning somehow, so if you want to read my reverant, sometimes snarky, sometimes awe-struck commentary, you’ll have to go directly to the album, below.

Click here for SLIDESHOW

Click below to see the album

Enjoy. We had a blast visiting this museum.. it always has something new tucked away in a corner I haven’t seen yet.