We had a chance to play one of my favorite games in the omniverse, Cosmic Encounter, at Steve’s house for his annual OMG it’s the weekend before GENCON frenetic Paint n’ Pack fest on Sunday. I brought my own painting projects, which I managed to complete:
Ironclads 1/600 Scale, mostly Thoroughbred Figures except for the Spartan Games models:
- The USS Keokuck
- The CSS Webb, a powerful armed paddle-wheel steamer
- Four generic torpedo boats, essentially steam launches with spar torpedoes.
- Four CSS David Class semi-submersible torpedo boats.
- Detail work on the RalGard Heavy Cruiser
- Water giant for Uncharted Seas
|From Instant Upload|
|From Instant Upload|
|From Instant Upload|
After we finished up painting and Steve’s frenetic last minute prep for selling a bunch of stuff at GENCON, we took a look at the giant FEZ BOX Steve and family made for NOVAG’s games at GENCON. Painted NOVAG fez green, with tassel included.
After that we pulled out Cosmic Encounters, playing the basic game plus a few encounter cards from the first expansion– no flares, lucre, moons or other silliness– just Encounters, Artifacts, Kickers and Morphs.
We selected aliens randomly, just like the good old days. Here’s the spread:
Steve Gibson: The Chosen (yellow) Can Draw Extra Challenge Cards from the Deck & use them
Chris Gibson: The Vulch (green) Harvests Artifacts.
Jeff Molman: The Mutant (red) Can draw cards up to 8 if he is under.
Me: The Hate (Purple) Can force people to discard a card TYPE of his choice, and if the other players don’t have that card type, they lose three ships.
I had been in games with the Mutant and The Vulch before– they are reasonably balanced. The Chosen was new to me and I found him a bit overwhelming. I used the Hate power judiciously as it didn’t win many friends– I still think it was no match for the Chosen. But that’s life.
The game started out in a series of defeats for THE HATE. Purple was chosen two times in a row in the destiny pile and solicited Allies from the Vulch and the Mutant as depicted HERE. and THE CHOSEN’s power to draw the first three cards from the encounter deck proved very difficult to counter in any meaningful way. And nobody wants to ally against someone who could pick the top three cards of the draw deck, decide to add one of all of them to the final outcome and there you go– you’ve been outnumbered. In most cases, the power worked in the Chosen’s favor, and Steve played it aggressively. He was only Cosmic Zapped once, and decisively. Jeff played the Mutant as well as he could but the Mutant role is not as aggressive in this mix as the Chosen or Vulch proved to be. THE VULCH was particularly effective, picking up artifacts every round. Soon he had a hand to be feared, as most of us knew what was in it.
As the Cone passed to THE HATE, I drew THE VULCH in the Destiny Deck. THE HATE drew in THE MUTANT to his attack, but the Vulch pulled a 30 attack card, and that was all she wrote. Thus ended the great Hate offensive for the first time around the circle– and the Cosmic Cone passed to the Vulch. The Vulch had a strong attack with all those artifact cards and understood the need to attack aggressively, but he vacillated in his turn, making a sweet arrangement with the Chosen as depicted HERE, and then moved on to attack the Mutant in half-hearted fashion, as depicted HERE. The
Vulch’s assault stalled in the face of stiff resistance from the Mutant (with help from allies Hate and Chosen, who were happy to get a bunch of ships back from the Warp. As his challenge failed, so did the Cosmic Cone move on to the Mutant, not by nature a very aggressive player or perhaps he is just unlucky? Who knows? The Mutant proved he could prevail over the Chosen steamroller, and as he had stood by the Hate in the earlier round, Hate would stand with him now.
Numbers were finally playing in the favor of the anti-Chosen coalition– the higher cards had been played and the Chosen’s defenses were thin in his galaxy. It was a gamble that payed off, and the Hate jumped in with both feet. Finally, no longer a Galactic loser!!! The Cone passed on to the Chosen, who managed to encounter a stiff resistance from non other than the Hate (last Destiny card drawn). And then it was Hate’s turn once more.. one more time to try to turn the tide of fortunes around. I had been keeping a weather eye on the Chosen all game long, as he seized an early lead and held on to it all game long. However, I should have been paying closer attention to the Score wheel. I had not noticed that the Vulch was now up to four victories after our last alliance, and when I invited him the last turn, naturally I didn’t count it. Here I am rueing the day… and handing the victory to the Vulch!! Oh well, losing track of who is the lead in a game of CE is also part of the game as a whole. Even a solid loss in Cosmic Encounter is a fun time, and I think I can say a good time was had by all without fear of contradiction. A fun day!