The Big Rubout game… continued


A surprising wealth of information

Getting back to the game we are contemplating making out of buttons. I’m developing a serious liking for the Gangster theme. I thought there would be trouble finding imagery and information sufficient to generate 80 buttons (the first game will be limited to that). Boy was I wrong. An hours’ idle googling has already generated about thirty names and that’s just the New York Crime Families alone. Counting Chicago and the Great Midwest Crime spree, we might have enough for 200 buttons, and that’s not an exaggeration. I’ve been using Serif Draw to make the button proofs and it’s working out reasonably well. I had to distort a few images to make the crime boss pictures work out as a shape fill, but it’s really not all that bad.

Button Picture Exports from Serif

That’s Lucky Luciano on the top right, and Albert Annastasio (in younger days) on the bottom right.

5 comments

  1. Walt

    Your making this thing WAY too elaborate and grandiose and EXPENSIVE!

    You don’t even know if its a viable idea yet.

    Get the idea down first and the system before you start making up the impedimentia.

    Just because you like the choiserie doesn’t mean it will be a good game.

    Otto

  2. Walt

    Your making this thing WAY too elaborate and grandiose and EXPENSIVE!

    You don’t even know if its a viable idea yet.

    Get the idea down first and the system before you start making up the impedimentia.

    Just because you like the choiserie doesn’t mean it will be a good game.

    Otto

  3. Otto:

    Well, yes I do have a good idea, actually. At the moment I have rules fitting roughly on a double sided post card size piece of paper.

    As for the lecture on cost, well, a button machine doesn’t cost that much- a very workable model with 200 blanks can be had for 80 bucks new.

    I would need to print a few buttons on paper to rough out how the game works and visualize the concept and artwork.

    As for dice, we have a bunch of those. The rest is about ten pages of business card stock.

  4. Dear Walt

    All of that is nothing. You making it is not a question.

    How will you get people to play and that involves the question “Why?”

    Why should they play?”

    Otto

  5. Your very first comment was on the expense and complexity of the design, so my answering your statements damn well IS cogent to your criticism of my idea. If it’s “nothing” than why did *you* bring it up in the first place?

    As for the design, so far I think it’s a pretty good one, for a second or third draft. You haven’t seen it yet. I will make a PDF of it when I have a chance to.

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