Conflict goes hand in hand with drama; and military conflict generates dramatic moments by the bushel load. Very rarely are games presented as stories; as players, we tend to get caught up with either the history as it really was or the tactics of the situation we are in, or the mechanics of the game simulating the event. There are all kinds of players out there. One kind that I admire is the kind that can recognize the story aspect of a game and does what he or she can to try to communicate that to you in some fashion. Like “Stuka Joe”, for instance. Whomever that is. Check out his video of a recent B-17: Queen of the Skies game. Joe invested in a component upgrade and took pains to give the game a multilayered three dimensional look– and shot the event as a dramatic narrative instead of a series of dice roles (which is mostly what B-17 is– looking things up on a table and rolling a number of D6s). Dice rolls aren’t even mentioned, just the results. The result is a fun, dramatic narrative as “Diamond Lucy” makes her second trip over the skies of Occupied Europe.
I particularly liked the idea of inserting the faces of people the author knows as crew members on the “Diamond Lucy”, instead of just a nameless Ball Gunner, Tail Gunner, Flight Engineer, etc. Nice touch!