Category Archives: Conventions

S-177 On the Seas of Tekumel, AAR


This is a general After Action Report (AAR) of a game from the recent HISTORICON 2015 show last weekend called On the Seas of Tekumel.

On the Seas of Tekumel. GM: Steve Braun. Fantasy. 28mm. Rules: Homebrew/Savage Tales. Tekumel is home to many non-human races and the high seas are a great place for them to meet up a settle their differences! See what happens when the insect-like Hluss bring their ancient Lightning Bringers to fight ships made of wood and iron. Join in the fun as the frog-like Hlutgru storm aboard your vessel.

Background: The Tekumel universe was created by Professor MAR Barker, back in the 1970s and possibly as early as the 1940s  (I’m not a Barker scholar, though I know a few).  VERY broadly speaking, Tekumel is a planet that has been colonized by many alien races — the humans who become the “Tsolyani” and the other alien races who have also shown up: Hlǘss, Ssú, Hokún, Mihálli, Nyaggá, Urunén, Vléshga.  Many of these are distinctly non-human in flavor, sporting six legs or radically different physiology, and certainly different philosophies.  At some point in the distant past of high science, a “Bad Thing” happened and Tekumel, its moons and other surrounding planets were transported to a pocket dimension.  As a result, there is no more contact with any of the alien’s home planets, and no more advanced technology, although many artifacts are here and there on the landscape.  Professor Barker took this setting and with the help of Gary Gygax back in the 1970s, created one of the world’s first roleplaying games, THE EMPIRE OF THE PETAL THRONE, back in the 70s.  I owned a copy, which was much thumbed through but rarely played.  D&D was always easier to grasp (although far less elegant) and my gaming buds liked their RPGs like they like their coffee, dark, bitter and easy to grasp.  Empire of the Petal throne has enjoyed a long lasting niche popularity over the years and has gone on to be republished and expanded upon by the fanbase.   There have been five novels, by Barker (I believe), I only have read two of them and found them very interesting, if a little dry.

The Seas of Tekumel is a a brainchild of Steve Braun, whom I believe is a teacher in Maryland, and without a doubt a fan of Barker’s work. He adapted material present in the Petal Throne series (there’s a lot more to it now, contributed by subsequent generations) to a simple, fast playing game mechanic about naval warfare on the ship to ship level. To paraphrase one of his comments– if you are a diehard naval gamer that stresses over armor thickness and gun calibers, this is likely not the system for you. Units of movement are single small ships for the various racial types on Tekumel, all of them roughly 15mm in scale and of galley or large war canoe vintage. The simple sailing rules of movement preclude full speed straight on movement into the wind (which makes sense). Players play a single ship and its crew, which all have a secret goal to attend to.

The playing area was a standard 5 x 8 smaller playing surface– aquatic with small volcanic islands represented on them.. most with alien vegetation and some with structures. Dotted here and there were “opportunities” to loot sites for artifacts from the past.

I was assigned the H’luss, the native species of Tekumel, which are a sort of large six limbed insectoid race. They are depicted as being xenophobic in the extreme and rather hateful of the alien usurpers (which is how they view all the other races). Of all the races on the board, I was the one with a submersible, which looked like this:


The H’Luss Submersible, which I captained.

I had had this faction the last time I played and it was a lot of fun to play them. Unliek everyone else on the board I didn’t move normally== I plotted movement on a piece of paper and showed it to the GM to give him an idea of where my submersible was. Last year, I played it to the hilt and it made for some hilarious moments:


Picture from Historicon 2016 game

We had a much denser playing field than last year, it would seem.  I misread my goal entirely and as it had something in their about this being OUR water (being natives) I thought I had to look for a well!  Nope, he meant “Go steal alien tech and kill them all”.. so I wasted some time on non-existant subtlety, I admit it.

I made up for it by trying to reprise the old “surface and swamp the ship” trick which worked last year.  A large Tsolyani Frigate was parked on the same island as the Hlutgu, who were my victims last year.  I tried to surface under the (now empty) ship and drag it away, leaving the Tsolyani stranded.  It partially worked!

The Xenophic H’luss take the human frigate for a Missouri boat ride

Unfortunately a Tsolyani frigate is substantially heavier than the Hlut Go canoe and I ended up submerging quickly or it would destroy the boat. Mission accomplished, though, they humans were dispatched without a shot fired.

Out on the rest of the seas of Tekumel, the ships were fighting a hard scrum.  I surrendered any idea of taking the Humans frigate for myself, and indicated to the (giant lizardmen, forgot their name) that they could have it, even if they get more points from it. The smaller group of pirates with canoes were all swamped or died fighting. The various other ships got into a traffic jam in the center. The (big lizards) and (giant artificially made people) then got into it right above me, so I swam under them and came up behind them. I had to get some tech.  See that red McGuffin on the back of his boat?  That was part of a multi-piece “something” that it turned out I had to go look for.  Might as well start at the beginning.

I surfaced next to their stern and brought MY ancient artifact on deck to fire at them.  The results were.. unusual.   The weapon of the ancients fired, then blew up, making the back of the enemy craft (and his replacement captain) into plasma.  Oddly it didn’t do much to my boat, beyond killing one of the lower ranked H’luss crew.

And that was about that for the game.  It felt short but it was about 4 hours.  I didn’t get the chunk of artifact, but I did prevent my enemies from claiming it.  I had wasted a little too much time trying to achieve a wrong goal early on to acquire it it.  Victory was determined mathematically, based on things accomplished.  I narrowly beat out the guy who took the empty human frigate as prize, because the GM was being nice about me attaining my goals.  So the stunning victory of the H’lussi on the high seas underscores our basic philosophy: GET THE HELL OFF OF OUR PLANET, ALIEN SWINE

If memory serves, I think the HAWKS (Hartford Weekly Kriegspielers) had an entire “Tekumel track” at last Historicon, and this was just one of those games.  I may be hallucinating.  I know I played in this game, and had a great time with it– the rules were simple, the setting was exotic and the game told a story.  Well deserved bravo zulus to Steve Braun for putting on this game, I really enjoyed it.

Here is a slideshow of every picture I took for the Tekumel game

 

Make me a hobby sweat lodge: HISTORICON 2017


And so HISTORICON, the big Summer show of the Historical Miniature Wargame Society (HMGS) was upon us on July 12. After working a half day, I drove down to Fredericksburg in my ancient Dodge Dakota pickup (painted primer black, you can imagine how fun this was in temps nearing 100 F).  My options were few, the van being in the shop.

Yes, the inevitable happened while driving a primer black vehicle in 103 degrees.

After suitable recovery time in air conditioning, I ventured over to the Convention center to do something approaching being helpful:

As can happen on the first night, we had our share of crowds– the pre-registration line, of all things, was moving glacially. Eventually everyone got sorted with a minimum of grumbling and people set to doing what the do here, setting up their games or playing pickup games here and there.  Here I am, walking around the Exhibit Hall A the night before the convention started.

There not being much in the way of dinner options at that time of night, I went to COOKOUT, a local chain I’ve discovered, and had the solitary dining through the car window experience.

Cookout.  Highly recommended– try the mocha milkshake.

I came back and commiserated with a few disgruntled people (not Southerners) who didn’t want (and didn’t vote for) Historicon to move to the Lancaster Host, a venue most of us think is on its last legs, promised renovations or not.  To expand on a theme introduced by Michael M. (who is a respectable fellow and wouldn’t want his last name revealed), Historicon leaving Fredericksburg to go back to the Lancaster Host is roughly like dumping your successful second marriage to move back in with your crazy ex-wife– you know, the one that half your friends loathe and half just tolerate.  AND you move back into that fourth floor walk-up she’s been living in since getting out of school, only now the plumbing and electricity are shot and the elevator hasn’t worked for years.  You find yourselves reminiscing about the old romantic days together, but you’re both nervous.  That twinge you feel? That’s a reminder of that time she stabbed you when she went off her anti-psychotics.  It’s only a matter of time…

Here I am, digressing again.

Thursday the convention really began in earnest.  I worked the events desk as a volunteer until 1 PM. Business was a-boomin.  The problem with Historicon in Fredericksburg is there are never enough events for the Fredericksburg space.  We ended up pretty much running out of most of them (as in giving tickets out to them) by 2 PM and had Friday’s games out by 4PM. It’s heartening that the big draw for these things still seems to be getting into a decent game. The Fredericksburg Conference Center, for all its flaws (and it has some, to be sure) is at least big enough to hold every game submitted and then some.  While we’re discussing convention interface, the Guidebook app was very handy this time around.  I expanded the social media options and added lists for staff and seminars.  It really worked like a charm.  Dan Murowski told me the board has approved expanding Guidebook with pay options, so watch out for Fall IN!

The Awards Desk gets better every year.

I did a high speed pass by of the Dealer’s area before running out for more COOKOUT libations. I bought some Pico Armor (I’m remaking the swordfish planes from Taranto) and new Frostgrave stuff.  The “big new thing” was a couple of big new things.  There was a Samurai warfare boxed starter set.. I can’t recall what it’s called but you get two starter armies in the box.  Nice!  The other big thing seems to be gangster games– the pump being primed by the release of MAD DOGS WITH GUNS and THE CHICAGO WAY.  In terms of games being played, I’d have to say that TEAM YANKEE is really catching on with the same folks who like FLAMES OF WAR so much.  I wanted to get in two games a day at H’con, but really ended up doing 1 a day.  My intentions are always good but I was kind of exhausted.  I ended up getting in to Jeff Hiley’s T-574 Frostgrave: Treasures of the Forbidden City game Thursday night and had the time of my life.  Great terrain, and a great crowd.  I’ve broken out an AAR into its own post following this one.


Visit this link for an AAR of Frostgrave

Flickr Slideshow of all the Frostgrave pics

I hung out late and kibitzed and chatted with the TNGG crowd in the lobby, then collapsed, woke up to a free breakfast, and went back to it.  The vast bulk of games seemed to be running Friday from what I could see.  Lines were long and competition fierce to get tickets.

