Gaming Camp 2015, Thursday.
Because of the large pile up being generated right in front of the Trading Post on the end of Wednesday, the consensus was to run Ride that Fury Road for another day and take the X-Wing Miniatures Tournament off the agenda. The game continued at the break point Wednesday night, and we left it set up.
This happens a lot at Game Camp; in fact, I encourage the kids to set the schedule after a certain point.
White Line Fever was a system the kids picked up on easily and enjoyed quite a bit. Let’s face it; there’s not a lot of heavy calculations going on in a game like this. Decisions boil down to “do I go off road and risk spinning out into a toxic goo pit on terrible terrain or stay ON the road and deal with this terrible pile up in front of me?”
As kids do in all the games I run, there was the rush to “be cool” (ally with each other while it was expedient) to get to the perceived goal (the donut shop).
As also happens a lot in my games, there was a drive to build a narrative within the game universe created. I’m happy to do that and I helped the process along by building factions in the vehicle set (capture gangers, sand-brothers, Scooter Jocks, Militia Men, Street Punks). This added to the fun but did cause incessant delay around the Trading post as every player felt obliged to see what he could trade there instead of smashing cars. When one kid set up a road block and started charging for passage, things got a little ridiculous. Of course, this was the same kid who traded Daphne for a Recoiless Rifle the day before, so go figure!
Once past the Trading Posts, the Scooter Jocks attacked the truck and supporting vehicles in wave after wave. They were surprisingly easy to kill– TINY doesn’t live long versus MEGA in a ramming attempt, so I just had the truck run over bikes like they were speed bumps. Bikers did manage to board with one Scooter Jock who fought it out on top of the Tanker with the soul remaining Truck Support crew.
The roadblock caught the attention of the Road Militia.. who consider themselves to be the protector of the highway and charged with keeping it clear. They charged up the road, smashing through annoying scooter jocks and waving nervously at the brothers of the Circle (the Donut Shop) who are creepy enough to creep them out.
Lots of stuff happened in succession– the Sushi Truck who had been collecting “meat” for sushi from the many bodies on the road got shot at, then raised a white flag to the militia. The Hate Bug lost its driver but continued as a semi-sentinent vehicle with the corpse of its driver behind the wheel. They Mystery Machine came under heavy fire and thus we encounter the death of Velma Dinkley.
Some lucky? players got to the Brothers of the Circle Compound (the Donut shoppe), but managed to create quite a lot of ill will…
We didn’t get much past this point and it was time to call it. A great Game was had by all.