Event: T-393 – Steve Jackson’s Ogre
Thurs. 5:00 PM, 3 hrs, 4 players
GM: John Rentovich with Tim Kaufman
SciFi 1/285 micro, Rules: Steve Jackson’s Ogre
Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It’s the giant cybernetic tank called the Ogre.
OGRE MINIATURES!!! Talk about a trip down memory lane! I met my buddy Bill Alderman walking into the Distelfink ballroom and he sat in on this game with me. Bill took the left wing of the Vatican Guard (Mark 1 and 2 OGRES, smaller units), I took the Lutheran Armored Brigade right wing (Mk III OGRE “Martin Luther”, small units). It was marginal victory for the Vatican. We took out the Doppelsoldner and killed the Holy Father, which you don’t see every day of the week. In turn, the Ogre Mark V that was our left flank was savaged by the Dopplesoldner (their right flank), being down to some treads at the end of the game. My Mark III was in sad shape but could still fight, and I still had a small force of heavies and a few surviving GEVs at my disposal.
Bill moved out smartly, doing all the right things, dispersing his troops to avoid being targets and moving forward. I responded with a blocking force of GEVs doing the standard “Dash in/Dash out” attack favored by the GEVs. I did some damage but got smoked by superheavy tanks. The rest of my force, I moved to the left to take on the Doppelsoldner with the Mark V on my flank, using the III and the Heavy force. Bill wasn’t prepared for me to dash out of his way like that.
The Five crashed into the Doppelsoldner and nearly ruined it, as the heavies took on the Doppel’s main guns and secondaries. The Five moved on after smashing up in the city and ended up pushing into the Vatican rear flank. I brought up the Three to the flank of the Doppel who was tangling with a company of my heavies. It had lost so many treads it was almost a pillbox at this point, and the heavies got the last treads as the Three moved out of the city to take on the Superheavies and missile tanks, which were the only heavy armor Bill had left other than the old Ogre I and II.
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We called it for time, and graciously gave the other side the marginal victory because, technically, they had more units in play. This game was a blast to play and I really enjoyed it. I haven’t played OGRE miniatures in years. Thank you, GM John Rentovich, for putting this one on.
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