PBeM Deathmaze Turn 4


Okay dokey, another update

TRANSCRIPT BEGINS

OKAY…

Let’s get back into it.

I can’t find anything about regaining lost hit points in the rules, so I propose inaugurating this house rule:

“A player character gains 1 HP for every 3 hours of rest. In game turns, the player takes a turn to rest (do nothing). For every turn taken resting, the player(s) must check once on the Wandering Monster table. If a WM appears, the monster’s Combat Round precedes the player’s Combat Round UNLESS a player is “Posted Guard”. Guarding Player Characters do not receive the HP benefit of Resting.”

I call it “The Palao Rule”

Ergo, I’m gonna try resting for 6 hours.

Bardolf watches first while Fred, Fizban and Franky rest. So they are eligible for the extra HP back, but Bardolf isn’t (for these 3 hours).

Rolling
DICE ROLL:
Specification = 1D6
Result = 4
Reading as if this were the 5.4 Exploration table, this is a resounding NO.

So Fred, Fizban and Franky get a point back. Now Bardolf rests and Fred watches.

Rolling:
DICE ROLL:
Specification = 1D6
Result = 2
Passed, by the hair of our chinny-chin-chins..

All the characters are back at full strength.

«——————–»
Exploring:

Drawing a new room chit.

«——————–»
Franky checks for traps.

DICE ROLL:
Specification = 1D6
Result = 5
Definitely not!
«——————–»
Now exploring for room monsters.
DICE ROLL:
Specification = 1D6
Result = 2
Yep!
«——————–»
Rolling across on table 7.4
DICE ROLL:
Specification = 1D6
Result = 2
Rolling down:

DICE ROLL:
Specification = 1D6
Result = 2
2,2 is: 1D3 Ogres

Let’s find out how many, shall we?

DICE ROLL:
Specification = 1D3
Result = 1
Awww, that breaks my heart. ONLY 1 OGRE.

Talk about luck.
«——————–»
Placing him on the tactical map

«——————–»
COMBAT ROUNDS.

Players First!

Bardolf:

SWINGS HIS SWORD AT THE OGRE:

He has a +1

DICE ROLL:
Specification = 1D6 + 1
Result = 4 [+ 1] = 5
Take THAT, Ogre dude!!!

Now Franky, with no bonus.

DICE ROLL:
Specification = 1D6
Result = 2
Miss!

Now Fred… Come On Fred, you’re a hero, you can do it!

DICE ROLL:
Specification = 1D6 + 1
Result = 4 [+ 1] = 5
Another point down!

Okay, Ogre, you’re hurtin for certain

Fizban weighs in with a BLAST

Rolling for the OGRE’S MAGIC RESISTANCE (2)

DICE ROLL:
Specification = 1D6 + 1
Result = 5 [+ 1] = 6
Whoops, reroll, without a plus one

DICE ROLL:
Specification = 1D6
Result = 1
DAMN…

Okay, wasted a life point for nothing

«——————–»
OGRE’S TURN

Monster attack, 8.7

DICE ROLL:
Specification = 1D6
Result = 1
Nope.

You’ve had it, pal.

PLAYER’S ROUND

Bardolf

DICE ROLL:
Specification = 1D6 + 1
Result = 6 [+ 1] = 7
That’s one more down for you, Ogre

Only one left

Franky:

DICE ROLL:
Specification = 1D6
Result = 2
Nope!

Fred:

DICE ROLL:
Specification = 1D6 + 1
Result = 3 [+ 1] = 4
GOT YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Suck on dat!
«——————–»
My favorite part! Treasure!

Ogres on the table I/C.. I if the Ogre was killed in a room.

I column, gold, is 6:1D6x5 Well, I can’t roll OVER a six, so I made it
DICE ROLL:
Specification = 1D6
Result = 4
4×5 = 20 divided by the 4 party members is 5 each.

Rolling for Gems. 2:1D6 let’s see if I can break a two.

DICE ROLL:
Specification = 1D6
Result = 4
Nope, no gems

No magic items, same odds

DICE ROLL:
Specification = 1D6
Result = 1
Hey, we got one! What is it?

DICE ROLL:
Specification = 1D6
Result = 4
a SPICE.

DICE ROLL:
Specification = 1D6
Result = 1
Mustard.

Okay, let the wiz carry it.

EXPERIENCE

4 Ogre WPs x 6 = 24, divide by 4 and that’s four EPs each.

This is slooow.
«——————–»
That’s done for now. We rested, killed an Ogre, got a little scratch.

END TRANSCRIPT

End of turn player sheets

ONWARD! TO THE NEXT TURN!!!

(hyperlink will take you to the next post)

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