A Raging Weiner in the Aftermath


You can’t say I’m not Johnny on the spot when it comes to trends.  GASLANDS (the Osprey car combat wargame in the blue series) has been out for what, like a year now?  I just got around to playing it for the first time last Saturday, despite it being this year’s new hawtness…  GASLANDS has caught on with many communities and has an appeal across age groups and with non-traditional gamers.  I think the appeal is in the easy mechanics and the artisan element with the vehicles.  Everyone seems to be in to converting Matchbox and Hot Wheels cars into Post-Apocalyptic death machines.  Some of them are pretty outrageous.  The thing about kitbashing post-apoc vehicles is it’s habit forming.  I should know, I have about 60 of them.. more than I’ll ever need, but that was for another game.  So when John put the word out for post-apocalyptic death rides, I maybe had a few. 🙂

The Raging Weiner enters into the fray versus John’s Monster Truck

First Game: Kicking the tires

My favorite vehicle from my collection is the Post Apocalyptic Oscar Meyer Weiner mobile, which I call the Raging Weiner.  So that was my first vehicle in our test game (btw, everyone there (Jared, Francesco, Zach, Joe, and even John were new to Gaslands).  John ran a kitbashed Monster Truck with a Quad 50 on the back that was totally badass looking (you can see it in the picture above).  He also provided a mid sized sedan and a complicated pickup truck rig with a guy in the back giving an oration.

The Raging Weiner Chooses another victim.

In the first game, John drove in from the side, and Joe attacked with the sedan.  My first encounter with Zach to my right ended up with me skidding out of reach, where I turned on John’s monster truck.   The combination of Joe’s accurate fire from the rear and me shooting at him head-on provided a… less than optimal result for John’s monster truck:

Forget it, John.. it’s the Wastelands.

That had me barreling straight at Joe in the combat sedan.  One of the fun elements of Wasteland’s maneuver system is that you’re not ever really sure where your car is going to go.  At the start of the turn, you place a template indicating where you WANT to go.  Then you roll some special Gaslands dice that tell you what ACTUALLY HAPPENED.  Depending on the speed of the maneuver, you can get a number of “Shifts” (good result, it can be used to make a bad thing go away or a damage token get removed) or “Spins” or “Skids”.   The latter two can make your car  change orientation (if a Skid) and rotate to any point (if a Spin).    So after I got the killshot in on John, I was facing Joe head on, then went into a skid.  Bad news. 

So, really, literally anything can happen, and it did.  This may LOOK like a bad situation, but it changed immediately with the next activation.

So I dodged out of this 90 degree angle due to timing– I gained initiative before Joe and managed to duck out of the way.  That may seem gamey but it does accentuate the nature of what is being simulated here– cars are always in motion, hard to control and Chaos Ensues.   At that point, Francesco zoomed into the battle area and I managed to get a shot on his right quarter panel before he went by me.  Francesco was a man with a mission…

See, the tides turn quickly in GASLANDS.  Look out, Francesco!
Like ships that pass in the post-apocalyptic night…

His mission turned out to be a meeting with a rock at speed 6… where your options tend to diminish.  I never even made it to speed 5, myself.

I’m sorry, Francesco.. it was so danged funny.

That’s not the worse  of it.. Suddenly I had new friends….  We had a rule that if you got knocked out you could come back in a buggy, and suddenly I had more targets.

SCRAAAAAAPE!   and dodging bullets…
Hard to imagine I survived that…

Since so many people had blown up and the pizza was about to show up, we cleared the table for the next game.

/

Second Game: Dirty tricks and Oil Slicks

Our appetite for destruction having been whetted in the previous game, as it were, the GM (John Sears) suggested we work with a rule of thumb build list of 35 points.  Almost all of my compadres in this game built up rolling death machines with lots of secret weapons off of the GASLANDS build-a-car buy list.  The two exceptions were Francesco, who put a giant-ass bus on the table with a machine gun turret on top, and myself, who opted for a solid, up-armored VAN Class vehicle with a turret MG and not much else, plus ONE Motorcycle with Sidecar (with heavy MG mounted).