(yeah, I know, these are Thursday tickets, but still…)

There were a lot of good games Friday.  I did jump right in to Ed Watts’ game called F-486 Conan, What is Best in Life? This game was run using the Matakishi Tea House CROM rules I reviewed on here a while ago. I really like the rule set which I wanted to get in to at least one game of before running it myself.  The game had been going on since noon and I showed up late, so I ended up basically running all the roles in Central Casting– the guard commander, the jail house sergeant, the attack dogs, the “other” guard commander.  This was my first experience with a larger group of players and a couple of things grew immediately clear about CROM.  It’s fun, it’s easy to pick up, but requires to player to make intelligent decisions about how to commit dice from dice pools.  That’s what the game is about, at the core.  If you’re a heroic character (like Conan, Bran Mak Moran, Red Sonja, etc) you will have a huge advantage.  If you are a spear carrier, your game experience is destined to be being part of a  human wave that gets chopped up by the heroes.  Recommendation: don’t play spear carriers.  It’s a great game for all of that.

The moment in the CROM game when my “Captain of the Crimson Cloaks” encounters Conan, Belit, and some red haired giant guy. All heroes. They made chutney out of my poor command. Click to see a slideshow of more pictures.

I was quite tired,  having very little sleep the previous two nights and having to be at the events desk early, so after getting three squads of units slaughtered trying to stop three heroic characters (and consuming some rather grody snack bar coffee), I made apologies and went back to the hotel to sit down for a second, then THIS happened.  I was just going to sit down for a few seconds and wait it out.. yess.. just a second or two...

You see, I was going to run back and join in F-402 A Funny Thing Happened on the Way to the Forum  but had just barely missed being caught in the deluge.  So I sat on the couch in my room, waiting out the gale, my eyes closed, and  traveled in time to 8:30 PM.  So guess what?  No game for me that evening.  Too bad.. I like Jeff and Nick Wasileski’s games quite a bit– they have an absurd level of detail and fanatical regard for historical accuracy.  They say.  I drank some beers with friends and yacked for a bit, and took some pictures:

DAK and Dragons.  You have to look this one up.. 

Dystopian Wars

A strangely familiar looking Chariot Game

Free Chick-Fil-A?  My day is made.  Good things are going to happen NOW.

The Wargame Lending Library made it’s debut and it was surprisingly popular

Bugs, Mr. Rico!

The Martians are coming!

Great End of WW2 setup, center of Exhibit hall A

Epic Pirate Game


7TV setting up

More 7TV

I took a LOT more, but that will make this post three times longer than it needs to be, so see the slideshow here.    My general observations are that the events I saw demonstrated a superb skill in creating terrain and replicating set pieces from source materials, be they history books, comic books or movies.  The ruins of Berlin terrain (you can see some of it above) was almost as good as looking at old black and white newsreels after WW2.  Standouts where the giant 8 hour pirate game that took up a big chunk of space (and a big chunk of Saturday), the 7TV game about Amelia Earhardt, the Frostgrave port city (already mentioned) and the gigantic Team Yankee game in the center of the hall.  One thing that I appreciate is that people seem very interested in the smaller concept rules rather than jumping from one full bore expensive gaming obsession to another.  For instance, three years ago, I wouldn’t have dreamed that someone would be running a game about Hyborea as a skirmish game– yet this Historicon had two games of CROM.I was introduced to 7TV at Cold Wars– now it’s an accepted rules set for campy lightly themed SF games. All good things.  People are starting to discover you really don’t need to have a giant library of expensive stuff to have a great time wargaming these days.   Crom and Frostgrave, for instance, can take advantage of the same kind of figures, and you probably have a lot of them already if you used to play D&D.  Historical games?  The same, only more so.  It’s a good trend.


Hobby University setting up

So, Saturday… even more people, even earlier working the events desk.  We had a brisk trade at the events desk, as Saturday was also very active.  We had our fair share of SNAFUs (double bookings, moving games, explaining deleted games, missing tables, misprinted tickets) which we tried to deal with courteously.

There were once again, some fine games running in the Exhibit Hall

A most excellent Russo Japanese naval game that was ending as I walked  up!

The RFCM demo team was here in force, showing off revised Men of Company B, I expect.

Part of the epic Team Yankee game in Exhibit Hall A.  More pics in the slideshow

I have a ton of Frostgrave snaps in a follow up, but thought I’d point this out

Just one of the many pictures of BEN FRANKLIN’S WAR, a visual treat.

What the heck, I know Jeff. the camera loves him.

And even more.

A personal favorite– AWFUL GREEN THINGS FROM OUTER SPACE as a miniature game

I hope this runs at FALL IN! I’d love to play it.

I had a quick run through of the Flea Market and the Dealer’s hall before my 3 PM game, Steve Braun’s Seas of Tekumel.   I didn’t buy much, except a light up temple for FROSTGRAVE and some Pico Armor and some old GW troops from Chort, and some laser cut terrain pieces.  Kind of a slim shopping experience.

Seas of Tekumel was a reprise of the same game, by the same name, from last Historicon.  I once again played the intrepid Xenophobics, the H’luss.  I like playing the H’luss– even if we don’t have the larger crews that the other ships were boasting, we did have the advantage of having the only submersible on the board, an advantage I took advantage of, replaying last year’s nasty trick with less dramatic results.   I took more pictures than this, so click on this one to see more.


The H’Luss submersible raises underneath a giant frigate to strand the crew on shore. Ha ha ha! I can’t believed they fell for it this year!

I wrote another post on this as a follow up; go HERE to see it.  My plans were to sit in at yet another game of CROM at 7:30 but this time plans got in the way.  I ended up hanging out in the lobby of Homewood suites and playing board games with some fellers.  HERE is a slideshow of all my Tekumel pictures.

Sunday was like most Sundays at game conventions– breakfast, lots of coffee,  a spin around the dealer’s and a spin around the flea.  Not much to add.

That was my HMGS Historicon Convention, and it was a great time.  The weather was quite oppressive at times, and it was a chore to walk across a parking lot in the middle of the day– like being in an Indian Sweat lodge.  That part I won’t miss, but like every convention, it was the people who made the difference.  I love these cons.

Obligatory pathos-laden final image:

Farewell, Fredericksburg! Farewell! (Or at least until the next BoD brings us back).

Cold Wars 2017, a minor pilgrimage


the Mighty Susquehanna!

The Mighty Susquehanna!!! (we shout this every time)

Hurray!  Once again the sun dawns on a trip to an exotic faraway location where I can play toy soldiers all weekend long.  As happens this time in March, The Historical Miniatures Gaming Society held their annual SPRING convention, namely, Cold Wars, last weekend.  The “exotic faraway location” being, of course, Lancaster PA, a location about as faraway and exotic as day old Wonder bread, but hey, we like it, so there.

Note that Friday was Saint Patrick’s Day, which I celebrated by my standard boycotting of feeling obligated to wear green.  As I’ve said many times, the Irish have given much to America.. so much beyond buffoonery, drunkenness and stuff like this.  I prefer to have a little dignity about a Saint’s Day.

Gar and I had our mutual acts together and the van packed the night before, so we aimed at being on the road at 7:30, with a predictable, actual start of 8:30.  Sigh, that’s entropy for  you.  Journey was uneventful, but longer than usual because THIS time, we stopped for breakfast.

mmmm.. coffee

New Oxford Family Diner.  They made a decent egg white omelette, and the coffee was passable.

Our arrival was 1230ish, even with petal to the metal (legally of course). I really had had ambitions to TRY to get into a Frostgrave event this weekend, it didn’t pan out. I did, however, get a chance to see some splendid Frostgrave scenery for the ongoing tournament in the tournament area.

Click to Enlarge Frostgrave Photos

I also had a notion of getting in an event during the day Friday but that didn’t pan out.. the siren song of the Exhibitor Hall and Flea Market delayed my steps. I was happy to bump into a flea market guy selling bulk 28mm individual figures from a few historical periods– Romans, Gauls, Germans and Vikings, etc. I picked up a bunch of 28mm Vikings (for Viking Looters and SAGA).  I’m not sure what manufacturer this was; I didn’t ask too many questions.  Also, on Friday, I picked up more Copplestone KISS KISS BANG BANG figures for a game I’m designing called SPY RUN.  Wait’ll ya see, wait’ll ya see.

So I wandered around for a bit, talked with friends, and say some great games being run.  Nothing that knocked my socks off, but that’s okay, a lot of people were having a good time.


Homemade ironclad miniatures– using air dried modeling clay!


Now, that’s OLD school.


Big ships, pirates.. yep, Brian Whitaker is around.

Later on we foolishly risked losing our parking spot to go out and get dinner, my son being no great fan of Hall Pig (we were at the ass end of beyond, anyway, and Sherpas ain’t cheap). I have to say, normally, I’m no great fan of chain restaurants in a neighborhood where there are tons upon tons of locally owned and operated family joints, but there was something about a Cracker Barrel, mashed potatoes, roast beef, and coffee, near a fireplace.  It was in such stark contrast to the outside I got positively drowsy.  So I was still in a good mood when I attempted to come BACK to the Host and park.  I’ll be the guy to bring this up; what idiot left the front right parking lot (diagonal from the Lampeter half snowed in for the entire weekend??? The convention lost about 20 parking spots, maybe more, due to there being gigantic drifts piled up from snow removal.  Don’t they use snow blowers in Lancaster?   It was a lousy job of snow removal, and it impacted us.

Might as well bring it up since people who didn’t show up will wonder.  How is the Host these days?   Well, kind of a mixed bag.  I didn’t stay there (more on that miserable experience later) so I can’t comment on the state of the rooms that got rennovated.  The physical plant appears to be operating, but there were still signs of wear all over the place that badly needed fixing and attention.  Basic stuff, like the railing to the handicapped entrance ramp only held up by one post stuck into crumbling concrete.  If someone ever puts their weight on it, they’re in for a nasty fall.  The hotel appeared to be operating normally otherwise– no overflowing toilets, the heating and a/c worked.. the wireless was just an gigantic joke.  I tried periscoping and/or Facebook Live from the show, and it just kept dropping connections.

Conventions at the Lancaster Host.. they are not for sissies.

