Tag Archives: Cosmic Encounters

Game Camp 2017 Day 3: Frostgrave, extended, & Cosmic Encounters


Previous: Day Two-Frostgrave

Day Three dawned with a continuation of FROSTGRAVE by request of the campers.  The older kids love it; they like the super tactical feel, the way spells can totally mess up a plan, and the “spatial” feeling a three dimensional tactical game can be with miniatures.  You can’t get that same feeling on a flat screen.

Naturally, any game I can leave set up and not have to worry about setup times is a game I’m going to like, too.good

Right off the bat, both sides came on aggressively. The Good side got ensnared in the right corner with fending off the evil Sigilist and Elementalist (aka Johnny Flamehands). Our side was facing him with a good Soothsayer and a good Illusionist. The Illusionist somewhat dominated the right middle of the table. specatularly failing to cast a Poison Dart repeatedly so much that he was down 4 points. He redeemed himself when he was the second crew to visit the temple of Fundamental Evil in the dead center. Johnny Flamehands, the Elementalist, tried earlier in the game, and encountered a being so vile, so disgusting.. well, I’ll let the evidence speak for itself.

Don’t say I didn’t warn you! Anyway, there was indeed a Type III demon who was so messed up looking he caused everyone he came in close contact with had to check their Will at a big minus or run in fear. The Illusionist had a Transpose spell– he had tried it before with his Wizard and failed badly, so he tried it again with his apprentice and this time he rolled very high. By carefully placing himself to eyeball the contents within, he could see both the Type III demon blob and the Zombie that was standing behind it being controlled by the Elementalist.
Bam, ZIP! Guess what happens?

One EXTREMELY ANGRY, PEOPLE HATIN’ CRAZY DEMON who likes darkness transposed into the sunlight with a very confused zombie being blinked back into the temple! RUH ROH! Bad news for that Elementalist and his crew who happened to be standing right next to him, mouths gaping in shock and unspeakable horror!

We laughed for about 15 minutes.

That kind of changed the classification of the game from “Maximum Haul” to “Grab what we have and GIT!” Team Evil started leaving the left side of the board rapidly. Team Good had more distance and more leisure. We ended up calling the game and rolling up the treasure.. quickly, as the buses were coming. Team Evil won the day, but by less than ten points, surprisingly.

We also played the hands down, don’t argue with me BEST GAME IN THE UNIVERSE, Cosmic Encounter— you can tell I’m a bit biased. I sat in on this six hand game with Red Menace, Green Machine, Blue Meanies, Yellow Peril and Orange Crush. We create nicknames for our aliens by color (as you can see) so we had to settle on White Blight for me, since the cards came from an expansion set. I engineered a four way win (hey, I’m not ashamed) and it was a great time indeed.

and a little documentary evidence about how canny these little dealmakers were getting by end of game.

Day 3 was great!  A most satisfactory continuation of Frostgrave and an epic game of Cosmic!

All Frostgrave Photographs

All Cosmic Photographs

Tomorrow: Big Danged Boats, my own 15mm fantasy naval game.

 

 

Where have I been for a week? Gaming Camp AAR


Introduction: In case those folks that know me are fearing I’ve dropped off the side of the planet, I spent last week running a Gaming Camp for a local school for a week.  This is a continuation of a project started by onetime HMGS President Del Stover, and the intent was to get children interested in “unplugged” gaming– something outside the realm of Internet, Xbox, PCs and Iphones.   I’ve been doing this for about five years off and on.  Game Camp is an activity that I really enjoy and it has influenced a few kids over the years, I’m reasonably certain.

I did not put on a camp last year; therefore, I was a little late getting into the catalog and that may have kept attendance low– I only had word of mouth and the website to spread the word with.  I only had six kids this year, as opposed to 14 to 20 in years past.  Even with small numbers, we had a great time and in many ways the camp was more efficient.  In fact, I daresay I had a better time than usual as they were very easy to manage, with the help of my son Gar.

This year, I didn’t stress the format too much.  I design a new game (at least one) every year and this year was no exception– OLYMPICA 6mm debuted as a 6mm-ish miniatures game, and there are more details on it in this post.  I had a few arrangements fall through on me for this year so had to do some last minute scrambling to pick up supplies.

