My first computers were very definitely text adventures, and my favorite company was a small company called INFOCOM, who made outstanding games in the best packaging that has ever been achieved for mainstream games, now or since. Interactive Fiction, for you youngsters, is a text-based type of computer game where you were prompted to tell the program what you were going to do next. The program would parse the information and feedback results. Verbally. Or with very minor graphical interface. I’ve played ZORK, and Classic Adventure (on mainframes!), along with Empire. My first personal computer games I bought from a store were C-64 Infocom games, and I remember them with a special fondness that I still have to this day. Back then, IF games were the thing. Computer Games are more of a niche industry these days, being consumed entirely by console games with outstanding graphics, and deservedly so– that’s progress. I guess. The virtue of interactive fiction is that it NEVER needed cool graphics. Don’t SHOW me. TELL me. I can make the pictures happen myself.
Back in 2010, Jason Scott captured the story of this short period in time very well with his documentary, GET LAMP. The documentary plots the rise and fall of text adventures, from Colossal Cave and Zork to the first adventure game companies, particularly INFOCOM. INFOCOM’s rapid demise in the wake of the rise of graphic based games, and then the implosion of computer games in general in favor of consoles. GET LAMP, about two hours long, interviews the main players and some of the consumers of the interactive ficion gaming culture. If you’re of a certain age, you’ll love this. Even if you’re not, you might just like it. It wasn’t always about graphics. There was a time when you had to use your head and map it all out to play a game. It took a special kind of person to like that kind of game– I’m not saying a “superior” kind of person, but certain a literate person.
Fast forward about 7 minutes and some change for the actual start of the movie. You’ll like this. Give it a shot.
ASCII, Jason Scott’s blog