Our final day! I was debating whether to run WAR ROCKET or FUTURE TANK for this day and opted for Future Tank. FT has a lot of physical activity and chaos involved in the design and that would definitely appeal to most of the campers this week!
If you follow these pages from time to time you’ll know that I’m interested in the designs of Mr. Jim Wallman of Great Britain. This kindly gent has put up the rules to many of the games he works on (as I do). One of them that caught my eye was a much older design called TANK DUEL. This was a little semi-roleplaying experience where the players play the roles inside a WW2 era tank. I think it’s charming and a great fit for kids. However, being the tinkerer I am, I had to play with it a bit, projecting the time scale and technology forward a little into the near future of conflict. FUTURE TANK is a spiritual successor and cousin to TANK DUEL, uses many of the same concepts and roles, and really differs only in the setting and the increased number of tasks that are available on a technological battlefield.
We had two crews of future tank players– Loader, Gunner, Driver, Commander, and Sparky.
Loader had to run to the table and get a specifically colored M&M for specific shell types.
Gunner basically would AIM the turret of the tank and shout FIRED! to indicate a shell had gone out the main gun.
Commander would give a wide range of orders to Sparky, Gunner and Loader, as well as fly the recon drone.
Sparky scanned the battlefield, linked with other tanks on Battle net, and operated ECM.
Treads drove the tank on the battlefield, and moved the model around.
Future Tank was an experiment that I think will be a great game. The players loved the sense of tension and uncertainty given by the double blind curtain. The fun element was guessing where your opponent would be the upcoming turn. Adding to the uncertainty was the fact that your scanning wasn’t 100% accurate. The scan roll would be slightly distorted if Sparky rolled reds over blacks on the scan dice, but not high ENOUGH reds over blacks..
The guys loved it. I’m going to continue developing FT as it needs the text cleaned up a trifle. The ideas are all good, I think.
We ended about 145 and then ran the classic end of the year ice cream party, and played Cosmic Encounter. A great time was had by most. I had a couple of “bad actors” who were clearly dumped there by parents who didn’t see that it wouldn’t be a good fit. What the heck, we tried to keep them occupied, including letting them go shoot baskets for an hour each day, which helped.
Otherwise another great year for gaming camp. if you think on it, most years I can manage 1 or 2 new games per camp– I try to make at least one of them be a big “Grand Slam” game on Wednesday. THIS year, I had FOUR new games, two of which were commercial. Dungeons and Dragons: Attack Wing, Ride that Fury Road, Future Tank (and possibly) War Rocket. There rarely is time to run 5 games in week, so I knew that was an ambitious schedule at the outset. The kids loved White Line Fever, but the feedback was that they enjoy Big Danged Boats more than WLF, so I will bring that back for next year.