The format and structure of camp was similar to previous years in that I procured miniatures for the kids to paint (in this case, 3 boxes of Wargames Factory Storm troopers, 1 box of Warhammer Zombies and some leftovers and donated miniatures from Robert Peipenbrook, (for which they were very grateful).   I was flat out of things by Friday, and I just told them to take it all home with them, which led to an orgy of procurement.  I’m not a particularly gifted painter, but I can, kinda sorta, make things look like they should.  So I went over some fundamentals and they really took to it.  One person in particular, Gage, really did some nice work.

Day One: Really Big Gladiators versus the Undead Legion

I ran a quick game of OZ FLUXX during lunch, just to lighten spirits. It seemed to work!

Game idea: 54mm gladiators versus a seemingly endless wave of skeletal warriors, similar to Jason and the Argonauts (the good version)
Rules: Munera sine Milone
Minis: A mixture of Italieri, Pegasus, Marx, Alpha and a few other onesies and twosies.

I run Munera Sine Milone gladiator games using 54mm gladiator games on Monday, almost every year so far.  There’s a good reason for this.  It’s a great game that is phenomenally easy to pick up and kind of runs itself after a while.   It gets the kids into the spirit of the thing nicely.  This year, I added an undead horde of skeletons to vanquish, which they did rather handily, though I will make ’em tougher next time.

Gladiators versus the Skeleton Horde

Dwarf Gladiators get swarmed.

I got the vibe that they kind of dug it. This was our victor.


Day Two: OLYMPICA 6MM, The UN Attempts to defeat the Web of Compulsion on Mars

Game Idea: UN Raid on Nix Olympica Crater, targeting the “Web of Compulsion” generator and the near-hivemind cult of the “Webbies” on Mars.
Rules: Olympica6mm, written for the game.
Minis: almost 100% Mechwarrior Clickie miniatures from Whizkids, rebased, or kitbashed.  I also bought a radar station for the web generator from Iron Cow.

This activity is discussed in depth in an earlier post. Suffice to say that it looked great and the kids picked up on the game fast enough, but I don’t think they grasped a few concepts easily, so may have to rewrite these. Check the other post for a draft of the rules.

Olympica 6mm setup

Olympica 6mm main battlefield

Olympica 6mm Closeup

Another long view

In general the kids felt that the game was good but the UN players felt like they couldn’t win. Which is weird because I felt the opposite when I played the webbie player back when this was a boardgame. I’m going to make certain adjustments in hit points and movement rates. I did feel like the UN player wasn’t advancing nearly as fast as he could. It’s a work in progress.

While I was setting OLYMPICA up, Gar ran ROADKILL RALLY (this was his first day helping me, Tuesday, and he loved lending a hand). The kids definitely loved this one, and why not? It has everything a kid would love– cartoony violence and a smug sense of humor.

ROAD KILL RALLY by Z-Man Games

Day Three: Finish Olympica, Set up and Play Uncharted Seas, Battle of the Steam Plume

Game Idea: Multiple Fleets compete to establish foothold on rich island owned by the Dragon Lords.  Alas, there is a large active volcano blocking the harbor, which often erupts a little lava.
Rules: Uncharted Seas (commercial)
Minis: Uncharted Seas, various fleets (commercial)

Wednesday dawned and the kids wanted to finish OLYMPICA 6mm. I pulled another game out of the lineup, which was a rewrite of the old Lilliputtian game I had done several camps ago.

No muss, no fuss. We played OLYMPICA out to a Webbie victory, and then I got Gar to run my favorite boardgame of ALL time, COSMIC ENCOUNTERS (Fantasy Flight Version). Even running the short game with four planets, I was suprised how quickly the kids got through two games of CE.

Packing up Cosmic Encounters after two quick games

Oh well, they had fun and Gar does seem confident running this game. It’s a particular favorite of his.

Day Four: An entire day of Uncharted Seas, much to my surprise.

The setup for the Uncharted Seas game was a replay of The Battle of the Steam Plume, which I have run at Williamsburg Muster and Cold Wars.  I just love having the Volcano.

