NOVAG Spring Game Day, 01 June 2013

NOVAG will host is Spring Game Day on Saturday 1 June 2013 at the Knights of Columbus Hall on the campus of St Leo’s Catholic Church. The church is at 3700 Old Lee Highway in Fairfax. The hall is at the back of the campus by the baseball fields. Doors will open at 11:30 a.m. for GMs to set up games. Gaming will start at 1:00 pm. We have the hall unit 6:00 pm. Admission is $3 per adult and children free. All the money raised by the admission fees will be donated to the Knights of Columbus.

Flea Market. A Flea Market will be held from 1:00-2:00 pm. Sellers need only pay the $3 admission fee.

Internet Donation. Being organized on line now, NOVAG has only one expense. Our web site is hosted by Peregrine Computer Consulting Corporation for free. However we do receive a yearly bill for $17 for our name registration. Currently the treasury has enough to pay next year’s fees. So we will have a donation basket to help defray the registration fee. When we host Game Days at libraries etc we are prohibited from charging admission. So this is an opportunity for the club to replenish its coffers.

The Primary Events List follows:

Primary Events List

Title: Lutterburg
GM: Tim Tilson
Period: Seven Years War
Rules: Black Powder
Scale: 25mm
Length: 3 hours
Players: 5

Description: 10 October 1758 1500 hours. Early in Ocotber, the Comte de Soubise was reinforced by Chevert and St. James and promptly advanced. Facing him was LTG Oberg with only 17 Allied battalions to oppose the 78 French/Saxon battalions. Consequently, he retreated northwest across the Fulda river through Lutterburg, with a goal of crossing the Werra river. However the French were on his heels. Ober’s only crossing was at Munden. Fearing he would be caught by the French en marche, he stopped at the heights of Lutterburg and deployed his army. His right flank rested on the Fulda with his left on a hill known as the Klein Stuafenberg. Soubise followed him and planned to use his superior numbers to outflank the Allied army and push it onto the Fulda or force it to surrender.

Title: The Struggle for Omaruru (German South-West Africa 1904)
GM: Roy Jones
Period: Colonial
Rules: The Sword and the Flame (modified)
Scale: 25mm

Description: The Hereros hold the German garrison town of Omaruru;the Kaiser wants it back! But Herero riflemen are defending in depth from stone field works and strong points, with their usual courage and skill. A tough job awaits Haupmtann Frank’s elite 2nd Feldkompagnie. From the scenario book The Herero War. More at http://www.hererowars. com

Title: Second Battle of Heligoland, Novebner 18, 1917
GM: Bill Cira
Period: WWI
Rules: Fleet Action Imminent
Scale: 1/3000
Length: 4 hours
Players: 8

Description: The Royal Navy has learned of a German Navy plan to conduct a mine sweeping opersation west of Heligoland in the North Sea. The Germans want to ensure safe passage of their U-Boats while the British plan to spoil the plan. A strong force of RN light cruisers and battle cruisers have scattered the German mineswepers and are in hot pursuit of a squadron of German light cruisers. But there could be an unpleasant surprise for them at the end of the ride. Rules taught and beginners welcome.

Title: The Battle of Denmark Strait.
GM: Walt O’Hara
Rules: Victory at Sea
Scale: 1:600
Length: 3 hours
Players: 4

Description: In May of 1941, the Bismarck and the escorting Prinz Eugen finally broke out into the Atlantic and were free to begin their commerce raiding cruise. Just two ships of the Royal Navy stood in their way, the HMS Hood and HMS Prince of Wales. The resulting battle proved to be disastrous for the Royal Navy and lead to one of the greatest confrontations at sea during WW2. Perhaps it could have gone differently, who knows? The RN players will have the Hood and Prince of Wales, the Germans the Bismarck and Prinz Eugen.

OPTIONAL (Depends on remaining time)

Title: The Battle of the River Platte
GM: Walt O’Hara
Rules: Victory at Sea
Scale: 1:600
Length: 3 hours
Players: 4

Description: The first major naval engagement of WW2, the Admiral Graf Spee had been successfully raising merchant ships in the South Atlantic, but the Royal Navy’s Sought American Division was closing in. On December 13th, 1939, three British Cruisers engaged the German pocket battleship. On paper, they were outgunned. Historically, the German captain balked due to his certainty that there was another RN squadron nearby (there wasn’t)- – so he cut and run to a neutral harbor where he ended up scuttling his ship. This scenario allows the half-completed historical battle to be played out. In a stand up fight the British player will be at a gunnery and armor disadvantage, but will have the advantage of attacking from different directions.

Title: Police Action
GM: Dwin Craig
Rules: Fireball Forward!!
Scale: 15mm
Length: 3 hours
Players: 4

Description: 22 August 1941, 0500hrs The SS Police Division was located several kilometers south and southwest of Luga. SS Brigadefuehrer Muelverstedt advanced up to Luga and assaulted several bunkers and ran into problems. The Soviets had to literally be shot outof their bunkers and defensive positions.

Title: Mannecourt Hill
GM: Roxanne Patton
Rules: Battlefront WWII
Scale: 20mm
Length: 3 hours
Players: 4

Description: 20 September 1944. Turning back from the advance to the north, Col. Abrams leads a reinforced task force on a sweep east to the town of Ley to clear the village of German armor. C/37th on Abram’s left crests Mannecourt Hill into a deadly German fusillade.

Title: The Scouring of the Westfold
GM: Lance O’Donnell
Period: Fantasy
Rules: War of the Ring
Scale: 25mm
Length: 4 hours
Players: 4

Description: A dark cloud has fallen over Rohan, Saruman has betrayed the White Council and seeks the One Ring for himself. He has allied Isengard with Barad-Dur as the two towers unite. First Rohan must be destroyed. Saruman has unleashed the forces of Isengard to wreck havoc upon the Westfold. With King Theoden under Saruman’ s spell, his nephew Eomer has gathered loyal riders to try and stop Saruman’ s vanguard. This game uses Games Workshop’ s Lord of the Rings: War of the RIng mass battle system. The forces of evil are a mix of Uruk-hai and Warg Riders and the forces of good are Rohan Oathsworn Militia and Riders of Rohan. Rules will be taught, not recommended for children under 14.

Title: Mini Mech: City Under Siege!
GM: Sean Conlon
Period: Future
Rules: Mini Mech
Scale: 6mm
Length: 2 hours
Players: up to 6 (possibly 8)
Description: A fun, streamlined set of rules for combat between companies of tiny mechs and combat walkers, in an urban environment.


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