(note: I was far too busy with Events Entry for HMGS’ FALL IN to blog more than semi-sporadically for most of August and September, that’s life. I did have a humdinger of a battle report in the works, and it doesn’t matter if I release it close to the events in question — Game Camp, or not).
UNCHARTED SEAS MEGA BATTLE
Every year at Gaming Camp the big Uncharted Seas battle is the centerpiece of the week; I should routinely schedule more than one day for this as I routinely drop the Thursday activity to extend Uncharted Seas over two days. This Camp was no exception– I pulled the Battle of the Steam Plume out of the box, which I had run at the Williamsburg Muster and Cold Wars conventions this year. For details of the scenario, go here, the description of the Williamsburg Muster battle is at the end. In a thumbnail, you have a huge playing surface, lots of little islands, an active volcano, and fleets from several nations trying to impede mutual progress.
If you aren’t familiar with the Steam Plume battle, here are some basics.
This game is three tablecloths long so there is plenty of sea room to play around with. I did much the same layout as at Cold Wars and Williamsburg; a central volcano and many smaller islands dotting the waterscape around it. This was to prevent a barrage of long ranging shot which would have shortened the game considerably with a competent player!
The humans were somewhat isolated, with the dwarves, on the far side of the Volcano. I wanted to make them part of the game and not spend the entire time sailing somewhere. So I put a scratch Orc fleet on the table and sailed at them with a few boarding specialty vessels and a couple of frigates. We mixed it up pretty well, I didn’t try to ram home more than one time, and still managed to take out a Imperial cruiser. Not a bad swap, one frigate for a cruiser… He disengaged and tried to move onward.
The Humans felt pretty picked upon, and I can’t say as I blame them very much.
The Human Convoy
Because the Imperial Convoy gains or loses victory points per each cargo ship he gets past a certain point, the convoy is always a target. The Orcs attacked it early in the game, then the Dwarves, and the Elves were getting into the act when the game was called at the end of the day.
The Iron Dwarves attack in line, taking out cruisers
Human Frigates Swarm the Ork Battlecruiser, two WarCrocs are in the back
Still, the Human managed to launch his balloon based Da-Vinci Gliders and actually captured a giant ship that way, so he put in a great showing.
The Balloon Attack from the Imperial Humans
The Iron Dwarves were handled very competently by their young Commodore, however, numbers tell and the Dwarves lost to attacks where they aren’t strong– they were swarmed by the Orcs and Human attacks of various flavors and they just lost manpower.
The Dwarf War Zeppelin was shot down early.
MEANWHILE, AT THE FAR END OF THE TABLE…
It was a remarkably peaceable battle. I don’t know what it is about Uncharted Seas. You get people playing it and the first thing they want to do is establish treaties and non-aggression zones. After a while, the Undead Admiral shrugged and said “SOD THIS!” in his creaky voice and started attacking the Shroud Mages, run by Gar.
FIRE ON MY MARK! CATAPAULTS AWAY!
The Shroudies fought back, setting off a savage battle at the far end of the table. So much for Peace Treaties! There was a huge exchange of gunfire and the Shrouds got the worst of it, especially after the dreaded snake eyes critical hit, which wiped out a goodly portion of the Shroud Mage fleet!
No captain likes to see this combination pointed at him…
The Bone Gryffons unleash Hell
The “Dead Pile” at the Southern End.
We called it a day at the end of SOLID TWO DAY GAMING SESSION. Yes, Uncharted Seas held their rapt attention for two days of Gaming Camp. It was quite impressive. In terms of a “win”, I’d give it to the Humans, who handled their difficult position with competence and dash. I give honorable points to the Volcano, which took out 3 ships!
Here’s a slide show “Story” on Photobucket: