Deal with it.
Deal with it.
(Note: I have some reports that the inline pictures are not viewable on this post. They are to me, that’s a little mystifying, but it might be a permissions issue– I’m using Google Photos instead of Flickr for this post. Here is a link to every picture I took, which is public: https://goo.gl/photos/3GzUcNgKknah5hFQ9)
Today was NOVAG’s Quarterly Game Day (Winter 2017) held as usual at the Centreville Library. This is the big meeting room facility at the library and it can hold roughly 9 setups for miniatures games, roughly equivalent to a 5 x 8 table at a convention (somewhat smaller). This gameday was fairly well promoted on Facebook, Twitter and elsewhere and attendance was fantastic– every table had something on it and every game ran the length of the gameday (pretty much), from about 1 to 5.
Ron Prillman Routs some Russians. I think.
I’ve posted the PEL elsewhere, and every game but two (the Space Hulk and Russo-Polish game) was played.
Okay, maybe it was some Americans.
… and Dave Luff is astounded at the results!!
Jason Weiser runs his game with Mike Pierce in the background. Okay, yeah, it was Eastern Front. The green paint job fooled me.
This was Battlegroup World War II “The End of the Iron Dream”.. looks like everyone enjoyed themselves. I like the fire effect Jason was using with a flickering tea lamp under the smoke cloud.
Peter Schweighofer was there with his new rule system aimed at kids, Panzer Kids Deluxe. This looked like a blast from where I was sitting. Tons of kids at this game con, this is a great sign!
Brian Dewitt, kind of an iron man of running games at cons and gamedays, took a break from Chariot Racing and Ancient Galley Warfare, to make a game about Medieval Siege Warfare, the Siege of Skipton Castle. I like Siege games, for some reason– and this looked like it was a hit with the younger set.
There was also a modern game of Force on Force going on in the corner, called The Battle of Yampil. This was run by the Byrne brothers and seemed sparse in infantry and dense in armor vehicles.
Elsewhere, Roy Jones ran Sword and the Flame (Sand Dunes of Zwarfontein) NOVAG’s own Tim Tilson ran a War of the Austrian Succession game (15 June 1746. Piacenza), and Dennis Wang reran his cool variant of Air Force / Dauntless that used a tablet client to make moves. It’s a fun game, more on it here.
What was I doing? Oh, I was busy. I actually came to play in Dave Markley and John Koprowski’s Russo Polish War game, which is a favorite period for me. They had cancelled but that was fine– as I came in I noticed Mark Fastoso, a GM I associate with running historical games, had set up a Napoleonic skirmish game using many Alternative Armies FLINTLOQUE game figures and DRAGON RAMPART (modified for Napoleonics) as the rules. I asked if had space, he said “sure, wanna play?” and I said “I”m In!”. This proved to be a good time– first time for me using both Flintloque miniatures (which are charming!) and the Dragon Rampart rules, which make total sense to me and are a blast. Bear with, here on the many pictures of this game, this is where I was for most of the day and I only nicked off to snap a few of other games now and then.
See the rest of them here in this GOOGLE PHOTOS album!
I tried Facebooking live on here which I posted publicly to the Facebook Alternative Armies group in three parts: ONE TWO THREE (I made this public share specifically so it could be viewed by everyone).
and compiled it all here on a YT, but it’s kind of small:
In summary, a great time and it’s always fun catching up with people you don’t see that often, even locally. Kudos to the organizers, another fun event.
A long, long time ago, I used to keep a little notebook I’d take on work travel. I’d just sketch things down in it, some fiction, and the occasional idea for a game. Big Danged Boats came out of that notebook. So did a bunch of other things that eventually saw the light of day. One of them was an often visited, often alluded to project I called Voltigeurs and Riflemen. This was a skirmish game I envisioned taking place during the Napoleonic era. The units were single figures or small groups of up to four figures.
54mm British Riflemen, Peninsular War and Waterloo, Italieri, my collection
54mm British Light Company, Victrix, my collection
For my own reasons, I wanted the scale to be 54mm a figure. I love this size for Skirmish games; they are easy to see and easy to handle, and the size forces the battlefield to be manageable on one table. My original inspiration was an old book by Paddy Griffith called NAPOLEONIC WARGAMING FOR FUN. It’s a fun book about several versions of napoleonic games that Mr. Griffith designed over the years. Nothing I’d try these days, but one design I did really like was his version of a man to man Napoleonic game. This really doesn’t happen very much in this niche of miniature wargaming. Napleonics is for big battles, right? Lovely uniforms, massed infantry formations, artillery batteries, cavalry charges with hussars ranked knee to knee, resplendent down to their pink piping and pigtails.
Well, sure it is.
Still, I often imagine what it’s like in that space in between where the big battalions meet and crash into each other. There has to be a No-Man’s land where small groups of deployed skirmishers meet each other, for just a moment in time, before the big formations crash into each other. For that glorious 15 minutes to half an hour, there should be a place on a Napoleonic battlefield where individuals continue to make a difference, where Skirmishers can attempt to pick off officers and sergeants, disrupting the enemy advance. Such a game would have to move fast, represent individual soldiers by preference, possess command and control tracing back to individual leaders, and somehow represent the impact of that larger battlefield entering their little skirmish bubble during the course of the game. Skirmishers, after all, were detached from larger companies. Designated Light formations certainly could skirmish AND form formations. British Rifle Companies lived in the skirmish zone, their entire purpose in life was to leap nimbly about, find cover and load their slow but accurate Baker rifles to harass, impede and otherwise disrupt enemy attacks by killing the chain of command from a distance. Napoleon was not as firm of a believer in the rifle, but the Voltigeurs were also trained to screen an advance and act as elite marksmen for the French side of the field. It’s when these two types of soldiers– the nimble, slow-firing Britons and the nimble, faster-firing but more inaccurate French, intersected as screens for the big attacks, THERE is where a man to man game of Napoleonic warfare makes sense.
The V&R rules (* Voltigeur and Rifleman) I came up with featured breaking a turn down into segments. Again, this was heavily influenced by the Paddy Griffith book I mentioned above. You rolled for characteristics of the soldiers in your company, just like a roleplaying game. STR came in handy for giving more hit points and in melee, DEX allowed you to reload and aim faster and better, MOVE may allow a few more inches of movement more or less a turn, AIM was for firing, LDR was for Sergeants, Corporals, Lieutenants and Captains, and was great for Rallying, Moving men into and out of formation, and giving orders. As Paddy G. had envisioned it, every action took a segment. Where he and I parted ways was I thought he got a little too microscopic with his approach to actions and segments. Picking up a ramrod was a segment. Cocking a musket was a segment, attaching a bayonet a segment etc.
The “Action Chart” from Paddy Griffith’s ancient Napoleonic Man to Man Skirmish Game. This really impressed me when I was 15.
Every portion of the British Musket drill was broken down into segments. I thought that was fascinating when I was 15 and read Napoleonic Wargaming for Fun for the first time, but as an adult, now I can see that that would make for a miserable game for modern tastes. I didn’t have 30 years of experience back then. I don’t think any player these days, especially convention wargame players, have the patience for such micro management of actions. So, in fact, would V&R be miserable, as first I imagined it to be. I streamlined the actions to six for muskets and eight for rifles, seven if taploading– and it still doesn’t play fast enough for me.
Detail from a rogues gallery spreadsheet with many V&R characters rolled up.
I have looked for smaller scale miniature games that might work– I have high hopes for Sharpe Practice by Two Fat Lardies (and purchased it!), but it appears to be maybe one scale size too large, and maybe a little too much for 54mm figures. Great rules, though.. if I get a whole passle of 28mm Nappy figures, I’m going to be all in for this rules set.
For 54mm scale, though, I needed a rule set that emphasizes individual actions, not group actions. That’s why I started on Voltigeur & Rifleman– I still need something that’s relatively fast moving, and the V&R approach won’ t hack it without a lot of re-work and playtesting.
Enter CHOSEN MEN, by Osprey Games.