Fools rush in where Angels fear to drive.  This is my giant old fashioned delivery van (circa the 1950s) plus one Motorcycle and HMG (forward facing).  Unfortunately I could not manage TWO motorcycle teams with MGs and the main vehicle on 35 points, so I had to reduce my concept a bit.
Another fun day in the Wastelands.

We didn’t have as much time to play in this configuration, but it was short, dramatic and sweet. 

Francesco’s Deathbus takes on Jared’s beefed up pickup truck of the Apocalypse.  We quickly discovered that having room for a major crew (as a bus does in Gaslands) gives you all these extra 1 dice attacks, representing the “crew” firing on a target.  Francesco’s bus had a crew of EIGHT and that meant eight separate 1 Dice attacks.  OUCH!  Well, that was a quick death for Jared’s pick-em-up truck…
One of the fun elements of Scenario 2 was the addition of fun little surprises like flame throwers and oil slick droppers.  Here, Jared delivers a holiday surprise to the Deathbus.
Jared (center above) contemplates the rapidly changing death race, as a new pickup (left, with harpoon), John’s reborn monster truck (center left) and the Death Bus hanging in there; Jared’s pickup is now dead, so he will re-emerge in a buggy class vehicle (house rule) to continue flailing away at this scenario.

So there was a lot more nuance in the second game, which pretty much played out until we could harpoon the Deathbus like the great white whale (or perhaps more appropriately great filthy yellow whale).  I did not perform as well in the second game, as once the annoying giant Deathbus fell to much gunfire from all concerned, the next largest target was my giant old timey delivery van (which got called “the Fire Truck” due to its brick red primer paint job, but it really wasn’t). 

The Deathbus can’t believe it drove through that oil slick without crashing.  John’s Monster truck dukes it out with Joe’s pickup, and Zach’s sedan (with visible MG and lots of hidden goodies) approaches rapidly from bottom right.
Deathbus approaches it’s sticky end.  in the background, Jared’s replacement buggy looms into view.
Zach zooms past, shooting me up in the process.  Fortunately the benefit of having a big turret up top is that we can really reach out and touch someone, so I fire right back at him.  I’ve had very little luck with initiative in this game.  That motorcycle should be halfway across the table by now. 
Meanwhile, Joe’s driver, obviously jealous of Jared’s success with an oil slick earlier in the game, pulls the same stunt on the Monster truck.  John would pull his hair in frustration, except.. oh never mind.
And then, and then!  John had a few fun goodies of his own, tossing out Molotov cocktails right and left.  This starts a fire on my Red Beast.  Not good.  I have to remove all my hazard tokens to put it out, or I’ll take a point of damage a turn. 

Final Thoughts

At this point, it was getting late for me.  10PM isn’t that late but I had about a 45 minute drive ahead in the rain.  GASLANDS plays pretty well and is pretty elegant in terms of how the component bits (tokens, dice, and movement templates) all fit together.  I really, really like the Maker culture attached to this game from day one.  In a greater sense a lot of the product development has already gone beyond the original publication and now there are tons of people out there writing and publishing house rules, 3D printing templates and tokens, and generally making this game their own.   I’ll be honest, I hadn’t been a huge proponent of Gaslands as I had already been through a big mad max phase in 2016 and 17 for Game Camp (see White Line Fever) but I take all that back.  I’ll play Gaslands as a go to game any time.  It requires nothing much I don’t already have in terms of components– I already have 60 plus cars, 20 bikes, and a bunch of pedestrians and terrain pieces to support this game.  I’ll be happy to have a return engagement.

A slideshow of everything Wasteland (and there’s a lot of it), here

Gaslands

If you are on Facebook, check out the bitching little video Joe made from all the stills that were taken that night. 

Joe’s awesome Gaslands video:

Joe Procopio’s game recap post– Pedal to the Metal: Test Driving Gaslands 
(lots of great pictures by Ellen Levy)
John Sears (GM)– Batrep on 1000 Foot General

2 comments

  1. A great recap of an awesome evening of fun! Thanks, Walt…like you, I’ll meet you in the wastes again for duel in the sun any time! (And nice “Chinatown” allusion, too!)

  2. Somewhere I have a wheeled red apple with Lowly Worm (from the Richard Scarry books) driving it and a Bolter affixed to the top. I’ll have to dig it out… I can see it now: Lowly Worm vs the Raging Weiner Wagon.

    Chris J.

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