Friday: the End, and Zombietown USA


Friday dawned and with it the last day of Game Camp. Friday’s traditional game is ZOMBIE TOWN USA, which is a game designed by the kids at the camp in 2008, and embellished a little by me. For the audience, time and scale, it’s a great little game– no muss and no fuss, and I like to run it. Here’s a free copy, if you are interested at all. The not so subtle benefit of Zombie Town on Friday is that it is a game that fits in a smallish box plus a few terrain pieces and a ground cloth. The sum total of extra bits are a box of tokens, Heroscape dice and some sticks for measuring, plus some playing cards for initiative. Since ZT plays fairly quickly, I ran DO YOU WORSHIP CTHULHU? Which is basically a Werewolf knockoff by the Toy Vault with nice cards. That went over well.

While I was setting up ZT USA, the kids seized GET BIT and played yet another game of it. GET BIT was played many times during the course of the week. I showed them the Wil Wheaton Tabletop episode on GET BIT and some of them want to order copies for themselves now.

ZT USA started around 10 AM and played until 2 PM, with a break for lunch. This was a fun game. Players assume the role of SWAT team survivors from various police precincts, about two years into a Zombie holocaust. Most of humanity is gone and what little authority that still exists rests in small enclaves and armed camps. The players played a small group of police led by the cowardly LT Brannigan. The group had orders to investigate rumored large scale Zed migrations that had recently been detected in the desert. Accordingly the group has set up a CP in a crumbling deserted tourist town. On a patrol they were ambushed by a huge mob of zeds that have chased them two days and killed two of them. The game begins as they arrive at the edge of the town, on the run from an advancing horde. The object of the game is to cross to the Helicopter Pad at the edge of town without attracting too many rogue zombies.

The trick is to SNEAK, and not attract too many zeds. Of course, there’s always THAT GUY who freaks out and runs, and then the trouble starts.

Just to add a little contention, I played LT Brannigan, who was unnerved to the point where he had to run for it. He made the helicopter pad in 2 turns, but had to avoid zombies while he frantically called for the extraction chopper. Of course, he summoned all kinds of zombies during his noisy run to the pad.

As happens in this game, the more noise you make, the more zombies that show up. The more zombies that show up, the more noise you make killing them. Which summons more zombies. You can’t win!

I added a few random bits like Mutant Zombies, Butcher Zombies, Ventriloquist Zombies, and various things like random encounters. The horde showed up and that hastened the game to the gory end.

The Perimeter at the Helipad shrinking as the Zombies pile on.

For more Zombie fun, check out this slideshow:

misternizz's Story

We ended up at 1400, and packed it up to have an ice cream party. I asked the campers what their favorites were this week. Unquestionably, BIG DANGED BOATS led the approval rating from everyone, followed by THE MAGI, OLYMPICA, Fantasy Gladiators and Zombietown. They suggested I trim down from 5 games to 4, so they can finish one they started. Good point!

Another Camp done! Back again next year!

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