As I’ve covered in past blog posts, I tend to pick up most of Osprey’s “blue line” of wargame rules in a semi-desultory fashion. Some of them are great, some of them are bad, and some of them are mediocre. Since they are relatively inexpensive (for modern wargames, most of which tend to be hardbound and full of illustrations to drive the price point up), and even more inexpensive as Kindle publications, I usually put most of them on pre-order as Kindle publications and hardcover if it REALLY catches my eye. Since this book came out nearly simultaneously with the release of ROGUE STARS*, I said “what the heck” and pre-ordered both in paper. There’s always something entertaining in a Napoleonic skirmish rules set. Wow, I’m glad I did. Immediately, I can see there are many, many elements of what I am looking for in Chosen Men. The average force size is 3 to 6 units of maneuver of 5 to 20 models each. I would be reducing that. The average gaming area will be 4 x 4 feet, I will be attenuating that and rifle/musket range or the riflemen will become ridiculously powerful. Models have stat lines very similar to the ones I posted about in the illustration above, only it’s Melee (M), Resilience (R), Command (C), Wounds (W), Tactics (TAC) and Stratgy (STG). Melee is personal fighting skill, with sword or bayonet, Resilience works like Constitution or “Toughness”. Command is more like Morale in classic game design, as in being “In command, or capable of accepting commands”. Wounds is self explanatory, Tactics is like “Action Points”, and Strategy is only used by Officers or Sergeants– used to get their units to do special actions, and there is a finite number of STG points. Dice are all six-sided (I like this, but I don’t require it). Actions are determined to be successful by performing checks against skills, and two models opposing each other would determine outcome by roll-offs. There’s a lot more to it, but there is the gist. I love some of the extra chrome to give it exactly the setting I’m proposing– the skirmish events that take place in the grey area between the big battalions, where they start to encounter each other. One chrome element that lends “that big battle right over there” flavor is the “Cauldron of War Strategies” table.
The “Cauldron of War” is similar to a random events table that I came up with in V&R that provided that crucial “meta event” that I think has to be there for a game like this, set in this time period. You KNOW there’s a big event happening just to your flank or behind you– but that may or may not intrude into your personal little bubble of battle space. The Cauldron of War abstracts this element out nicely.
Chosen Men isn’t perfect for what I want to do with it. It’s not an exact fit for 54mm scale. For one thing, formations are still kind of sort of a thing in Chosen Men (though not the focus of combat or movement). I don’t know how that would fit in a man to man skirmish game– except maybe I do. Chosen Men measures fire combat and movement from the unit leader– the Sergeant or Lieutenant, etc. Formations form on him, and ranges also are measured from him. I’ll have to seriously tinker with ranges, scale and ground scale to make it work with 54s. I may have to write some conversion rules to make it fit. For instance, the standard units are like 6 figures for Chosen Men, and I was thinking 3 figure at most for 54mm. With that said, I like Chosen Men, it has the right feel for me and I’m willing to test this conversion here as soon as my tin soldiers get out of the warehouse.
For my as yet unnamed single figure Napoleonic skirmish game, I have been painting/having painted several 54mm scale figures. I’m focusing on light troops, so Riflemen and Light Troops on the English side and Voltigeurs on the French side. More figures as they become available. Here’s the latest developments:
That’s everything. I’ll try to add a few more pictures of these new troops matched against the existing ERTL and VICTRIX figures to give you an idea of how the new ATKM figures match against them. I now have about 11 voltigeur figures, one mounted officer that will do for a higher command figure for the French, about ten light infantry (British) and 8 rifles (British). I have enough to start testing the design now.
More to come on this project, stay tuned!
NOTE: I was recently contacted by Mr. Gary Jones, who just happened to be at the Battle of Borodino 1992 for THIRTY MINUTES, and he took a plethora of pictures which he has made available to me. My thanks to Gary for this invaluable visual record! The following narrative relates events to the best of my recollection. Where I have erred or omitted, I apologize in advance.