The rest of Wednesday and ALL of Thursday was taken up with an Epic UNCHARTED SEAS game, which may require an epic narration, so suffice to say, I will break that one out into another post shortly.   I was not surprised that the game went long, but was dumbfounded at how much they wanted to play after literally playing ALL DAY LONG on Thursday.   We did play through to a conclusion.   I ran a lackadaisical Orc fleet just to keep the far end of the board from stagnating, and it worked perfectly.  Gar ran his current favorite fleet, the Shroud Mages, and the Humans, the Elves, the Dwarves and the Undead were also on the table.  More on this later.

Undead and Shrouds get a horrendous critical hit in the last turn of the game…

A lesson in not counting your chickens before they are hatched. The tiny dwarf cruiser misses a ram, gets boarded, and in the ensuing fight to the death with Orc Boarders from the Pillager, manages to kill every last one of them to capture the prize.

The Humans try a Da Vinci boarding attack, from a balloon. It works admirably and they take a Dwarven battleship!

The Elves hold off attacking anyone until quite late.. earning the sobriquet, “The Pacifists” in this fight.

I promote Uncharted Seas as the centerpiece of the weak, and this game was no exception.. big, bright, colorful, with lovely big fantasy models that I have used for many sea fights. I love Uncharted Seas, and I made a fan out of some of the kids. One of them even went and ordered DYSTOPIAN WARS stuff from Miniatures Market based upon this game.

So Thursday’s stuff was packed up and Friday dawned as the last day of camp.

DAY 5: Hey, Hey, it’s Zombietown USA

Game idea: You’re running two SWAT team members in a group that just barely made it back to main camp, only to find it overrun by the undead.
Rules: Zombietown USA, written by camp members a few years ago but still great.
Minis: Mostly HorrorClix Zombies and SWAT team members.

I ran a game that was actually designed by my campers a few years ago and modded by me a little, HEY, HEY, IT’S ZOMBIETOWN USA. This is a dirt simple zombies versus a SWAT Team game, and it went really well.. for such a simple game, it may have been a favorite for many kids.

Zombie Mutants attack. All figures repurposed HORROR CLIX miniatures from Whizkids.

SWAT troopers shake off the zombie horde to run for it, not caring that running makes noise that attracts more zombies.

A hairy moment early in the game where the SWAT guys get surrounded.

Towards the end of the game, many silly things happened, including Garrett discovering a laser-wielding alien that nearly killed him, and Grenade thrown into the foundations of a very ricket building (FROM THE UPSTAIRS) and even more zombies showing up. Not quite a horde, but a lot.

We had to have a winner to close the game out, so we nominated Gage’s SWAT guy as a winner, zipping down the zip line to the helipad. SO long, Suckers! I’m outta here!

The Winner, mostly by decree as he had gotten the farthest to the chopper, was Gage.

And that was camp! We played a ton of games– Fluxx, Cosmic Encounter, The Resistance, and Roadkill Rally board and card games, and Miniatures games of Olympica 6mm, Really Big Gladiators, Uncharted Seas and Zombietown USA. Reaction to the camp was overwhelmingly positive. I had one kid say “This was hands down the best camp all Summer, PLEASE run it again next Summer”
That is very gratifying.

Couple of Paperless Gaming Notes: I didn’t print out Munera Sine Milone on Monday.  We just ran the game from my Ipad E-Reader, and that worked just fine!  Olympica, the same story.  I did work from a rulebook for Uncharted Seas (it’s too complex not to) and used paper.   I only worked from one printout to run Zombietown USA, but it was left over from last year.

I was amazed at how fast the week went. Things went off without a hitch. It was mostly a positive pleasant experience, with a touch of drama here and there. Boys will be boys. I’m glad I threw this this year and I hope I can do it again in 2013.

Farewell! Until Next Year!


Enhanced by Zemanta

Cosmic Encounter: A Thorough Drubbing


The HATE

Me playing as the Purple HATERS...

We had a chance to play one of my favorite games in the omniverse, Cosmic Encounter, at Steve’s house for his annual OMG it’s the weekend before GENCON frenetic Paint n’ Pack fest on Sunday. I brought my own painting projects, which I managed to complete:

Ironclads 1/600 Scale, mostly Thoroughbred Figures except for the Spartan Games models:

  • Detail work on the RalGard Heavy Cruiser
  • Water giant for Uncharted Seas
From Instant Upload
From Instant Upload
From Instant Upload

After we finished up painting and Steve’s frenetic last minute prep for selling a bunch of stuff at GENCON, we took a look at the giant FEZ BOX Steve and family made for NOVAG’s games at GENCON. Painted NOVAG fez green, with tassel included.

