Category Archives: mrnizz recommends

Bad Robot Interactive’s ACTION MOVIE FX app


The oddest series of events have been transpiring lately.  I was in Kohls doing a little Christmas shopping and the front foyer of the store got hit by a MIRV strike, obliterating it in smoke and wreckage.  I took the family to Krispee Kremes after the Christmas play and suddenly the giant doughnut vat overflowed with a virtual flood of hot boiling oil!  And then there were these two puzzling events:

A killer robot at the Christmas party!!

An alien invasion at the Sea Scouts holiday party!!

Are we experiencing the end of times? Nope, not really. J.J. Adams’ production company, Bad Robot, has released a very whimsical little app that I’ve grown addicted to lately: ACTION MOVIE FX. Essentially this is a series of digital overlays for shot footage that a budding Irwin Allen can use to add a bizarre element to home footage. You simply point your Ipad camera at something, shoot about 10 seconds of foundation footage, try to hold the camera steady while you switch to Action Movie, and then record a minimum of five seconds of effects shot to hopefully blend over the foundation shot. Splice the two together in IMOVIE and the effect is pretty awesome, even if your foundation and effects shot don’t blend that seamlessly. After all, something awful is about to happen, like an alien attack, or laser bombardment, or a firefight.. wouldn’t the camera shake a little bit?

Title Screen

ACTION MOVIE itself is free, and comes with a bunch of effect overlays that came from video games (apparently). Additional effects (which come in two packs) cost .99 cents. That’s a pretty cheap price for endless entertainment.

Effects modules

Microgames as Epubs


I belong to a Yahoogroup about the game Warpwar (among other things).  That game is having a 35th anniversary coming up.  What’s Warpwar?  Well, check out the Microgames Nostalgia page.    In short, it’s a cool diceless combat space game, the first big Micro format space game, and many regard it as an enduring classic.  There’s been a big push to recreate the game in a more portable format, with better artwork, for the 35th anniversary.  As a result of that effort, the group published the first (so far as I know) Microgame in the portable epub format.

WARP WAR showing up in my IBooks Bookcase view (click to enlarge). Whoever formatted this one did a great job.

Creating Epub rulesets wasn’t exactly the prime focus of the 35th Anniversary group, but it made me think.. isn’t this a great format for smaller games without a ton of pictures?

So you’re saying to yourself, “Self, why make a big deal about this?  I can purchase Wargame rules as PDF files already, what’s the big deal?”   This is a handy concept for a few reasons.  As EPUB is a fairly widespread format, it is accessible on most commercial reader tablets, and works on Ipads, Nooks and Kindles. It is designed to be read using a device and not printed out– though that’s possible as well if you use a web browser with a plugin (see the Epub Reader plugin for Firefox, for example, or Adobe Digital editions). As such, it might be a very interesting choice for deploying games.  Yes, commercial games are already sold (and also available for free download) as PDF files, which also work on tablets, Nooks, and Kindles. The big problem with the PDF format is the space requirements for the physical file, as it relies heavily on Postscript to define graphics, and that can lead to file size bloatage. Epub is a lot leaner, but the downside is that it is a lot clumsier to format and doesn’t handle graphics as easily as PDF will. Still, as you can see from the pictures above, it’s a format with some promise. Smaller games don’t have nearly the graphics requirements as some 50 to 90 dollar behemoth with color pages, and could really benefit from the epub distribution. I could easily see a set of epubs supporting a game, 1 being the text of the rules and 1 or 2 epubs being cheat sheets for easy reference, so you could actually play a game using a tablet computer. Now that might not appeal to a lot of the older generation of gamers that either love the feel of a paper book, or  kind of set in their ways.  That’s understandable.  The fact is, I rarely reference a full rule set during the course of a game.  I use some cheat sheets which I print out many copies of (which tend to clutter up the table and make it less than pretty).  If there were a few tablets around with access to the cheat sheet, you might not need to print ANY paper out eventually.   Yes, I know, it’s not going to happen overnight, or at least until tablets become a more eponymous feature of the gaming landscape.  Still, Epub is an interesting alternative to PDF distribution.

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Digression: Allow me to bloviate


I don’t often speak of the, uhm, real me, the man behind the curtain, as it were.  But if you will allow me, constant reader, to step away from the gaming/history/caustic comment material that is usual fare here and share a couple of significant life milestones that I am inordinately proud of, I would be grateful. Shan’t take but a moment.