Those were the days… I zoned on this in 2012, but I had an anniversary of sorts. 22 years ago, roughly, I attended what ended up being a formative event in my participating with miniature wargaming. The year was 1992, I was working for Booz, Allen and Hamilton. One of my work colleagues was Patrick Berkebile. Pat was interested in miniatures, just like I was, but we were both kind of still on the outside looking in. Patrick approached me about participating in a project he had heard about– recreating the Battle of Borodino (1812) in grand tactical scale . This was the project of Mr. Tony Figlia and the late Wally Simon. They wanted to create a gigantic gaming experience that would simulate the Battle from the “thousand foot up” vantage point. This was a project most hobby players couldn’t hope to emulate on their own; the amount of figures and terrain required spiraled way out of control. So Simon and Figlia quickly built French and Russian teams, built around the order of battle as we knew it, working from public sources, especially David Chandlers’ Campaigns of Napoleon and Dictionary of the Napoleonic Wars. Patrick, his brother (whose name I have forgotten, alas) and myself signed up and were assigned to the French team. In the order of Battle, we were assigned IV Corps, Commander-in-Chief: Prince Eugene de Beauharnais, Viceroy of Italy (Napoleon’s stepson, who ended up commanding the entire Grande Armee on the retreat to France). I recall that the Corps were divided into Divisions, and I ended up with the supporting cavalry corps (which was divisional sized):
My Unit: Corps Cavalry : Général de division Ornano
12th Light Cavalry Brigade: Général de brigade Guyon – 6 squadrons (~800 men)
— 9th Chasseurs a Cheval: Colonel de Bruneteau de Sainte-Suzanne (3 Squadrons)
— 19th Chasseurs a Cheval: Colonel Vincent (3 Squadrons)
13th Light Cavalry Brigade: Général de brigade Villata – 8 squadrons (949 men) — 2nd Italian Chasseurs a Cheval: Colonel Banko (4 Squadrons)
— 3rd Italian Chasseurs a Cheval: Colonel Rambourgt (4 Squadrons)
Bavarian Cavalry Division: Major Général von Preysing-Moos
21st Light Cavalry Brigade: Major Général von Seydewitz
— 3rd Bavarian Chevau-Légers Kron-prinz: Colonel Elbracht (4 squadrons)
— 6th Bavarian Chevau-Légers Bubenhofen: Colonel von Dietz (4 squadrons)
22nd Light Cavalry Brigade: Major Général von Preysing-Moos
— 4th Bavarian Chevau-Légers: Colonel Seyssel (4 squadrons)
— 5th Bavarian Chevau-Légers: Colonel Gaddum (4 squadrons)
I’m not sure what my “Cavalry Corps” represented in terms of actual men per figure, but I do recall that I purchased one large bag of 15mm Old Glory Chaseurs A Cheval to represent all of them– all the Italians and all the Bavarians. AND I had lots of figures left over! This is what they looked like:
I gave away those figures years ago since I have never really collected 15mm Nappys. Even for such an early effort, and my dubious painting skills, they really didn’t look too bad. Of course 15mm usually does from 3 feet away. I took my time and tried to paint scientifically but fell behind, so the night before, my girlfriend (and later bride) jumped in to mass paint horses for me, grumbling good-naturedly.
Day of Battle
The Battle of Borodino 1992 game took place in a giant field house located on Fort Meade, Maryland. The initial battlefield looked like this:
There were tons of gamers present– almost 100% men in those days. I didn’t know it, then, but I was encountering a lot of people I would come to know in the years to come as my participation in the Historical Miniatures Gaming Society (East) grew. My troops came on the blue table and my general position for the next two days of the game was generally in the area of the red spot in the picture above.
This is looking North along the battlefield of Borodino. The French are on the left. I can’t make out myself in this gaggle of people but I’m there in the center.
Looking South down the battlefield. The participants are in the bleacher end of the battle, which indicates this is probably the second day. You can barely make out famed historian David Chandler in the first row, just to the right of the fellow raising his arm and speaking. This was the reading of the referee’s results, which took a while with all the cheering going on.
Randy Meyers and Wally Simon played Napoleon and Kutuzov (respectively) and assumed positions on elevated chairs some distance away from the setup tables. During the course of the battle, their only communication to the 0battlefield was by written order via paper, carried to the corps commander the supreme commander wished to influence. I remember that Randy was using binoculars to determine what was happening on the field (as his historical counterpart would have used a spyglass).
We were using a set of rules called EMPIRE 2 by Scott Bowden. The only Napoleonic miniatures game I was familiar with (then) was Napoleon’s Battles by Avalon Hill, and Empire was very, very different.
I certainly wasn’t a seasoned veteran or anything, but I got the sense (then and now) that Empire 2 was a compromise candidate for a rule system. It was dense, chart heavy and there were some rules that made little or no sense to me. There were also rules, as we will see, that contributed to a memorable event in wargaming for me.
