Tag Archives: OGRE Miniatures

OGRE Miniatures, Wave 2 spotted


As you may or may NOT know, I’ve been an enthusiastic backer of the OGRE miniatures project by Steve Jackson Games in the last year. The Kickstarter project funded almost immediately and when they made Backerkit offers, I increased the number of miniatures and bought two more basic sets above and beyond the two sets I started with (one all red, the other all blue, the backerkits green).

A bit of background. OGRE Miniatures have been around for a while in different forms. If I’m remembering things rightly, the defunct MARTIAN METALS may have made some original OGRE Miniatures. I remember seeing a few blisters here and there in shops, and adds for more, but these may have vanished from mortal ken now– even the lost miniatures wiki doesn’t have pictures of them. Well, if you’re an old guy like me you know Martian Metals went defunct long ago and that was a sadness– I liked their attitude, their sculpting was at least, ahem, enthusiastic, and they were very tied in with microgame publishers like Metagaming, which was unique. Sigh. All gone now!

OGRE miniatures didn’t come around for a second chance until the actual OGRE Miniatures game and accompanying (metal) miniatures in 1992. This was the old OGRE scenario without the hex map, and along with the rules, SJG themselves licensed out the production of many packs of OGRE miniatures, both Paneuropean and Combine, over the next ten years. You can still find these here and there on the Internet. They started at 19.95 new but now are going for a princely sum. SJG muddied the waters a little by releasing DELUXE OGRE and DELUXE GEV, sometime in the late 90s, which were essentially magnum sized versions of the old microgames, done with the same metal miniatures from OGRE Miniatures. I own the DELUXE OGRE set myself, but actually (ahem) never painted it. Now I wish I had!

Demand is a fickle mistress and all good miniatures lines have their day in the sun, then they kind of fade away. So it was for OGRE miniatures. SJG ceased production of the line back in the oughts, and that, we thought, was that. Until the Kickstarter for giant-ass OGRE showed up, that is. Suddenly, Steve Jackson Games was flooded with cash as hundreds of people pledged to pay 100 dollars for what was once a 2.95 microgame! Tier after tier after tier was reached and just what the heck extra could you give these people? Who KNEW there this many OGRE fans left alive? So Steve started looking back at this ancient chestnut (designed in 1977) and started coming up with ideas about how to ride that OGRE wave again. OGRE miniatures was obvious (along with a modernization of the ancient PC game, see last week’s post), but who wants to have a warehouse full of metal? SJG had tried that in the past. It didn’t work out. Instead, why not try plastics? Thus the OGRE Miniatures Set 1 kickstarter (mentioned above) was born, funded and over-funded. Interest with modern customers seems as intense now as it was back in the 90s. There is one problem, though. Set One is comprised of only all the units from the original OGRE game– Infantry, GEVs, Missile Tanks, Howitzers, Heavy Tanks and an OGRE MK III. There were several new units introduced in GEV, and further expansions in SHOCKWAVE. So there’s plenty of demand to fuel this train yet.

Today, the Kickstarter update posted a series of tantalizing pictures that indicate that work on SET 2 is already commenced and the first rough prototypes have been produced (in many colors, don’t pay attention to that quite yet).


Wide shot. As you can see, there’s a GEV PC, what looks to be an OGRE III, a light tank, a SuperHeavy tank, a light GEV and a mobile howitzer pictured here.

I’m not sure what will be included in Wave 2 yet, but it looks like it will emulate the units in GEV, on a guess. That works for me. GEV increases the tactical choices in OGRE exponentially, and gives us new terrain to play in.


GEV PC empty…


GEV PC with INF stands in it.

Light GEV. A bargain, you could get two for the price of one and it moves like a GEV.


Fencer variant OGRE; one main gun turret option.


Fencer, Second variant main gun turret.


Superheavy Tank. If memory serves this is a SHOCKWAVE unit, so perhaps there will be a mix of unit releases going forward?


Mobile Howitzer. I remember them looking a little different…


Light tank, introduced in the GEV game. This looks pretty close to the original sculpt.

So that is what has been released in today’s press release.  Keep in mind this is an early look and not remotely production model quality– production figures won’t be released in pastel and neon colored plastics, either.  There are some odd compromises here and there– I don’t care for the infantry figures quite yet, the light GEV has very little detail, and the Mobile Howitzer just looks, i don’t know, odd.  With that said, I’m encouraged because they’re putting out a FENCER for sure, and maybe even another variant OGRE other than the III and V.  Who knows?

Ogre Miniatures at Cold Wars 2010


Event: T-393 – Steve Jackson’s Ogre
Thurs. 5:00 PM, 3 hrs, 4 players
GM: John Rentovich with Tim Kaufman
SciFi 1/285 micro, Rules: Steve Jackson’s Ogre

Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It’s the giant cybernetic tank called the Ogre.

OGRE MINIATURES!!! Talk about a trip down memory lane! I met my buddy Bill Alderman walking into the Distelfink ballroom and he sat in on this game with me. Bill took the left wing of the Vatican Guard (Mark 1 and 2 OGRES, smaller units), I took the Lutheran Armored Brigade right wing (Mk III OGRE “Martin Luther”, small units). It was marginal victory for the Vatican. We took out the Doppelsoldner and killed the Holy Father, which you don’t see every day of the week.  In turn, the Ogre Mark V that was our left flank was savaged by the Dopplesoldner (their right flank), being down to some treads at the end of the game.  My Mark III was in sad shape but could still fight, and I still had a small force of heavies and a few surviving GEVs at my disposal.

OGRE!

The Right Flank of the Vatican battle. My Mark III and supporting units.

Bill moved out smartly, doing all the right things, dispersing his troops to avoid being targets and moving forward.  I responded with a blocking force of GEVs doing the standard “Dash in/Dash out” attack favored by the GEVs.  I did some damage but got smoked by superheavy tanks.  The rest of my force, I moved to the left to take on the Doppelsoldner with the Mark V on my flank, using the III and the Heavy force.  Bill wasn’t prepared for me to dash out of his way like that.

The Five crashed into the Doppelsoldner and nearly ruined it, as the heavies took on the Doppel’s main guns and secondaries.  The Five moved on after smashing up in the city and ended up pushing into the Vatican rear flank.  I brought up the Three to the flank of the Doppel who was tangling with a company of my heavies.   It had lost so many treads it was almost a pillbox at this point, and the heavies got the last treads as the Three moved out of the city to take on the Superheavies and missile tanks, which were the only heavy armor Bill had left other than the old Ogre I and II.

Slideshow:

Direct Link to slideshow (facebook users)

We called it for time, and graciously gave the other side the marginal victory because, technically, they had more units in play. This game was a blast to play and I really enjoyed it. I haven’t played OGRE miniatures in years. Thank you, GM John Rentovich, for putting this one on.

Related:

PermaLink to this post

Ogre Miniatures on SJG