First of all, my daughter, Anne, graduated from High School last week.  She will be attending West Virginia University in the Fall.

Go, Anne!

Go, Anne! Welcome to the Working World!

Secondly, my son Gar, at age 13, has achieved the rank of Eagle Scout, as of last nights’ board of review.

Way to go, Garrett!

Obtaining this rank isn’t an easy task.. I’ve posted on the subject before. He has seen it through to the end, after literally years of hard work. Well done, young sir!

One of the worst things a child can hear is the sounds of silence, when they expect an “I love you” or “I’m proud of you” from their parents. I hope I can address this, as best I may.

Robots and Donuts.. the world of Eric Joyner


The Final Blow

The Final Blow, by Eric Joyner

Robots & Donuts: The Art of Eric JoynerRobots & Donuts: The Art of Eric Joyner by Eric Joyner

My rating: 5 of 5 stars

The Collected Works of Eric Joyner (to date) as portrayed in a giant picture book by Dark Horse Press with some essay work by the artist. And what work it is! Page after page of Eric Joyner’s epic whimsy about the tintype robots made in Japan in the Post World War II era marvelously brought to life and animated in all sorts of bizarre situations. In almost every picture, the humble glazed doughnut makes an appearance, either as the object of a ring toss game, part of the architecture, or just “there” in the mise-on-scene, as a prop. My two favorites are THE FINAL BLOW, which departs from tintype robots and features the two eponymous robots from ROCK-EM-SOCK-EM ROBOTS (a game from my childhood) and transports them into a 1950s vintage noir style boxing painting. The other favorite is ROBOT ALONE IN BAR, which features the Robot from Lost in Space, alone.. in a bar. With a donut in front of it. The implication being the Robot is lonely, or has been stood up on a date, perhaps. It’s that crazy juxtaposition of our reality and this loony Robot and Doughnut reality of Mr. Joyner’s that gives this series of painting such a relaxed, wonderful charm. I am happy to have picked up the Complete Robots and Donuts book, it is an addictive browse (I hesitate to use the word “read” here, it’s a picture book). In any event, a visit to Mr. Joyner’s world of cheap robots and sugary snacks comes highly recommended.

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Review: Plague, Inc. for the IoS


Plague Inc is a .99 cent (as of this writing) solitaire play game app currently available on the App Store. The creator was a small company called Ndemic Creations, this is their first commercial game release.

At first glance the game-savvy user will likely draw a rough parallel to the hit board game PANDEMIC. That’s valid, yet, a little skewed. You see, players aren’t taking the role of a dedicated world-spanning CDC teams, bent on eradicating plagues. Instead, the player assumes the role of the plague itself, constantly mutating and spreading from country to country, decimating world populations and destroying civilization as we know it. The victory condition is nothing short of the eradication of humanity through plague. Anything else is a defeat.

Title

Title Page

At first glance, you get the sense that the upcoming gaming experience will just a tad sardonic. This ain’t going to be “feel good for the whole family”, kids.

Total Victory. All humans are dead or dying

Game play is far more subtle than I first assumed it would be. It looks.. well, snarky at first.. an arcade game that is quick playing with a theme that would appeal to people with, erm, darker senses of humor– a sort of “What if Ambrose Bierce programmed IoS game apps” kind of effort. Yet, it’s surprisingly well-crafted as a design. You don’t just click on a nation and infect. The plague is your creation, and you spread it by developing and mutating the disease with DNA points. DNA Points grow by spreading the disease.

These three pictures demonstrate how the decisions the player has to make to mutate his plague. Whenever the DNA points reach a certain threshold, he can change and improve TRANSMISSION (the vectors through which a disease travels), SYMPTOMS (nasty things the plague does, including killing people in horrible ways), and ABILITIES (mostly defense mechanisms).

As you invest DNA points, your plague will become more complex and far more lethal. It will spread far faster and kill far more people.

As the game proceeds and your plague population increases, up pop little balloons of DNA points which give you more points to invest in your sickness.

As your disease spreads through the initial spawning location, the map will go red as countries get overwhelmed– ports close, livestock gets slaughtered, pest programs increase, and populations go down. Eventually, governments collapse as chaos ensues. This is the goal of Plague Inc.

If you do your job right, the whole map will go red and literally there won’t enough people to fight the plague any more. The pace slows somewhat towards the end as people aren’t traveling any more, and populations have declined so much there isn’t a lot of transmission going on.