I roleplayed the Corsican General Phillipe Ornano to some extent, and was essentially attached to Eugene de Beauharnais’ IV Corps on paper and at the outset of the battle. That meant I was theoretically under Patrick Berkebile’s orders, but he was involved in heavy infantry fighting the first and second days so there really was nothing for the cavalry corps to do. IV corps was left of the Fleches (the center of the battlefield in our setup)– very hilly terrain and not ideal for cavalry fighting. I was new to all this, but I didnt’ need an expert to tell me that. So by mutual agreement, I detached from IV Corps and was stationed to the right of Davout’s I Corps slightly to the right of the Great Redoubt. The player running Davout’s role was also very distracted by the largely infantry and artillery fight around the Redoubt on the first day, but he did take the time to assign me to something to do– and it turned out to be pretty valuable, as things fell out. To the right (South) of the Redoubt from the French perspective was a largely flat area with few terrain breaks, just some marsh in areas. As I and IV corps were concentrating on the attack, they didn’t have sufficient frontage to extend far down before connecting to the Corps on our right, which was Poniatowski’s V corps if memory serves. Into that flat, somewhat marshy gap he placed me. That is, Ornano’s Cavalry “Corps”, which really was a smallish Division. I had another unit of “Lithuanian Cossacks” attached to me as skirmishers and scouts. Not much of anything happened during the early half of the first day from my perspective. My Lithuanians skirmished with some proper Russian Cossacks from the Hetman Platov, run by none other than Pete Panzeri, future HMGS President. The Russians had the better of my Lithuanians, to my chagrin, and they were pretty badly cut up– at least I think so, I had to have an Empire 2 translator (referee) talk me through the complicated charge/countercharge process using their rules.
Later in the day, I noticed that the good Hetman was emboldened by his earlier skirmishes and was massing a very large cavalry attack; first a line of Cossacks, then a line of Hussars, then another line of Lancers of some kind. The big advantage to being outnumbered in this situation is that it gives you plenty of time to get ready while the other guy is getting his big, dramatic charge ready. So I put my tiny division in a line to receive and poked Davout in the shoulder, nodding towards the disturbing development with cavalry. He was concerned, but also had most of his assets committed to the ongoing battle around the Redoubt. His comment was the kind of supervision junior commanders the world over revel in: “Yikes! Improvise and do the best you can to hold those guys off– if they get in on my right flank, I’m in deep trouble here!”
The Russian cavalry flanking move began late in the first day, and as the three lines moved forward, I noticed something. They were on the edge of a marsh that edged firm ground from the rise where my small line was located. If I acted promptly, I could have the advantage on them. So once again with the assitance of a very patient referee, General Ornano sounded the charge and the Cavalry Corps tore across the field to hit first edge of Cossacks as they were just coming out of the swamp. And here is where the confusion of Empire 2 parted, and I could see, for an instant, how brilliant those rules were. I charged HOME on the first line and due to a fortuitious roll, totally ROUTED them. But this was only light cavalry. The fun really started when they retreated away from me at high speed. They collided with and dashed through the line of Hussars behind them. Due to some obscure rule about broken units passing through formations, the line BEHIND them broke, and ran for the rear. Now the last line did not break, but seeing the bulk of the attack heading for the horizon, Platov turned his Lancers around and adopted a covering position, and thus the threat of the first day was over. Davout, looking on from my left, was astonished. “You’ll remember that“, he said. “That was a once in a lifetime thing that just happened“… and he was right.
Randy Meyers and the Napoleonic Command team (if memory serves, Neil Brennan was Berthier) implemented a nice touch for French commanders. If they did something pretty spectacular, they would dispatch a staff runner with a piece of paper, which represented the award of the “Legion D’Honor” on the battlefield. In some cases (Bob Giglio, for one, playing Latour-Marbourg) battlefiled promotions ensued. It was only a little piece of playacting, but I remember feeling kind of proud of myself for getting a “Legion D’Honor” award for my defense of Davout’s right flank at Borodino, and having these crusty wargaming veterans clap for the newbie.
I had taken some losses, which has an impact on your formation. There may or may not have been some house rule about reorganzing units with losses in effect, but in any event I didn’t do much else for the rest of the day, just moved my guys back to a covering spot and reorganized.
The second day dawned with us present and ready to fight but the Russians were in even less shape to go on the offensive than they had been on the first day. I patroled my area of the field, but Platov had moved off during the night and was now plaguing another sector of the field. The Austrian Duke Schwarzenburg’s corps was to our right, to the right of Poniatowski. On the second day, the Austrians got stuck into it with the Russians as the Russians attempted to flank to the left of the line. The entire Austrian corps refused the right and didn’t allow it. This created a comical situation where the Austrians were running out of room to maneuver as the Russian attack bent around them. To compensate, they kept relocating tables to extend the action to the Southwest, creating a kind of sharp bend in our lines.
