Reblogged from Vintage Wargaming.
Reblogged from Vintage Wargaming.
Colorized ancient image from a Doll Factory, Europe, 1931
By Their Deeds Alone Shall You Know Them – 2016, Walt O’Hara
Find a path from that travels from hexagon to hexagon, ends where it started, and never crosses itself. The path can only pass from one hexagon to another if they share a side, and the path many not make a “sharp” turn of 60 degrees. The numbers placed in some of the hexagons indicate the number of adjacent hexagons through with the path passes. The path cannot pass through a numbered hexagon. Think of this puzzle as being very similar in theme to the Windows freebie game MINESWEEPER, and you will have no difficulties.
Here you are! This solves the 22 APR 14 DOMINO PUZZLE. I had exactly zero attempts at a solution, but that’s hardly surprising, as it would be next to impossible to answer without printing it, drawing boundaries, and rescanning it.
Still, I enjoy posting these, so you don’t get off that easily. Stand by for the May entry.
It’s odd, how people are people no matter how they come together. I poke into Second Life, the virtual world from time to time. One of the oldest groups in world is one I belong to, called the Hobos. They don’t belong in possessions or making a lot of money off of Inworld businesses, they just are there to share and have a good time. Tonight, someone passed the word that a young man who was a virtual Hobo had passed that morning. He was 20. He had Leukemia. This is a picture of a Hobo wake, a bunch of people from around the world mourning a kid they hardly knew, philosophizing about life.. and they are all there virtually. There was something poetic about that.
I was nosing around SECOND LIFE virtual world last night, and discovered you can play CARDS AGAINST HUMANITY (the card game) in a virtual world. There appears to be a form of HUD you use to manage your card deck, but when I tried it, it crashed the viewer. Too bad, so sad. Looks promising. I don’t visit SL that much any more but I love the idea of it.
is awfully precious. A witch stirs her kettle, with spell ingredients circling overhead. Different combinations launch different little animation routines. Bravo, Google!
Click the banner to go the HISTORICON 2013 “Landing Page” for more details.
Be sure to get a copy of the HISTORICON 2013 Guidebook App, FOR FREE, to help you navigate the con, schedule your games, and manage your fun intelligently. Guidebook is the greatest thing since aerosol cheese, don’t take it from me, ask anyone else who has used it in the past!
And while you’re at it, check out event T-561, Thursday night: “Big Danged Boats, Oil on Troubled Waters”. I’m running it, and I want a full house!
One of my most visited posts is the one about the Polaris Submarine from the back of comic books. I had a helpful reader remind me about this little wonder– the Automatic Firing Tripod Machine Gun! Modeled after the water cooled .30 caliber Browning, apparently! And for sale from the back of a comic book for less than two big ones, back in the 60s and 70s. This ad was more rare than the submarine or tank ads, but I remember seeing it now and again way back in the day. If only I had grasped the potential of heavy weaponry back in my childhood.. tanks, subs and machine guns. I could have taken over a small central American country with my Comic Book Arsenal. The reality is that it was some form of rapid fire B.B. Gun. I’m still looking for a picture of the actual item. Click on the picture for more.
Fill the grid with consecutive numbers 1 through 46 so each number touches the next horizontally, vertically, or diagonally to form a single path through the grid. No guessing, only logic. Blue Squared numbers are given, and the path from 1 to 8 is indicated with lines. If you get stuck, email me and I’ll tell you what numbers should be substituted for the stars on this grid.
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Tabletop Wargaming since 1812. Pacifistic since 1913.