As you can see in the graphic below, things aren’t looking good for the human race. The Plague has advanced so far that there isn’t much of a global population left. Everyone on the planet Earth now has the disease, so we are going into endgame.

Of course, it isn’t always so easy. Do-gooders will try to cure the disease as soon as possible, and this is what the player has to work against to achieve victory. Disease fighting teams are dispatched around the globe, and the player has to squash these as soon as possible. A cure can’t take root or it will be hard to stop.

Danged do gooders!

Play is fast and furious and will keep a certain kind of gamer amused and entertained for about an hour of steady play. The basic game (which represents a bacteriological epidemic only) is 99 cents, but you can invest in in-game incremental purchases to change the nature of the plague from bacteriological to viral, or other scenarios like biological weapons.

In summary, I enjoyed this game tremendously. It’s like PANDEMIC in reverse, or perhaps more appropriately, BLACK DEATH by Greg Porter. Or perhaps even closer in theme to the Flash game called (ironically) “Pandemic” ( what are the odds?  See comments below).  Plague Inc. is very engaging and very much worth the pittance paid for it. Highly recommended.

Review: Professor Moriarity and the Hounds of the D’Urbervilles


Professor Moriarty: The Hound of the D'UrbervillesProfessor Moriarty: The Hound of the D’Urbervilles by Kim Newman

My rating: 4 of 5 stars

Initial response: So far, pretty darned funny. Like a Holmes and Watson through the looking glass, with a sprinkling of Flashman for fun!

Final Review:

Professor Moriarity: The Hound of the D’Urbervilles is a collection of short stories by Kim Newman, the author of the Anno Dracula novels. The collection features a series of tales recounting the memoirs of Colonel Sebastian Moran, being written or dictated in some remote spot, long after retiring. The seven stories and introductory material recount a ten year period in the criminal career of Colonel Moran, with a large part of the narrative focusing on the exploits and actions of James Moriarity, the villain of the Sherlock Holmes stories.

Every tale is a pastiche (or homage through a dark mirror) to a particular Holmes story or some other famous Victorian fictional reference– “A Shambles in Belgravia” for “A Scandal in Bohemia”, the titular “Hound of the D’Urbervilles” as a stand in for “the Hound of the Baskervilles”, etc. In this reverse mirror of the Holmes stories, it is Moran who acts as Boswell to his mentor, Moriarity, exactly as Watson does for Holmes.

If you’ve ever read any of the novels set in Kim Newman’s Anno Dracula universe, you already know that he can weave a tale laden with references that will have you scurrying for Jess Nevin’s The Encyclopedia of Fantastic Victoriana. He is more than a one trick pony here; we are given the references in an offhand manner, it’s up to us to be in the know about what Colonel Moran is narrating. For a reader like me, it’s just ducky discovering Victorian references I have had no notion of (as in the Vivisectionist Doctor Jack Quartz, Professor Moriarity’s American rival) or Madame Sara, “The Sorceress of the Strand”. I never tire of such references; this is why I read and enjoy Kim Newman’s books. Interestingly, Sherlock Holmes himself is hardly mentioned in these stories, he doesn’t make an appearance until the last one.

On top of all the fun name dropping is a meta-level where the reader gets a distinct sense of Moran coming to grips with his own mortality.. an encroaching feeling that he is becoming a heroic dinosaur in the face of the Modern Age. As A.C. Doyle does not portray Moran as anything but a one-dimensional villain, I preferred this version.

Professor Moriarity is a very fast read, I had it done in about a day and a half, and I found it thoroughly enjoyable. Highly Recommended.

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Review — Victrix 54mm French Napoleonic Voltigeurs 1805 – 1812 [VX5403]


I have wanted a small group of reasonably detailed looking French Voltigeur figures in 54mm for a while now, and last posted on the subject in 2010.   I tried picking up HaT Voltigeurs but didn’t like either the detailing, the busby, or the style of plastic HaT uses.  It’s too soft.  The sculpts are also small and too thin compared to the figures I’m using for British Riflemen.

Victrix Ltd. has been active in expanding their line greatly in the last few years, and have been primarily producing 28mm hard plastic figures in the Napoleonic era.  In recent years, their 54mm line has increased swiftly.  They still haven’t made a pack of purpose built 95th Riflemen yet, but they have made British Peninsular Flank Infantry Companies which I might find useful.