Live Action Dripcam footage on Instagram


Caesar Vs. Pluck

Once back, I got a spot in Jeff Wasileski’s Caesar Vs. Pluck game.  This is an adaption of Howard Whitehouse’s older Science vs. Pluck for the Roman era.  Yours truly played the Imperial Heir Domitian, younger brother of Titus and son of Vespasian.  Jeff’s games call for much playing of roles and skullduggery as a rule.  As I had played Domitian before in 2013, the last time Jeff ran a a game of CVP, I took the role of Domitian again.  This was a great scenario.  Barbarians (The Ruritani and Schwetti?) have taken over a local Imperial city on the coast, and have been despoiling it for a couple of weeks.  Domitian, spoiled brat that he is, yearns for some glory to get out of his older brother’s shadow.  Well, he got some glory in spades, as it were. Like last time, Domitian has been entrusted with military command, and a couple of decent veteran soldiers to make sure he doesn’t mess everything up.  The command is split into land and sea.  Domitian plans to land a naval force, offloading some Romans and wiping out pirate reinforcements, while a veteran legion drives the barbs to the sea.  That was the theory anyway.  Jeff loves games with factions and we played it to the hilt.

Romans on the attack

Pirates getting a lot more than they bargained for

Flaming naptha pirates come to grief.

Landing force seems overwhelmed

Meanwhile the field army was in trouble!

I played Domitian exactly like one SHOULD play Domitian– ambitious, angry, trying to prove himself (he’s very young in this time period). I have to say, the Romans killed like champions in this scenario. I dropped off the landing barges on the beach and went in for the Ram on the nearest Pirate galley with my Liburnian. We didn’t sink it but we did damage it, and then my gladiator cohort boarded it and turned the crew into chutney. Just like that. THEN, the gladiators rowed the ship over to the local hijacked grain ship, thinking they could liberate that too… mistake! The hatches to the hold burst open and 25 pirates swarmed out– the good kind. Against 9 gladiators. The gladiators held a line and marched right at them. Oddly, the pirates took some casualties, broke their morale, and they dove over the side. I mean, ALL of them. And the grain ship was ours. So we rowed back around to the where the galleys were still engaged in with Greek Fire shooting ships. We tried to sink one from a distance but lost patience and rammed the hell out of it, sinking it instantly. With that, the pirate naval forces were gone, decimated.

Gladiators solve problems.

We landed some boat crews and soldiers. They supported the land forces that were expanding a toehold on the beach. And, as soon as the Gladiators supported the flanks, the beach side barb forces were crumbling right and left and running for it. The land side forces initially did NOT do nearly as well, also playing their roles to the hilt and were non-cooperative. The Barb cavalry was pretty vicious, in fact. Eventually, things started to stabilize, and a line was formed.

Romans capture the signal tower on the hill

I feel like if we had played a few more turns, the naval force would have fought all the way to the land force. Everything around the naval force had taken to the hills. Rome clearly had a smashing victory by any measure, especially when a cave of pirate loot was discovered, destined for the coffers of the Roman treasury. THAT’s a victory. Now, I’m not sure I played Domitian exactly how I’d like to think was accurately. Domitian wasn’t exactly a killing machine in real life, but I played it as best I could– petty, backstabbing, and tyrannical. GREAT game, and Jeff and his son Nick won a PELA for it. Well deserved.

I took a ton of pictures of Caesar vs. Pluck.  If you want to see a screenshow, click on the Roman Eagle:

The Wasileskis basking in the glory of their well deserved award.

After we finished there we went to the hotel and finally checked in. Word of warning, do NOT bother with the tiny Red Roof motel on the Host side of Route 30. OMG.. it redefines the term “Spartan”, given that the Spartans enjoyed cold baths, hard sleeping surfaces, and occasionally dealing with angry Persians. This motel is 1 star at best; only because they won’t let you rate it lower. Sigh. It was cheap. Next time I’ll pay more and be able to sleep.

The next day..

Since the Red Roof dump we were staying in deigned not to serve any kind of breakfast, we did Panera, and then went back to the convention.  Even on Saturday, it was a hard slog finding a parking spot, but we managed way out at the end of the expansion lot they built where the Congressional used to be.   I suppose that’s good news (no parking should equal high attendance, usually, but I think you can blame a lot of no parking in this instance on inadequate snow removal).

There were still some great games on Saturday, though I thought the space wasn’t filled up by any means.


7TV Wreck of the Fafnir Alpha

Wreck of the Fafnir Alpha, a setting for 7TV

Once again, I did a run on the dealer’s room since I had a ticket for a 7TV game run by a gentleman named  Keith Frye at 2:00 PM. I’ve wanted to play 7TV for a long time now.  The system is kind of/sort of set up as a roleplaying game of a television show from mythical 60s or 70s spy shows.  So every game will have a kind of ridiculous retro style to it that I find very entertaining.  The mechanics aren’t very complicated… mostly rolling against skill checks, which is really just a way of validating “doing crazy stuff”.  And crazy stuff there was!!!  This was a great crew of players, many of whom I have played with in similarly silly games run by other GMs.  The plot wasn’t hugely complicated.. or was it?  The action took place on a giant petroleum platform called the Fafnir Alpha.  There were spies, corporate troubleshooters, regular shooters, strikers, spies, super criminals, and a giant alien blob creature.  One predictable side got in a predictable gunfight with another predictable side, and while they were hung up with that, I tried (as Archer, yes, that guy) to intercept some kind of briefcase and get off the platform.  Since it seemed clear that I wasn’t going to get to the helicopter in time to do that, I had Lana shoot the pilot dead, which lead to a series of unfortunate and somewhat hilarious results: 1) there was now no way off of the platform for, well, anyone; 2) the briefcase was still on the platform; and 3) the faceless super-villain made a heroic leap for the diving (uncontrolled) helicopter and managed to control it before it hit the drink!  What a great time!

I have a ton of photographs of this game, if you want to see them in a flickr slideshow, go here.

I’m blanking on what we did for dinner, but again, it wasn’t hall pig.  I know I made a quick run to the dealer’s room to get some pre-dreadnought 1:2400 ships from Viking Forge, then got back in time to play SAIL POWER at 8:00


Jolly Jack Tars.. or the Dutch equivalent

Sail Power aka, another excuse to spank Scott Landis

I played this game at FALL IN, and had a great time–  it was a combat-centric game set in the age of sail,in roughly 15mm scale.  The sailing and combat mechanics are a little fiddly, but once you get the hang of it, perfectly understandable.

This game was very different from the one I played at FALL-IN! Even though I was sailing a giant Indiaman, with tons more cannons than the single gunboat I was sailing in last game, I fired nary a shot. This was ostensibly because the scenario was more nuanced than “just shaddup and try to sink Scott Landis”. Scott was indeed present, but managed to escape justice and hot shot by scampering away and engaging in some chicanery with the Spaniards and local merchants. Next time, next time. I actually enjoyed THIS game more than the last one– my goal, as the Dutch player, was to bring a suitable bribe to the Spanish governor in the fort at the center of the table and have him commit to the ongoing war with the English on our side. The British want the same things, of course, but I got there first, with a large suitcase of bribes (3,000 gold and a chimpanzee). I played the diplomatic thing to the hilt, rendering honors going into a Spanish port, running in the guns when at the dock, etc. Sure, it’s fun to smash your opponents to flinders sometimes, but it’s also fun to bribe Spanish governors in SAIL POWER’s meta game, of sorts. Garrett and I (and Scott Landis) all had a great time.

Yes, I have tons of pictures of this game, too. You can see a slide show here.

It was cool to see Eric G.’s ROAD WARRIOR game on Saturday night, but I was involved in Sail Power and couldn’t play.  The 28mm stuff is very impressive but tends to make for a very crowded and slow race IMO.

Speaking of Garrett, and we weren’t, what was HE doing all this time? Killing big stompy mechs, that’s what. Garrett has become quite a fan of Battletech in the past two years, and he’s not bad at it.

Click on the picture to see his slideshow, and here’s Garrett’s review of Cold Wars 2017:

Cold wars 2017 was a blast, great fun the whole time. My father and I arrived on Friday, I partook in a game of battletech (a favorite of mine), kicked some butts, and took some names. Many fun moments were had that game, such as my mech falling, getting back up only to be knocked over by an enemy who fell over as well. The next day, I played battletech most of the day, the game was pretty eventful, with great plays by everyone involved. The GM(s) running battletech gave out a miniature for every kill you got in the game, in total I received 11 of them. Saturday ended with a game of Sailpower, a large boat game with a fantastic rule set. Sailpower was a great time, the people running it were fun and the game was great,t a nice mix of trading, fighting, exploring, and strategy. Finally on the last day, my dad and I checked out the dealer’s hall and the flea market, we found some cool things we could use for games. Cold wars 2017 was great I had a fun time there playing games and socializing.

Sunday was largely predictable.. nothing in the Flea, no last minute purchase in the dealer’s area, so we saddled up, got some breakfast and then we bolted for lands South.

Homeward Brave Soldiers, homeward! Farewell, Oh Mighty Susquehanna!

Observations and Whatnot: Cold Wars 2017 was a great time for me personally– I played in the kind of games that I love to play in, played enough games to keep me amused but not flat out exhausted, got enough rest and nutrition to not feel like dropping dead on the way home and just generally had a great time. That is not to say that I think CW17 was particularly well attended (I know it’s corny to say “it looked light” but it really did, and that was probably because of the recent snow). The new owners of the Host have (mostly) fixed the roof and I hear hot water was present without renting a rent-a-plant. I can’t vouch for the room redecorating, I stayed in a horrid motel down the road a bit (my one star Yelp review is HERE). I do think there are many features of the ‘rennovated’ hotel that don’t look like they have changed at all. Word is that Lancaster will host all three conventions in 2018, so here we all are back again!

In any event, this was one fun Cold Wars, despite the snow, despite the awful motel, despite a leaky roof.. I had a fantastic time and so did Garrett.

