Game Camp Day 3: Cosmic Encounter, Get Bit and Big Danged Boats


Wednesday was a big success. Garrett and I ran two elements of gaming: Gar ran Cosmic Encounter the best danged boardgame in the universe, in the morning, while I set up Big Danged Boats.

It’s gratifying to see how quickly the younger crowd picks up on a classic like CE and they were roaring with laughter, arguing over the finer points of the rules, etc. in next to no time flat.

We had lunch (and Gar ran GET BIT while doing so)

BIG DANGED BOATS being ready, we commenced to hand out ships. BDB has had some major redesign in gunnery, damage control, and ramming since our last outing. I’ve also handled the notion of reinforcements by instituting a Mercenary Market phase at the start of the game, and added reinforcements on a card on a side table. Worked like a charm.

I won’t dwell on the substantive changes but suffice to say that combat is leaner, with fewer choices and exceptions and just a straight roll for size of gun versus armor protection and other modifiers. Reducing the kegs of boom powder helps. I had factions run out of shots. By turn 3 the most armored ship on the table was smashed to pieces, sinking, when a prodigy of Wrenching rolls saved their butts.

Here’s a little slide show of the day’s events:

Ships engaged were THE FOOT OF THE DEAD GOD, the Dwarven IRON COUNCIL STEALTH FLEET, the SIEGE MACHINE (gnomes), the DEADNOUGHT and BLACK GALLEY (Bone Brigade), The PRIMUS (rat men), the SYLVAN TERROR (wood elves), and the HOPLITE (Spartan CosPlay society).

This was an agressive game and it definitely had the children showing the adults up from the last time I range a game. They were ferocious. As you can see here, young Kennon got into her role of summoning the Squid God.

Perhaps too well:

They thought this was so twisted they are now asking to play it tomorrow morning, so another, third day of running games day and afternoon.

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