Victrix also recently released a package of Napoleonic Voltigeurs good for conflicts from 1805 to 1812.  This is essentially a set of pieces– bodies without arms or heads, but molded with jackets and trousers.  A selection of arms in a multitude of poses.  Usually a left arm holding a musket.  Separate backpacks and bayonet frogs.    A variety of right hand poses, allowing an extensive level of customization for the finished figures.   Each box has 16 possible figures, with the possibility of 10 figure groups– there are two shako types– one with the tall pom pom, the other with the short, and two bare heads.  There are two “officer” bodies with a nicer uniform and a coat over one shoulder at a jaunty angle.

Voltigeurs were Imperial light skirmishing style troops, and I am painting up the high-pom pom variant shakos for individual bases for the skirmish game I’ve been planning in a desultory fashion over the years.   So I have created the 2 bare headed chaps as leaders (a veteran sergeant and an officer) and all the high pompom Voltigeurs into a 8 figure skirmishing band, which should match my rifleman figures nicely.

As for quality, I’m very much impressed..  each Victrix figure I construct is significantly different from the other.  My only complaint being that I could only make TWO firing positions from this package!  However, there are many other possibilities from the arms and musket poses that are left, and since the loading of a musket is a series of steps, it actually works to have multiple custom poses of the Voltigeurs fiddling with their muskets.  Indeed, the game design I’m working with will be focusing on the firing and loading process as a multistep action, so it’s all entirely appropriate.

Last night, I assembled what I had left, which was six extra figures with the smaller pompom shako types.  I like these so much, I’m going to paint them up too, just with a slightly different Voltigeur uniform.

54mm Voltigeurs from Victrix.

Officer figure and two Voltigeur figures Closeup

More Voltigeurs, Closeup

I’m VERY pleased with Victrix 54mm figures, and I expect I’m going to buy some English and other nationalities as they become available. Keep up the good work, Victrix!

A History of Dice (external blog)


A brief perusal on Boardgamegeek provided this great link to a timeline of the history of dice, posted to the Awesome Dice blog. You should really visit the site to get the full up article, but I couldn’t help but post the timeline graphic, which shows some research was done! Did you know that the first recorded dice were four siders? That the 20 sided dice goes back to 100 AD or earlier? I didn’t! Check out the main article to learn more about the ubiquitous cubes we play games with.

History of Dice Graphic, from http://www.awesomedice.com, 2012. Permission for reuse with credit link

A very nice effort, I’m bookmarking this blog.

Video

The Shifting Tide of European History


A Very Interesting Time-Lapse video of the European Continent covering a period of time from the Holy Roman Empire to modern times.

Sylvester Stallone, Time Traveler and Pope Gregory IX fanboy


Hollywood’s Eternity Problem rages on. First we experienced Nicolas Cage, possible vampire. He denied it. Then we witnessed John Travolta, Time Traveler. No denials, which is sinister. Maybe time travel is possible at the Tom Cruise level of Scientology. Now, we are seeing tangible evidence that no less august a personage than Sly Stallone, star of Rocky, Rambo and Stop! Or My Mom Will Shoot!, has turned up back in the High Renaissance. Sharp eyed observers observed the inclusion of the brooding hunky actor in a fresco panel of a wall in the Apostolic palace in Rome, painted by no less than Raphael. The fresco, entitled “Pope Gregory IX approving the Vatical Decretal”, was part of a much larger decoration scheme thought to have been sketched out by the famed Renaissance painter and filled in by Lorenzo Lotto, a student of Raphael. Apparently Stallone borrowed Travolta’s time machine and took it much farther back than the Civil War, which appears to be the hangout for Hollywood these days. Given Pope Gregory’s high handed treatment of the Holy Roman Emperor Frederick, could this be Sly’s sly way of affirming papal infallibility? The jury is still out! Observe the evidence:

Side by side comparison

You thought you could hide in the background, Sly!

I leave it to the readership as to whether Mr. Stallone followed the FIRST RULE OF TIME TRAVEL: be discrete, or you will change the past!!

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The Other Green Hornet Film is viewable online


Growing up, I actually caught the short lived Green Hornet TV show on AFRTS a few times.  I liked him much more than the campy Batman TV show that was on the air at the time– he was grimmer, he didn’t soliloquize about goodness versus evil, he was often misinterpreted as a criminal instead of a hero.   Of course, he had Bruce Lee around to play Kato– and lay down some serious badass foo-kicking from the Sixties, something that was unheard of on the American television of that era.