The Fez Box

The Fez Box!!

After that we pulled out Cosmic Encounters, playing the basic game plus a few encounter cards from the first expansion– no flares, lucre, moons or other silliness– just Encounters, Artifacts, Kickers and Morphs.

We selected aliens randomly, just like the good old days.  Here’s the spread:

Steve Gibson: The Chosen (yellow) Can Draw Extra Challenge Cards from the Deck & use them
Chris Gibson: The Vulch (green) Harvests Artifacts.
Jeff Molman: The Mutant (red) Can draw cards up to 8 if he is under.
Me: The Hate (Purple) Can force people to discard a card TYPE of his choice, and if the other players don’t have that card type, they lose three ships.

I had been in games with the Mutant and The Vulch before– they are reasonably balanced.  The Chosen was new to me and I found him a bit overwhelming. I used the Hate power judiciously as it didn’t win many friends– I still think it was no match for the Chosen.  But that’s life.

The Chosen

The Chosen: Yes, we ARE holier than thou.

The game started out in a series of defeats for THE HATE.  Purple was chosen two times in a row in the destiny pile and solicited Allies from the Vulch and the Mutant as depicted HERE. and THE CHOSEN’s  power to draw the first three cards from the encounter deck proved very difficult to counter in any meaningful way.  And nobody wants to ally against someone who could pick the top three cards of the draw deck, decide to add one of all of them to the final outcome  and there you go– you’ve been outnumbered.  In most cases, the power worked in the Chosen’s favor, and Steve played it aggressively.  He was only Cosmic Zapped once, and decisively.   Jeff played the Mutant as well as he could but the Mutant role is not as aggressive in this mix as the Chosen or Vulch proved to be.  THE VULCH was particularly effective, picking up artifacts every round.  Soon he had a hand to be feared, as most of us knew what was in it.

The Hate

Hatin' is for Haters

As the Cone passed to THE HATE, I drew THE VULCH in the Destiny Deck.     THE HATE drew in THE MUTANT to his attack, but the Vulch pulled a 30 attack card, and that was all she wrote.  Thus ended the great Hate offensive for the first time around the circle– and the Cosmic Cone passed to the Vulch.  The Vulch had a strong attack with all those artifact cards and understood the need to attack aggressively, but he vacillated in his turn, making a sweet arrangement with the Chosen as depicted HERE, and then moved on to attack the Mutant in half-hearted fashion, as depicted HERE.  The

Vulch.. doin' his vulchin thing... stripping the battlefield of artifacts.

Vulch’s assault stalled in the face of stiff resistance from the Mutant (with help from allies Hate and Chosen, who were happy to get a bunch of ships back from the Warp.  As his challenge failed,  so did the Cosmic Cone move on to the Mutant, not by nature a very aggressive player or perhaps he is just unlucky?  Who knows?      The Mutant proved he could prevail over the Chosen steamroller, and as he had stood by the Hate in the earlier round, Hate would stand with him now.

Numbers were finally playing in the favor of the anti-Chosen coalition– the higher cards had been played and the Chosen’s defenses were thin in his galaxy.   It was a gamble that payed off, Hey, you muties!  Get out of my cabbages!and the Hate jumped in with both feet.  Finally, no longer a Galactic loser!!!  The Cone passed on to the Chosen, who managed to encounter a stiff resistance from non other than the Hate (last Destiny card drawn). And then it was Hate’s turn once more.. one more time to try to turn the tide of fortunes around.  I had been keeping a weather eye on the Chosen all game long, as he seized an early lead and held on to it all game long.  However, I should have been paying closer attention to the Score wheel.  I had not noticed that the Vulch was now up to four victories after our last alliance, and when I invited him the last turn, naturally I didn’t count it.  Here I am rueing the day… and handing the victory to the Vulch!!  Oh well, losing track of who is the lead in a game of CE is also part of the game as a whole.   Even a solid loss in Cosmic Encounter is a fun time, and I think I can say a good time was had by all without fear of contradiction.  A fun day!