So I went to Fall-IN! 2016…


Last week was FALL-IN! the Fall show of the Historical Miniatures Gaming Society. My son Gar and I both attended.  I apologize for the late posting, but well, you know, there was that National electing the Moron in Chief thing we did directly after…

Fair Warning: This is my convention post for Fall-IN!, much like the other convention reports I’ve been writing for almost two decades. One thing I try not to do (lately) is to indulge in some of the HMGS political stuff you see more frequently on Yahoogroups and TMP. However, I will be voicing an opinion about the society’s future choices in the post below, and I acknowledge up front some people have no interest in HMGS at all. To make it easy on you, if you don’t want to read anything about HMGS convention policy, avoid the green sections.   Thanks

For those of you NOT in the know, two weeks before Fall-IN!, this happened:

So this fallen oak has had more than just a huge impact on my house, it’s had one on my plans as well.  I cancelled plans to attend Fall IN! and took a week off to concentrate on the backbreaking labor of clearing out my house for the reconstruction crew.   After a week of hard work, I still had no intention of attending, but Audrey didn’t have a problem with a weekend trip, reasoning (correctly) that there wasn’t much the teams could accomplish on a weekend.  It was nice to take a small break from this task and both Gar and I jumped a the chance.

Road Trip!

The earliest I could go was after work on Friday, so that meant an arrival by 9 PM or so.   So most of what we did was pretty brainless– hanging out in the bar and catching up with Otto, Cleo, Bob, Todd and many others wandering in and out.

Where ALL HMGS business is conducted ultimately..

In the midst of typical bar discussion, a member of the BoD dropped in to pimp the proposed move of Historicon beyond 2017 to the Garden State Exhibit Center/Doubletree Hotel in Somerset, NJ.   I kept getting “EDISON NJ” based on the comments going around and there IS a facility there.  Just not the one we’re moving to (Yes, HISTORICON is moving, more on that later).

(Kevin Kelly interjects that “We are talking about the facility in Somerset NJ – not the NJ EXPO in Edison where NJCON is held. The Edison facility is too small and does not allow adult beverages. Not sure why it came up with ‘Somerset’ as a search term. BING lists the Somerset facility only in the first page of results.”)  I was using Google, which brings up Edison for some reason.  Keep in mind when I describe driving times for ME PERSONALLY from Northern VA), this changes almost nothing.

Here’s a good listing for the facility in Somerset: https://www.tripadvisor.com/Attraction_Review-g46826-d1418764-Reviews-Garden_State_Convention_Center-Somerset_New_Jersey.html

I don’t have the economic case that the board member was passing out to justify the move handy, but it was reasonably well thought out and indicated that the Society (HMGS) would save money by going there, and that is the justification for the move– apparently Historicon isn’t turning a profit (or sufficient profit) in Fredericksburg and the BoD (or more accurately, the members that live North of DC) has no faith that the condition can be reversed. I did take the time to talk with the guy– his reasoning was well thought out– the BoD isn’t interested in supporting Fredericksburg for the long haul, that is VERY clear, and he did campaign on doing exactly what he is trying to do, which is move Historicon regardless of what the people who like going there think. What can I say, people voted for him, therefore, it’s the will of the majority!

(Note Bene: after googling Garden State Exhibit center, my results (and the Yelp reference, which I deleted)  might be for a related facility 20 miles away from what I am citing– see Dr. Anderson’s comments, below)

After looking at the travel involved, my resolution to “go where the show goes” is being tested. Driving to Somerset, NJ isn’t like driving to Lancaster (or Fredericksburg). Even the reviews of the conference center on hotels.com state that the traffic is very congested in this area, so you will need to research the best time to arrive. Plotting the trip on Google Maps resulted in “4 hours 31 minutes” (4 hours 5 minutes revised address) , but that’s the best possible result.  it will likely be a lot longer of a trip, closer to six hours.  Maybe more.  I know, I know, this is revenge of the Northerners for their current drive to Northern Virginia, I get it.  I won’t know for sure how long this will be until I try it, and if the convention moves (and you can consider that almost a certainty, see below), I mean to go at least one time, so I can see for myself.  If it sucks too hard, I can always spend the same amount of time and money going to Origins– I haven’t been in years!

Now, having given this alternative site to Historicon (I hope) an objective look from my personal perspective, did we HAVE to move Historicon 2018?  My take is: not really.  The facts that we know are we don’t have ANY convention site in play after 2017, for ANY of our shows, per the email of Kevin Kelly on 3 NOV 16.  “We have been evaluating 2018 contract offers from both the Fredericksburg Convention Center in Virginia and the Garden State Exhibit Center/Doubletree Hotel in Somerset, New Jersey (hereafter “Somerset”) for Historicon 2018. These are the only two venues that have offered HMGS an executable cost feasible contract for any of the 2018 conventions.  The Lancaster Host’s new management has declined to offer us any 2018 contracts at this time, and are not expected to do so until after the results of Fall-In 2016 are reviewed.”

Take a second to soak that in– our venue for two conventions a year for almost 20 years isn’t exactly eager to extend us a quote until the results of Fall IN! 2016 are in.  Sure, we’re “evaluating the 2018 contract for Fredericksburg”, but does anyone NOT think they would be eager for us to return?  Thus, and as I asked the BOD member and asked in the Historicon recap– WHY ARE WE MAKING MOVING HISTORICON THE PRIORITY?  Why aren’t finding alternates for two shows that are clearly now in jeopardy the higher priority??? That makes NO sense. I may have a thought on the reason why– what I hear is that the new owners of the Lancaster Host are the exact same entities that own the Garden State conference center.  Could it be that someone has already offered them Fall IN! and Cold Wars shows in the off season at the Host in perpetuity, to make the Garden State facility more palatable financially?  Who would have that kind of influence?  Ahem, possibly, someone who has some sort of vested interest in that corporation?  Well, that’s only speculation, but if we do have a BoD member who has an existing business relationship with a venue we are in in the middle of contract negotiations with, SOME people might regard that as shady– at least conflict of interest.  That would be a bad thing for certain– if HMGS offers the facility a guarantee, and a show tanks, then the it’s not the facility that loses out, is it?  Can we get a definitive statement that no BoD member has a previous business relationship with this corporate entity?  I’m sure it wouldn’t take a lot of effort, and would be reassuring.  The State of Maryland, where we are incorporated for 501-C3 purposes, takes a dim view of Conflict of Interest.  Just saying.

This is rambling on a bit, I’ll pick it up in a second green section later.

So! after crawling into a bed with a mattress that (no kidding!) felt like concrete with a sheet on top, I nodded off.

We breezed through actual registration and buying a flea market table.  I bumped into Bill Alderman, and old, old friend.  He is the alpha male behind “Big Board Games” which is converting classics into new versions– and is selling a new version of CIRCVS MAXIMVS from Avalon Hill/Battleline.  It’s very spiff.

Saturday day was spent visiting the dealer’s area (I didn’t buy much; see the tree event above for an idea about why) — I was delighted to see the “Badlands” Battlefield in a Box terrain show up again at the Gale Force 9 booth.  This is my favorite series from that vendor– impressive dark desert buttes and plateaus that can be turned into islands for Big Danged Boats, buttes for White Line Fever, and Frostgrave terrain.  I also picked up some sailpower boats and some used 15mm galleys in the flea market.

Later, we did a first for us– instead of gaming, we tried selling stuff in the Flea Market.  It was a learning experience.  I took the 2-5 slot, and had mixed results.  Small stuff sells.  Miniatures sell.  Boardgames? They don’t sell.  I ended up taking two boxes  home and 3 boxes there, so that’s a plus.  I’ll do it again.  One thing about the flea market experience, you get to see some sweet chapeaus.

So, yeah, what can I say about the Flea Market experience?  It kind of dragged on and was a slow way to make a buck on my old stuff.  I guess it beats Ebay.  We’ll have to work on presentation next year.  Perhaps, silly hats?  All I know is I was glad to pack up at 4:40.  That last hour dragged.

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I dozed off, and woke up to find all these tiny dudes bowling under a tree where I woke up…

We got a chance to look at a lot of games, but not play in many.  There were some fun games being run, admittedly most of my first choices had already played when I had the actual free time to play one.  Sigh.  Such are the demands of commerce.

Saturday evening I had a game to get to, so we went and consumed large amounts of charred dead animal flesh in the hotel restaurant.  Well, I did… Garrett ordered tortellini, gobbled it up, then stared at me accusingly while I wasn’t even a third of the way done with my steak.  I sighed, divided it in half and flipped him half, making sure to keep my hands away from his mouth.. the gnashing and chewing noises were truly hideous.


No, it’s not Lord of the Flies.. it’s Hall Pig!

Well, if you know me, or have read this blog before even a little, you know I really enjoy naval warfare miniature games, particularly in odd periods that are pre-World War II.  So I signed up for SAIL POWER, a 15mm sailing game that I had observed earlier.. great setup by these guys!  Large 15mm forts, islands, and tons of reasonably period authentic ships. Since 15mm is my scale for most naval games (see Big Danged Boats), I was all in for this, and I wasn’t disappointed.

There, above, is your intrepid sea dog of a narrator, next to “Sen”, one of a team of dedicated GMs running this event ALL WEEKEND LONG.  They deserve the iron man trophy!  Great setup.. what a fantastic game!  (click the picture to go to the FLICKR Slideshow, btw).

I had such a good time at this game, it really made my weekend.  Thanks to the folks at Sea Dog Game Studios for putting on so many events.  The highlight for me was being played like a cheap flute by one Scott Landis.   He lured me in with some sh*t talk, I responded in kind, charged at him like a bull in a china shop, and suddenly my crew was playing “Shakin’ Hands with Jesus” as we dodged mortar fire from the hidden position on the island!  WOW! that thing was seriously overpowered.  The game emphasizes (roughly) real world sailing models, slightly reversed.  The models are exquisite.  IF you have enough space (and this game definitely requires such), the eye candy factor is beautiful.  You can find the Sail Power guys easily enough, they are on Facebook and other places.

I’m not sure if you have to be on Facebook to see this, but here is a webcast I made playing the game live…

We did the normal late Saturday night stuff, drinking beers and playing games.  Dan Murawski introduced me to KEEP TALKING AND NOBODY EXPLODES, a cool computer/paper hybrid game about defusing bombs where one guy describes what he is seeing on the computer and the other guy(s) work the problem with the (paper) bomb defusing handbook.  Great idea for a game, surprisingly tense and fun to play.  Here’s a little screencast of that game experience I posted to Facebook, if you have an account.

I bought a copy on Steam, myself!

talking about convention locations and the Host etc.