About midday the Corps Commanders in the Center had been fighting a largely infantry action for almost two days and the casualties were piling up. Napoleon decided to go for plan B. Murat moved his cavalry corps in besides Davout, to my left. Looking for something to do, I asked the player running Murat if I could tag along. He didn’t mind. So the gigantic charge around the back of the Fleches and Redbouts began. It achieved great results, getting in behind the line in the center and causing a regular smash up. My guys just went along for the show and because I was getting bored just watching everyone else.
The impact on the larger battlefield appeared to be to draw the entire event to a close. That suited me fine; I had been playing for a day, almost two, and for much of that time I did nothing but watch over a field.
Here’s a few from that moment:
David Chandler himself was present, dressed as a French Marshall. He was much impressed with the effort and consulted on the victory conditions at the end of the second day. It was agreed, by gentleman’s agreement, that the French had indeed won this thing, mostly through NOT emulating the historical French disposition and tactics. Three cheers were heard for both sides, then the French side launched into Le Marseilles. The Russians counted with “Winter is coming! Winter is coming! Winter is coming!!!!”
And so we headed home. That was my first really big wargame event. I had been to Historicon before this, and had played miniatures games before, but nothing on this scale before that, and only very rarely since.
This epic miniatures battle has become something of a legend for many who were there or wish they were. Yet, it took place at the dawn of the Internet age. There are surprisingly few references to the 1992 Borodino game anywhere on the Internet except a small snippet in the Baltimore Sun HERE. I recall the old extinct Courier wargaming magazine published a small piece on the game with one blurry halftone photograph. I remember taking pictures.. lots of guys took pictures. But this was in the days just before the advent of cheap digital photography, and if I have the film pictures of this event in a shoebox somewhere, I lost track of them years ago. I have only found a few blurry scanned pictures on a website called Small Wars, which recounts the 1992, 2002 and 2012 Borodino games– the organizers of the 1992 game have continued the tradition every ten years since then.
Fortunately, I have found a new source for images. Read below.
A note on the new photos: I despaired of ever seeing visual references to this game again, until I was contacted by Mr. Gary Jones, who by the grace of God was just passing through that day and managed to snap a few pictures. 22 years later, he contacted me through this blog and the battlefield pictures you see included are almost all taken by him. Many thanks, sir!
Miniatures from Borodino 92:
Mr. Jones also picked up a few painted figures from a vendor present, probably it was GAJO.
As a player, this game did have a big impact on me.. as a player and a designer. I knew I liked historical wargaming and still do. I also knew I didn’t have any love for those Empire 2 rules, or really games at this level. I admired the huge aspect of the game simply from the logistical end of things, but had no wish to emulate a game at that scale again. Without a doubt, I had a great time and that countercharge against Mr. Panzeri’s Cossacks is one of those golden moments that keep you in wargaming forever. My largest miniatures game became the game that really got me involved in the hobby, at the end of the day.
Here is another one of my fan made scenarios for Command and Colors: Napoleonics. This one focuses on the Battle of Castalla, late in the Peninsular War. Marshal Suchet is endangering Wellington’s line of march by threatening to join up with other French armies in the Peninsula. Wellington had to find a way to keep the Marshal busy, and succeeds with a polyglot command of Sicilians, British, and Spanish troops under the overall command of General Murray.
I’ve wanted to create an individual man-to-man Napoleonic game for a while now. I recall writing a preliminary set of rules called “Rifleman and Voltigeur” in one of my many little project books several years ago. Looking back on it, I don’t much care for the combat resolution of that early system, but I like the activation and “segmented turn” approach– everyone is moving in the same ten second blobs of time, just some figures are trying to accomplish more sophisticated tasks than others. So my approach was to create a segment and weapon track for every figure on the table and give each player a little card with task costs– 3 segments to move, 1 segment to duck and cover, 2 segments to prime musket, 1 segment to load ball, 2 segments to ram, 1 segment to present, 1 segment to fire– that sort of thing.
I’m using 54mm figures because they are my favorite for man to man games. Easy to see, easy to paint, easy to resolve problems with.
If anyone has any ideas about how to properly seal this kind of plastic figure, please contact me.
(note: Bluemelon hosted links are dead)
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