Our second day started with people wanting to play GOOD COP, BAD COP, which is kind of deduction/bluffing game not too far removed from WEREWOLF but very different mechanics. The players are playing either rogue cops that are working for a criminal mastermind or good cops trying to deduce the bad guy. Instead of Werewolf’s eye-closing routine they use tokens and cards to indicate states of presumed innocence. It’s an interesting take on a similar theme.
The big event of the day was Battletech, Gar’s favorite game, and he ran that while I started prepping for Big Danged Boats, running Wednesday and Thursday. Garrett like Battletech and I suggested we add it to the programme this year and see if it works. We purchased a Catalyst Introductory set and got the figures painted. Terrain was somewhat abstracted, one of my old hex maps and some Heroscape terrain hexes to make hills. I thought it looked great.
Summary: Battletech is a game that Garrett likes a lot, but it’s a little too “Charty” for the kids in game camp. They thought it was a little complicated, though they were game to give it a go. They liked Armada more (so far). We broke for lunch and to play some dodgeball and Room 25. There also was a big interest in painting figures, so I did my best to facilitate and make everyone aware of their options.
So a day of Painting, Battletech, Dodgeball, Room 25 and Good Cop, Bad cop. Fun Times!