The Host is, surprisingly, a beehive of renovation work and construction.   There were crews all over the place, particularly in the top floors.  The roof is patched and the external plant is about to be pulled out after they finish testing hot and cold water and air conditioning tests in a few weeks.  Looks like all the stained ceiling tiles are gone, at least where I looked.  There was no unpleasant musty smells and the water worked.  On the down side, my bed was harder than a slab of concrete.


Say goodbye to this in a few weeks…

As I said, apparently the new owners are the same people who own the (what a coincidence!) proposed location for Historicon; this is clearly a crew that has some money to put into making the hotel portion prosper.  I’m not sure what their ultimate plans are for the entire site, whether they will continue with the gold course or pave that over, I do know the front end of the hotel will look radically different (which might impact the Lampeter Room at least).  I poked my head into the model room on the fourth floor that will indicate what the rooms will look like post-construction, all very swank.  There is a risk that the owners might evaluate us based on the results of the past show and decide “nah, we don’t need HMGS as a customer“.. I rather doubt that– especially if the Board is literally offering up two shows (and you can bet they are) in a non-seasonal time slot, so we can use the anointed New Jersey location for the Summer show.  As it turns out, they are now more than willing to do business with us.. shocker!

(amended: 11/12 — the BoD released that Historicon 2018 will be held in NJ.  No Surprise there.  It’s a done deal, we knew that already.  Interesting side note, and also no surprise, the folks who now own the Host (AND Somerset) are “pleased with our convention” and extending us a bid.  Knock me over with a feather!).

Do I think this is a good plan?  Do I have any verification this is what’s actually going to happen?  Well, it’s my blog so I’ll say so whether you want to hear it or not.  Nope.  Abandoning the South is a very bad idea.  Most Virginians and North Carolinians and Tennesseans are willing to drive to PA, and probably will continue to, but Somerset is an awfully long haul for most of them.  I have spoken with a few (less die hard) attendees from the DC area and points South, and I think it’s going to have to be a radically better show than it currently is to draw them into that traffic and sacrifice two days in transit.  Sure, people from North complain about the same commute in reverse,  I understand that. They just shouldn’t be assuming the Southerners won’t complain and vote with their feet, just like the Northerners did.  When I said words to the effect of “Wow, are you kidding?  Goodbye Historicon!” to the BoD guy I was talking to, my reply was something like “Well, if you’re not going to support the organization, we don’t need you”.  Okay.  Well, he might have a point.  A possible counterpoint might be.. how about moving ONE show to the Fredericksburg VA Convention center– one that isn’t part of a business that anybody on the BoD has any involvement with, and make it the Winter/early Spring show, e.g., Cold Wars?   No risk of snow, the location is good for a lot of people (maybe not from New Jersey, I admit).  When I brought that up, they said “we’re working on an alternate location between DC and Baltimore”.  I wonder where that could be?  I know the area reasonably well, I don’t know of a venue that could house a HMGS convention, but I admit I haven’t been looking.   Maybe it’s time to create a HMGS Mid-Atlantic, and concentrate on throwing a Winter show down in Virginia, and not worry about having each and every show aim to be really large?  If the Virginians and members further South are so problematic, just cut them loose.  Ah well, it’s just gassing.. nothing will get done as usual.

Sunday, we got packed out and did one last run at the Exhibitor Hall, where I dropped by the Sail Power booth and bought three ships and tons of resin cast guns. Great vendor! They sell secondary casts that aren’t “perfect” at a steep discount. I hope they show up at Cold Wars, I’ll throw more business their way.


“Over the Mighty Susquehannnnnnnnnna!” (we say that every time crossing it..)
And with that, we nosed our car into traffic, and headed home. It was a good Fall-IN! Many thanks to the staff, Dan Murawski, Brenda Zartman, and everyone else who hewed wood and carried water for the show. We had a great time.=


Farewell! Farewell!

Event Counts by Category, Fall-IN! 2016


As often happens once a HMGS convention concludes, self-styled experts will claim a certain genre is overtaking historical game entries, it’s a general sign of decline of HMGS and et cetera, blah, blah.  Those of us who have been attending for years have seen the same old argument restated every year,  sometimes posting outrage at the large number of “alt games” at a convention while many attendees are still en route home.  Well, about that… As I have done for 12 previous conventions, I have created a Guidebook App module for Fall-IN! 2016.  In order to make that happen, I have to take data from many sources– tournaments, Hobby U, seminars, etc.  The most important source is what I build the schedule with, the Events sent to me from the Events Coordinator.  So I get to see the raw data from the registration database every convention.

Once all of that is put in spreadsheet form, it’s remarkably easy to sort the data by period, use the COUNTA function, and get totals by period.  There’s nothing particularly slick about my methodology, but I have confidence in it because almost everyone uses the categories established by HMGS as part of the event registration process, although this can be overwritten, and then a judgement call is needed.

So here’s the count, with a couple of caveats– I’m making a judgement about what is historical and what ain’t, and I agree, you might interpret this differently from me.  I am counting fun skirmish game categories like Westerns, Chariot Races, Gladiator fights and Pirate fighting as “historical”, since they take place in a defined historical period.  This year, I also include 2 “Other” games as historical, since they are roughly Napoleonic Age of Sail games, and I also include 3 games that label themselves as “Victorian Alternative Naval” as historical, since they use historical ships in “What If” scenarios.  I rolled up a couple of other periods and put “Pulp” in the “Non Historical” period (since I consider “pulp” mostly a kind of borderline fantasy period springing out of VSF).  I’m only counting non-tournament events.  Most importantly, this data is a snapshot as of last weekend.

So there you are.  Again.  Historical Games ROUTED Non-Historical Games, without question.  In very broad terms, non-historical alt style games are barely 17% of total.

What periods walked away with it? The classic 3, of course: World War 2 (75), Napoleonic (29) and American Civil War (23). That old devil Science Fiction (which I rolled up four flavors of Post-Apocalyptic games into, Zombies mostly) returned a 24, and Fantasy 18.  Surprising?  Hardly.  Many of those 75 WW2 games are rulesets that are commercial successes and very recognizable.. like Bolt Action.  There just seem to be far fewer F&SF household names at HMGS conventions– those players go to other conventions, it would seem.

So there you have it! Another convention, another year without the sky falling in.  HMGS shows are still firmly historical, by a wide margin.

Guidebook App for HISTORICON 2016 released


First of all, sorry this is so late.  I’ve had some serious commitments in my non-hobby world lately, including a son graduating from high school!

As I have done for almost every HMGS convention since 2011, I have prepared a Guidebook mobile app for the upcoming HISTORICON convention, to be held at the Fredericskburg Convention Center, Fredericksburg, VA next week. Now, normally I have this out about a month in advance, sorry about that.. there’s still plenty of time to download your copy.

Functionality changes: Guidebook has been tinkering with features and services in the last year, and some of the features we used to enjoy, like colored icons for tracks, are gone because they have been elevated to the paid level– and there’s not much chance HMGS will pay for the upgrade. However, I have helped the process somewhat by using the following rule of thumb: GAMES (non-tournament) in the schedule are just listed by their titles. TOURNAMENTS have a single capital T, space, then the Game Rules (example: “T DBA..”) before the event title. SEMINARS have “SEM” in front of their titles, and HOBBY UNIVERSITY events start with a HU (Number).

If you search for the Cold Wars 2016 Guidebook post, you’ll have a pretty good idea of how guidebook will work for HISTORICON 2016. It still has a photo albums, social media hooks, news, and other things. The only new (Free) feature I’m trying this time is the Speakers Module.. this replicates the SEM data I have in the main Schedule track. I wasn’t sure Guidebook was going to call that a pay feature too (groan) so i replicated the data on purpose. I’m glad they broke out Speakers as a new function, that’s a great addition.

HOW TO GET IT

Here’s the DOWNLOAD PAGE:
https://guidebook.com/g/historicon2016/

Here’s the ONLINE PREVIEW:
https://guidebook.com/guide/73277/

And if you have a QR Reader, read this one now:

If you have questions, email me, I’ll be glad to help.

See you at HISTORICON 2016 next week!!

Social Media settings for this Guidebook:

Twitter tags: #HISTORICON2016, #HMGS_Inc, #Historicon, #Miniature_Wargames

Facebook: https://www.facebook.com/groups/23036244526/ (HMGS Facebook Group)

Be sure to post your photographs to the photo album, that’s how we share the experience with others!

Lancaster Host: the end of the end, we mean it this time.


Bad news from the Lancaster Host, site of many HMGS and WBC game conventions over the years.  The Lancaster Online just reported a major water main break, causing the ceiling on three floors to break, 2000 residents and crew to be evacuated, and most importantly, the local fire chief has condemned the facility.  Details from the Lancaster Online.News Link

What does it mean?  Very likely the end of our relationship with the Host.  HMGS had a contract with the Host for Fall IN this Fall, but I’d say the Host just effectively cancelled most contracts.  It’s a shame, really.  The Host was a smelly dump, but it was our smelly dump.. As comfortable as an old shoe.

Farewell, Host, you served us well over the years.


 From the HMGS Board of Directors

It’s important to show the other side of the story, always.  I have to hand it to this Board, they have been on top of rumor control and quick to reach out to individual bloggers (such as your humble servant) in an effort to quell the occasional bout of mass hysteria.  When I get that kind of communication, I feel duty bound to post it– it doesn’t cost anything to see the other side of the coin, eh?

As you may have heard a plumbing line ruptured in the Host on Saturday.  Assorted on line accounts can be found here:

http://lancasteronline.com/news/local/lancaster-host-condemned-after-major-water-main-break-collapses-ceilings/article_b84f5ff2-252f-11e6-88fb-ffb8c2d14621.html

http://www.pennlive.com/news/2016/05/lancaster_host_resort_closed_b.html

http://fox43.com/2016/05/29/hundreds-evacuated-from-lancaster-host-resort-after-ceiling-collapse/

In spite of the overblown news reports the HOST has power and water restored Monday.

We spoke with Host management Tuesday and can add the following details:

The Host is currently open for business but with certain areas inaccessible due to flooding and water damage.

The Host had two [2] water pipes break; one on the 400 level and one on the 600 level which caused some of the drop ceiling to come down in the hallways.

