I did a major rewrite on Future Tank, to get rid of some of the language problems that arose out of using Tank Duel as the core. It is now a very different text (and substantially different as a game).
Double Blind is now “Double Blindish” .. the curtain represents a haze of uncertainty due to environmental conditions. The closer the tanks come to each other the bigger the chance the curtain will be removed. The Tank Commanders already know of the layout of the battlefield area in advance due to satellite imagery and drone passes, they just don’t know what it looks like right now.
Added a “Grunt” as an infantry specialist. He is basically an autonomous weapon unit that can deploy out of the tank airlock and go reap havoc on other INF units, exposed sensors and etc.
Clarified the language on the Tank crew tasks and how they react and feed back to the Commander role. Created a matrix of orders and responses for this, in the appendix.
Clarified Scanning (using the tiny whiteboard/blip method) and some of the networked computing tasks that SPARKY performs.
Added: ORBATS and RGEs (Orbital Batteries and Robotic Gun Emplacements) to battle space installations.
Generally cleaned up the language to make it sound consistent and use the same terms throughout.
I don’t have this one on the DIGITAL RULES page (yet) as I consider still in draft stage. You can get an epub copy right here.
Enjoy. Please feedback what you think and any new suggestions.