Both a plumbing company and a restoration company are on site making repairs.
The Host is planning to reopen the affected areas by  Monday 6/6 at the latest.

We  will update you if there is any new information, especially as regards to Fall IN 2016, and the possibly accelerated remodeling.

Kevin Kelley
For HMGS Board of Directors

With that said, has my opinion changed much?  Not really.  I sincerely feel as if every show we throw at the Host is basically rehearsing for a disaster of these proportions.  Fortunately this was a local dancing event and not one of our shows– that would be a severe financial hit, albeit not cataclysmic, to be objective.  If we had to evacuate everyone from the show, and possibly even refund a lot of the admissions, it would certainly hurt the bottom line, but worse, it would erode any confidence in the holding company that operates the Host currently.  As it is, they operate the place on the barest of shoestring budgets– no investment is evident, beyond sustenance level patchwork measures like renting a portable physical plant to keep the place heated and air conditioned (and parked in the parking lot), or brand new shiny blue tarps to cover the multitudinous leaks over the Lampeter ballroom.  Last convention, we heard a lot of positive stuff at the membership meeting about the company investing money into the hotel.  This just doesn’t seem to have come to pass, beyond emergency repairs.

All that griping aside, I’m a realist.  There just isn’t a competing space anywhere in the “sweet spot” (Central PA).  EVERY alternative the board has looked at seems to have a problem with it that could lead to even worse griping if we move the cons there.  Believe it or not there are metrics for what the BoD is looking for, and they have been forthcoming about what they are– a certain amount of space, adequate parking, attached hotels, easy access to transportation hubs like 95, nearby airports, lots of places to go to eat and even something to do if you bring your family with you.   Lancaster isn’t the perfect option, but it had one thing going for it– it was very cheap compared to other venues, and it hit ENOUGH of those metrics to keep a significant amount of people content for many years.  I’m not sure what we can do going forward.  We might just have to compromise on something major– cost/space/parking/geography, something, to find a new venue.

The Status of the Lancaster Host, and HMGS’s commitments to future events


Given that Otto’s membership synopsis in my last Cold Wars AAR (for 2016) may have presented some unintentional inaccuracies or at least reporting bias, I have received a statement from HMGS about the current state of the Lancaster Host, HMGS’s business dealings with the Host, and what the HMGS BoD expects to be their way forward in event that the Host cannot fulfill their contracts. Here it is in full.

Walt:

This is an update to the Lancaster Host Resort and Conference Center (the “Host”) auction and ensuing proceedings. This is the same information that Scott Landis briefed to the attendees at the Friday night Cold Wars membership meeting and is provided for those of you who were unable to attend. (edit: I was not there — Walt)

What we know:

After the auction ended with no buyers meeting the minimum sale price, several potential buyers have continued to negotiate with the Host owners over the last few months. Two of these are nationally known hotel chains who plan to keep the Host in operation as a hotel. They have been examining the Host financial records and inspecting the building facilities. Some of the more observant of you may have noticed one such group over the weekend at Cold Wars.

We have been informed by Host management that the potential buyers all plan to renovate the building piecemeal starting with the HVAC and other essential internal systems. Rooms will also be updated and modernized. If this occurs, we will lose a percentage of rooms as the room upgrade will occur in phases. However, we are not filling the hotel now as many attendees stay elsewhere due to the conditions at the Host. The Host has essentially waived the room night requirement since many of their rooms are not usable. (Edit: This matches observations by Jim McWee, who observed that some of the rooms at the far end of the Host appeared cannibalized, with no door locks and broken windows. — Walt) Host management believes the sale will take place within the next two months. For HMGS, the timing is very important since we would need ample time to plan Fall-In!, whether it is at the Host or elsewhere. Should a buyer sink considerable capital into the Host the new owner may also elect to not honor the existing contracts as part of the terms of sale. We expect them to want to renegotiate our contracts to recoup some of their expenses.

Options and Alternatives:

At this point, the Host has not cancelled any future contracts, so Fall-In! 2016 and Cold Wars 2017 will go on as planned unless the Host or the new management cancels our existing contracts or cannot provide a usable facility. As you know, HMGS, Inc. cannot initiate a cancellation of either convention without incurring a substantial monetary penalty. We found alternate venues for Cold Wars 2016 and had cost feasible proposals in hand in December. We were prepared to move Cold Wars 2016 if necessary.

The Board has decided to pursue an alternate site for Fall-In! 2017 with proposals due for review at Historicon this summer. By then, we expect the Host’s future to be known and any work that has gone into considering alternate sites will expedite selection of a site for Cold Wars 17 and Fall-In! 16 should it be necessary.

Our Goal:

Our goal is to continue to run our conventions, whether at the Host, or another location. Event and vendor registration is open for Historicon 2016. We will continue to update to membership as soon as any new relevant information is received.

Respectfully,
On behalf of the HMGS Board of Directors

Kevin Kelley
HMGS, Inc. Director of Communications

I’ve heard much discussion about the future of the Host at Cold Wars. Apparently there is a significant requirement for meeting space for smaller conventions (of which HMGS is just one of several) in the Lancaster area. To give you an idea, concurrent with the Cold Wars 2016 convention was a quilting convention being held at several motels up and down the 30 corridor. The quilting convention was using meeting rooms at the Continental and other hotels further down Route 30. Clearly, the developers interested in the Host as a property see this as a business need they could make profitable. That’s good, but I’m not comfortable helping to pay a huge cost increase to help cover the renovations– they might raise the rates somewhat but only so far– the entire reason there is a need for smaller low-cost meeting space is that it is, by definition, low-cost. As one of the Host’s most reliable and faithful customers for the last 2 decades, I think we should have more bargaining power than this.

Cold Wars 2016: I’m out of order? You’re out of order!


I attended Cold Wars 2016 with my son Garrett last weekend, and generally had a pretty good time.  Generally.  I’m on staff for the other two shows of the year, Fall-IN! and HISTORICON, so I generally just go to CW as a tourist these days, and I don’t stay at the Host, as it’s usually full up by the time I’m planning on going to this show.  This makes for a short stay, as I can’t justify staying at a hotel for more than an evening.  Dutifully, we got on the road early for once on Friday and ended up getting to the show in decent time.  Cold Wars 2016 certainly wasn’t attended in record numbers, but enough people were there that parking was problematic on Friday morning at 10 AM, which is a good sign.  We both did something I had never done before this show, and that’s attend a Hobby University class on modifying and kit-bashing Matchbox cars for Post-Apocalyptic Car Combat games taught by Joey McGuire.  Mr. McGuire pooh-poohed my interest in his class, saying he felt I had already taken my class, since I have painted about 60 cars for White Line Fever.  Nonsense, there’s always something new to learn, and I learned something new here.  Actually, a few things, but first and best was a much better method of painting rust than I had used previously:
Start with flat black on all the shiny and metal parts.
Then go with a Burnt Umber dry brush, then with a Shadow’s Flesh dry brush, then actual orangey rust color. Then highlight with a darker silver.  the result is multilayered and subtle, far more subtle than the cars I’ve been doing.


Paint combination for Rust

And here are the results. I took the pickup, Garrett made a retro-cannon out of his “Nashlike” deco car


Killer Low-ridin’ Pickup truck
Gar made an up-armored “Stretch Nash rambler” with two Gatling guns on a rack up top.

I really enjoyed Joey’s class (which also taught me the benefits of Zip Kicker) and would recommend it to anyone. Special thanks to Lon Weiss from Brigade Games for providing packs of add on weapons and armor for this class.

Gar has become a big fan of Battletech (the FASA product, now owned and supported by Catalyst Gaming Labs). So he looked at the schedule and decided to go sit in on the Battletech Grinder games in the Cornwall Room all weekend.

The Grinder, apparently, is a Battletech competition where you play, get killed, and come back as a different, hopefully stronger, mech. Garrett ended up with a Battlemaster at the end but only had it for a couple of turns before they ended the Grinder. So it goes.  Thanks to the guy running this event (which was more than one table, it was a room of Battletech, btw), and thanks to MOST of Gar’s opponents for being nice to the newbie.  The less said about the loud-mouthed kid who complained bitterly about every roll of the die that went against him, the better.

I got into a pre-Dreadnought game Friday night.  I wanted to try out FROSTGRAVE but couldn’t get in to the Friday night game, it being full up.  So I went with a back up plan, and I’m glad I did.  I got a ticket to the Deadly Warfare games playtest of “Black Smoke and Blue Seas” or something like that.  More on this later, since I spent some time relieving myself of money in exchange for hobby items Friday until “go time”.

The dealer’s room was the dealer’s room.. we can’t expect the giant vendors of bygone days and should be grateful for the ones who show up in force, or the old standbys that are still making a showing, albeit in a greatly reduced footprint.

It's a picture from 2015, sorry

I got a copy of the Pre-Dreadnought rules (Black Smoke, Blue Water) we were about to play for the playtest, and starter fleet for Manila Bay.   I also picked up a cigar box battle mat for a medieval/fantasy city, probably for running Frostgrave on.  I got some nice pieces for Road Warrior/White Line Fever in a leftover parts bin at Hobby House, the new Cultists expansion for Frostgrave and the spell cards, because, well, they’re nifty looking and pretty handy.. besides, I wanted to thank Brigade Games for sponsoring Hobby University by throwing some coin his way.  I was going to get troop cards for BLUCHER, but, sadly, they were sold out when I went back for them.   I looked over the flea market as well, but didn’t find much of what I came there to buy.  I was looking for AQMF Martian stuff (which hasn’t taken a nose dive in price like I thought it might), as well as 15mm SF and some other bits and bobs.  Sigh.

Events: Given that I was only there from Friday morning-ish until late Saturday night, I didn’t see everything.  However, I did like most of what I saw.  The ballroom wasn’t jammed on Friday, which  usually has people complaining about the empty tables, but every game I saw didn’t lack for players (YMMV).

Friday night around 6PM I participated in the playtest game of BLACK SMOKE, BLUE WATER.  This is a game of Pre-Dreadnought era ship combat, with some important caveats; this game setting assumes about a twenty year leap forward in technology, so it adds some elements that would be missing in a straight up historical period game, such as air operations, submarines and etc.  The game played well.  I thought the combat in a multiplayer game really slowed down somewhat when the ranged narrowed and many options (based on calibers of weapon) opened up.  The designers welcomed feedback and got some good gouge from the players.

The game scenario was Manila Bay (the same fleets I had bought that morning).  The American fleet is entering the board just clearing Cavite island which has a battery that can shoot out 36 inches. Not having any operational need to land on Cavited, we just cheerfully ignored it and steamed onward, keeping more than 36″ out of range.  I ran the Olympia and the Baltimore.  For much of the fight we were the chief American ships engaging the Spaniards, but it was still a one sided contest (not in the Spaniard’s favor).  I felt bad for the Spaniards.. their Torpedo Boat force were pretty close to Cavite at the onset, but when it was clear we weren’t going near the place, they had to spend most of the game running in flank to engage the Americans, only really coming close in the last few turns.  The Spanish Admiral was quite aggressive, unlike his historical counterpart, and gave almost as good as he got.  In game terms, the Olympia was the best ship on the board (and that bears up with the historical battle).  Having guns of over 7″ was a big advantage in certain situations and that contributed to the American fleet sinking a Spanish battle cruiser.  We called the game after a certain point and discussed the mechanics.  For a small slide show of the engagement, please click on the picture below.

It was a fun game experience, and I do like the rules.  I find the combat to be a little drawn out, but what can I say, they are correct in modeling all that gunfire, such as it is.. each of the ships of the era had a veritable battery of Primary, Secondary and Tertiary gun types of various sizes and calibers.  They were effective in their roles, up to a point.  My torpedo (the only one that hit of the six that were shot) was what ended the one Spanish ship that sank, and that also seems to reflect history.. the ship guns weren’t huge and they weren’t very accurate.   It just seemed to be a remarkably bloodless engagement compared to the actual historical Manila Bay.

Some great games were going on in the Distelfink Friday night and Saturday day…

Jon Paul Cosgrove’s excellent “Zombies attacking a Prison that is suspiciously like the one he worked at” game had some amazing scenery.

zombies and prison

zombies and prison

There was a Russian Revolution/Civil War game going in the back, not sure who ran it but it looked like tons of fun.. and was a beauty to behold.

Oh and there was THIS THING, which was playing Saturday, I think:

Invasion of the Pasta People? Maybe?

Whatever! Looks like it was a blast to play.. and it certainly was colorful.

Jim McWee was running a zombies overrunning a town game that I think he has run before. Sure was nice and colorful!

There was even a naval game based on the Destroyermen series going on in the corner:


courtesy of Leo Walsh

The best part as always was seeing old friends again and jawing with some familiar faces we don’t see but a few times a year (if we are lucky):


(Bob and Cleo at the table next to me)

One game I wanted to capture in pictures was a double blind game of MIDWAY based upon the classic Avalon Hill game of the same name being played in the Distelfink.  It was fantastic.  Fortunately the guy who writes DE NERDIBUS got a few pictures of it and I include the link below.

Saturday morning Gar and I got in to the one game we both played together, which was S161: Frostgrave – Cold Harbor, run by Jon Lundberg.  I had a really fun time playing this.  I had a Chronomancer and small gang (including a polar bear!).  We slipped in to the city from the South side, hardly killed anyone (except for a rampaging killer snowman) and was altogether too polite — not a lot of blood was spilled.  Still, I got 4 treasures off the board, which is a respectable showing, I think.  Click the picture above to see a very small album of pictures from the first Frostgrave game I played Saturday Morning, if you have an interest.


(or try this link)

I did one more run on the dealer’s room Saturday but the stuff I was going back for had sold out.  So it goes.  I ended up taking a nap in a chair in the lobby, and checking in with Garrett, who was joyously stomping other big stompy mechas. as you can see here:

25807517041_4077e9b58e

He played until quite late in the evening, and it was a slugfest. Garrett’s comment about his day immediately brought up that age old stereotype. “Dad, the guy next to me was your age, almost. I’ve never smelled an adult that smelled that bad in my life.. do people not shower here or something? It could have gagged a maggot“. He didn’t understand why I was laughing until I hiccupped… (to clarify, the man he was referring to IS NOT PICTURED)

Apparently the Membership meeting went off while I was pre-dreadnoughting the night before. Here’s what I got from Otto Schmidt, who did attend:

I attended the membership meeting at Cold Wars on Friday night at 7 pm.

The following items were announced

Three hotel chains are in negotiations to buy the host, two are national changes one is a regional chain. THE HOST sales rep says that all of them will NOT tear the host down but will repair and restore it bit by bit, one section at a time. The guest rooms will need the majority of the work, but the meeting rooms will need not much more than some new carpets and cosmetic changes. The heating and air conditioning plant will be replace and some electrical work done and the bathrooms repaired. This was reported by the Bod who said that the impact on us would be, if we stayed, that the hotel would lose 60 rooms at a time as they were reconditioned, but that could be taken up by surrounding hotels. They did say that the room rate then would, according to the host, go up to $149 USD a night.

The BOD also said they were looking at other venues including YORK convention center and Lancaster Convention Center, both of whom had been rejected previously and Dave Waxtel is investigating a location in Somerset County NJ. No name was mentioned.

I had a report from the owner of the Continental hotel who is heavily involved with the local hotel organization that the host is in receivership (or soon will be) to the bank. This was not said at the meeting.

The Bod announced that Fall in 2016 will be at the host and Cold Wars 2017 will be there also. After that it would be as negotiations with the host and new owners progressed.

The BOD said they were looking at a cost saving measure of buying tables for the convention. They said their largest expense each year was $60,000 USD for table and chair rental. They were investigating buying these (folding chairs) and it would cost about $25,000 USD total. The original plan, (pre-auction) was to store these at The Lancaster Host and let the Host Use them for other events and the host would pay us a fee when this was done and that the cost of the purchase would then be amortized over about four years. This plan was put in abeyance after the auction kerfuffle, because it was realized that if we did that the tables and chairs would be seized if a foreclosure was processed, and it did not mater if we owned them.

If a bank or agency does this, the release of them would not take place till all creditors with outstanding charges against the hotel were satisfied, and any assets or possessions on site would be part of “inventory” and so sold off.

No discussion was made of the chairs and table rentals for Historicon in Fredericksburg and the rental cost was not broken out for that, nor was it said if the tables and chairs allegedly stored at the host (if it came to pass) would be trucked down to Virginia) nor the cost of haulage and dunnage for that.

Nominations of officers were made. The Bod will publish them in the newsletter. ”

(this is repeated on TMP and elsewhere, quotations Otto Schmidt)

There was some other reports about someone attending Salut in the UK (Dave Waxtel) and as to whether he was paying for it or the Board. Dave is. There was a lot of discussion (on TMP or elsewhere) as to whether a Salut “diorama game” convention will work in a US market (most Americans think not). There was some discussion about paying clubs or GMs to run large set piece games by helping them with their construction expenses. “This is paying GMs to run games” was mentioned from the floor. There was some contention– I could point out HMGS has paid GMs in the past and has the leeway to do it on a per show basis.. just ask anyone who has paid for “Uncle Duke” in the past.

As for the comments about the Host. Hmmm. I fully expected 2016 to be the last year I would be going to a Cold Wars game at the Host. I’m astounded that chains are interested in this property, but apparently it is fulfilling a requirement for mid-income to low-income convention gatherings that no other property around can fill, and there’s a real economic need for a property called the Host. Still.. there’s SO MUCH work to do to fix this place up..


The temporary physical plant, now taking up several parking places.. this keeps the place in hot water.. most of the time.


Downstairs toilets were broken most of Saturday– with big yellow “do not cross” police tape covering the doors. One of the urinals UPstairs broke, too (pictured). So at one point, there were only three urinals and 5 stalls for the entire Lancaster host facility (working).

Everywhere, everywhere.. there’s signs of decay and crumbling. The kitschy cool sixties rock exterior is crumbling off the building in several places. The railing up the side of the handicapped ramp to the lobby is now floating in mid air in all but two places.. The roof.. well, you know about the roof.

Saturday night I resolved to get into another game of Frostgrave, as I like the rules a lot. I really wanted to attend S244: Frostgrave: Treasure Hunting in the Frozen City. I was the last alternate to get in. Jeff Hiley’s terrain was simply fantastic. He won an award for it in the middle of the game! I played a Summoner for this game, and managed to nab 4 treasures.. but only got two off board by end game. We were doing the good versus evil thing, which suited me. This was my favorite game of the convention by a country mile; this is not to say I didn’t love the other games too, I just got into the setting so much with Jeff Hiley’s terrain efforts it was hard to come to any other conclusion.


Jeff getting an award.

We got into a big fight with some do-gooders at the choke points on the ramp. I think I was up against a Thaumaturgist at least. Sadly the only spell I had much of a shot with was LEAP, which did work most of the time, and Summon Demon, which was ineffectual most of the game. The rest of my spells were just too blinkin’ hard.

There’s a nice slide show of the Second Frostgrave game Saturday night below, if you have an interest. Just click on the picture.


(Or try this link)

As it was 11PM at this point, Gar and I had to bail out and head home.. it was an easy trip but we were already pretty tired so didn’t want to press our luck.

Sadly we had to miss Eric’s Road Warrior game, but it’s just as well, I prefer the HO sized one.

So that was our COLD WARS 2016. For me, it was the Frostgrave Cold Wars. I’m quite taken with that game and am painting up some warbands. The decrepit surroundings didn’t make the convention run less efficiently (though there were and are the usually carping about things that never seem to change, like long lines). I definitely gamed more and enjoyed myself more than I usually do at conventions. Thanks to all the crew who helped me get Guidebook done for this convention– Theresa, Paul, Scott, Scott, Heather etc. (see previous post on that subject. I did try a few new things this year, like taking pictures and uploading them to the guidebook. Not sure who can see these or if they are shared to the general guidebook user base or not. In any event, Guidebook was its usual useful self. The CD of Cold Wars really could care less about it, but the attendees do, so I’ll keep doing it despite official indifference.

Finally, if I could sum it up, I’d say this was a convention of interesting games and some good times.  My son came with me and I encouraged him to go off and find his own groove.. he hung out with guys his own age (or older) all weekend and had a terrific time.  I played in some great games, and saw some great games being played.  It was more of a game playing convention than a shopping con for me.

So as the sun set swiftly in the West, we drove home, tired and all conventioned-out. See everyone at HISTORICON!!!

(SLIDE SHOW of all Cold Wars 2016 pictures I took over the weekend)
(or try this link)

De Nerdibus: Cold War pictures (including the Midway double blind game)

Xin’s Lair: Cold Wars 2016 Frostgrave Game

Guidebook for Cold Wars 2016 is released


app for that

In a real crash program of data entry, I have managed to put together a Guidebook guide for Cold Wars 2016.  Thanks to Paul Trani, Theresa Presizosi, Scott Holder, and Scott Landis for their assorted (timely) inputs.

Guidebook has changed a bit over the years we have been using it for HMGS conventions.  I’m going to go over the basic screens now and show some of the new(ish) features.

A couple caveats up front.

First of all, we don’t have TRACKS any more.  That’s a pay feature and HMGS is too cheap to buy it.. so no more color coded dots and collections of categories of events.  I liked the color coding but even I am not sure if it’s worth the extra $$ Guidebook is asking to activate tracks, and I’m fairly bullish about Guidebook.  Secondly, I got a lot of the data for this guidebook pretty late (VERY late), so I didn’t have time to add little banners for “Event” “Tournament” “Hobby U” etc.. you’ll just have to figure it out yourselves this time, sorry.

Screenshots were taken on an Ipad Air, the smart phone menu will look different.

And now, the grand tour– if you don’t want to bother, scroll to the bottom of this post and all the download links will be there.

CW16 Guidebook Main Screen

This is the main screen (above).  The layout is a little nicer than before, and they have streamlined a lot of the “basic convention information” into a single screen.  The menu items are on the left in this shot because of the tablet I’m using (an Ipad Air).

Going from the top of the menu, down, here is Exhibitors– aka Vendors.  In the main listing I

CW16 guidebook individual exhibitor listing

This is an individual exhibitor (see above).  In this case Eureka.  The listing will mention location (table number on the vendor hall map, posted in maps), as well as some description and a website.  If the vendor has any sales or promotions for the show, this is the place to put it.  Note the “Add to T0-Do” link on the bottom. This places the listing on your to-do list (menu item) so it can be a note to yourself to visit this vendor in the exhibitors hall.

Next thing down is the speaker’s list (below) and an individual speaker (below that).

CW16 guidebook speaker's list

and detailed speaker listing.. There’s that handsome devil.

CW16 guidebook individual speaker

This is basically what GB used to refer to as “an extra custom list” and it used to cost big money, so I’m glad it’s free.  We can break out speakers into their own category this way.   Note that you can add a SEMINAR to your “to-do” list, as well.

Going down the list “Contacts” is just a small list for listing people on the convention staff. I haven’t populated it beyond Frank P, I might get to it before the show but I doubt it.

Inbox (next item down) is back from previous years.  This is simply a way for me (or convention management) to send an email to all Guidebook users at once.  I haven’t sent out a test message yet so there’s nothing to look at, I didn’t bother with a screen shot.

Photos:

Photo album is kind of new, and blessedly FREE.  Here’s how it works.. you take a picture(s) or two of a game you are in, or of something interesting.  You can upload it in Guidebook so that it appears in the universal show album.  Not sure what the capacity of this thing is as I haven’t tested it.  Here’s me uploading a picture in three easy steps:

one

selecting a picture or taking a new one

two

writing a caption

three

image in guidebook image catalogue

Images can be a really fun way of sharing not just YOUR game but all the games you played with your mates out to everyone going to the convention.

Schedule:

This looks pretty much like it has looked and works more or less the same way as in past guidebooks. Here’s a few screenshots breaking it down to a couple of individual events.

schedule page for a day

individual schedule item, Hobby U
A Hobby University event– note that Hobby U, Games and Tournaments will all look pretty much the same in the current schedule. I use a T- in front of Tournament event titles and the mortar board to represent Hobby U events.

individual schedule item, Game
A regular game event in the schedule.

MAPS are about the same as always with one nice feature. See the little blue arrows bottom right? That’s a zoom out arrow. Watch what it does:

before:

Map, not zoomed out

after:

 

Map, blue button removes menu for easier viewing

TO DO LIST basically is a reminder list you build by clicking on “Add to my to-do list” for various vendors, speakers etc.   You can also add items to it as “Add item”. I didn’t bother with a screenshot. No, WAIT, it turns out I did:

to do list

MY SCHEDULE is the schedule that YOU build by checking off schedule items in SCHEDULE. You can also set reminders to your self for Guidebook to nag you before an event occurs. This works as it has before, no major changes.

ATTENDEES works as it has before, this is NOT A REGISTRATION SYSTEM. It’s a checking in system, to tell OTHER GUIDEBOOK USERS “Hey, I’m here at the convention”.

GENERAL INFORMATION is all that stuff on the main page.. Google Maps, convention prices, schedule, directions etc.

SOCIAL MEDIA LINKS are back for this guidebook, in the form of Twitter and Facebook.

Twitter:
Twitter connection screen

I’ve plugged in these hashtags: #ColdWars16, #HMGS, #CW2016, and this account: @HMGS_Inc, since Cold Wars doesn’t seem to have a Twitter account.

Facebook:
Facebook Connection screen

This connects to the HMGS page on Facebook, like last year.

With all that said, here is where you go to get your GUIDEBOOK
https://guidebook.com/g/CW2016/

Here is the link to view it online. The screen layout is very similar to my Ipad Screenshots
https://guidebook.com/guide/53323/

First Draft (PEL v.) Guidebook for HISTORICON 2015 is ready for downloads.


Greetings, HISTORICON 2015 convention attendees!

As I do for all the HMGS Inc shows (and other conventions), I have created a Guidebook App for you to download and use as a sort of electronic program booklet for the duration of your stay at the convention.

If you are not familiar with HISTORICON and HMGS historical miniature goodness, I recommend visiting the HMGS Site to get up to speed about our biggest event of the year, HISTORICON.    H’con will be held at the Fredericksburg Convention Center, Carl. D. Silver parkway, just to the left of Interstate I-95 facing North.   The app will actually pop up Google Maps to give you an idea of where to go.

[Cautionary note.  You register,sign-up for events, and pay on the Historicon 2o15 site above, which looks like this.  You don’t register for Hcon with this guidebook app, even if it has some features described as “checking in”– that is mostly for attendees communicating with each other and has nothing to do with paying/registering for a show]

Each Guidebook App uses the guidebook app engine created by Guidebook, Inc.  The information is customized for every show.   Usually by me, as it happens.

So to make the Guidebook App work, you’ll need the core “engine app” from Guidebook, and the specialized convention module that I create for each show.  You download the guidebook app, FIRST, then using the search mechanism, search for the app for a specific show.  In this case, HISTORICON 2015.

You will find the pertinent links to how to download the core app and show app on Guidebook’s LANDING PAGE for Historicon 2015.

After you download the guidebook app first and convention app second, you can browse around and look at the schedule.

Front Splash Page, Featuring maps and address, show hours and policies

The menu as it stands currently (PEL release)

Note— these are Android Phone version screens– I usually post Ipad shots.  I changed it up because not everyone uses a tablet.

Note, as well — this release was concurrent with the official HMGS Historicon PEL.  It is ONLY that at the moment.. just the event listings that the events team has a record of at the current moment (5/12/2015).  The guidebook will change a great deal before game time– we will be adding Seminars, Maps, Tournaments, Hobby University events, Exhibitor Listings, Restaurants, and a Vendor Hall Layout.  The good news is that if you download it now, you will automatically update every time I publish an update.  Just open it connected to the Internet (somehow) and Guidebook will tell you that Historicon 2015 has been updated and do you want to update it?  Say yes.

Right now, this is just the first step/bare bones initial release.  Stand by and I will be posting major updates as I get them.  You can also view the preview web copy here.

Enjoy, and I’ll see you at HISTORICON 2015.  I’ll be the guy running the big post-apocalyptic Mad Max game.

Guidebook QR Codes:

For the guidebook app, the “engine”

For the Guide itself (if you already have Guidebook installed). The actual show bits.

Game Day, NOVAG. Winter 2006, Woodbridge Game Parlor



NOVAG GAME DAY PEL (as of 9 Jan 06)

11:00 a.m.

Game: Trench Wars-Treat Them Rough
Period: WWI

GM: Steve Robinson
Scale: 25mm
Rules: Trench Wars
Players: 8 to 15
Note: This is a trench assault with loads of figures and lots of action.
Table 1

Game: WWII Basic Training

Period: WWII

GM: Haily Wynn

Scale: 15mm

Rules: Flames of War

Players: 4

NOTE: This will be a novice game to teach beginners the rules.

Table 2

Game: Inyezane

Period: Colonial

GM: Roxanne Patton

Scale: 25mm

Rules: Brother Against Brother

Players: 6

NOTE: January 22, 1879. The right wing of the British advance into Zululand is Col. Pearson’s column. An impi 6,000 Zulus lie in ambush at the Inyezane River. Remarkable leadership by Col. Pearson and exemplary conduct by a young Navy Midshipman rally the Queen’s colonial forces in the face of overwhelming odds. This is just one of 10 scenarios from the Zulu war that will be published later this year by Colonial Campaigns.

Table 3

3-6

Game: WWII Basic Training

Period: WWII

GM: Haily Wynn

Scale: 15mm

Rules: Flames of War

Players: 4

NOTE: This will be a novice game to teach beginners the rules.

Table 2

Game: Santa Gertrudis

Period: Colonial (Maximilian in Mexico)

GM: Tim Tilson

Scale: 25mm

Rules: The Sword and the Flame

NOTE: The Austrians and Imperial Mexicans have to get the supply convoy off the board. Can the Republican Mexicans stop them? See if you have the spirit of the machete!!!

Table 3

Administrative details:

Location: The Game Parlor-Woodbridge

14440 Smoketown Road

Woodbridge, VA 22192

(703) 551-4200)

Directions: http://www.gameparlor.com/Directions/woodbridge.html

Raffle of a $50 Gift Certificate from The Game Parlor

Free Pizza and Soda