The Other Green Hornet

The Other Green Hornet. Click to Watch

So when announcements were made that there would be a GREEN HORNET movie some time ago, I had a glimmer of interest.  Then they announced Seth Rogan would be in it.  well, that killed it for me.  No offense to Seth, but the source material wasn’t a comedy, and the resulting movie really sucked.

I was not aware of ANOTHER Green Hornet movie, however, made in France.  It’s short, it’s badass, it plays much closer to the source material than the bloated waste of time that was the Rogan movie.

Check it out on Reservoir Films.

I can’t embed non-Vimeo, non-Youtube films on WordPress.com, so just follow the link above.

DECLARE by Tim Powers (a Review)


DeclareDeclare by Tim Powers

My rating: 3 of 5 stars

Review based upon a reading of the original hardcover when it was published years ago, coupled with a recent listening of the Audiobooks.com version.

Tim Powers is one of those go-to contemporary writers for me, in company with Jack McDevitt, Iain Banks, Michael Shea, and Gene Wolfe. This is a group of authors that I will read almost everything they write based upon their previous accomplishments, and will start their books with a generally positive, nay, eager, opinion of the work.

DECLARE is a hard right turn in Tim Power’s literary style. Powers has played around a bit with time-streams in previous works, and he certainly is a writer that likes to infuse a story with legendary and magical elements, portrayed in a “magical realism” style that I have consistently found entertaining. DECLARE features many of these elements, but leaps backward and forward in the time stream so much (1930s-1941-1945-1948-1955-1962, etc) that I often found myself scratching my head and stopping, trying to figure out WHEN I’m reading as well as WHERE. It’s like a literary equivalent of Christopher Nolan’s MEMENTO. DECLARE shifts focus quite a bit. Primarily it’s a magical interpertation of the defining moments of the Cold War, integrating a mystical version of the British Secret Service, the Russian Ohkrana, DJinns, and the “Fifth Man” crisis of the 1950s.

Powers is a dab hand with his characters in all his books– portraying them as confused, arrogant, and often in a negative manner, and they are still riveting. The “anti-hero” trend has increased in the last several books published, and in general, I like it. The inclusion of the historical Kim Philby (one of history’s scumbags) as a POV character in DECLARE became a bit tedious. Power’s Philby is an insufferable ass, selfish, self-conscious, arrogant and cowardly, not unlike the real deal. It’s clear Powers read Philby’s self-serving biography at some point, because he does put us in his shoes and allows us access to his justifications for his actions. The other characters (Elena, Alan Hale, et al) are intriguing cyphers given to bizarre outbursts with very little setup. I didn’t get behind any of them at any point.

So, is this a love story? A spy story? A fantasy story? SHRUG. It’s a fantasy spy story that bounces through time and is told is Power’s classic elegiacal style. I found it to be not as riveting as some of his earlier work, nor as deeply realized as his modern “Fisher King” sequence, but still a lot of fun despite the presence of some despicable characters. DECLARE is not the best Powers book I have read, but definitely time enjoyed and worth the investment in reading.

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Book Review: THE EXTRA by Michael Shea


The ExtraThe Extra by Michael Shea

My rating: 4 of 5 stars

Review based upon the Blackstone Audio version of THE EXTRA by Michael Shea, narrated by William Hughes.

Reading (or listening to) a Michael Shea novel is a rare treat for me, because Michael Shea doesn’t exactly crank novels out like a factory. So when they do appear I snap ‘em up promptly without much further ado. THE EXTRA caught me by surprise.. I was browsing the audio book section of the U.S. Army’s online library (no kidding!) and there it was, so bang, zip, it was downloading to my Ipad 2.

To say Mr. Shea is “variable” in his style is not entirely accurate, but in the past, he has written in a sort of old pulp pastiche style not unlike a Weird Tales writer from the 50s– almost baroque with his language, florid and very descriptive– my favorite example of this is the outstanding NIFFT THE LEAN series, which I recommend highly. NIFFT is a sort of dark hero/rogue in a humorous, Fritz Leiber vein. There is also THE QUEST FOR SIMBALIS, which is set in Jack Vance‘s DYING EARTH world, and THE COLOUR OUT OF TIME, which is a not-very-subtle homage to Lovecraft. Even with all this hopping about between genre homages, I find Shea’s literary style both instantly recognizable and a joy to read. Shea loves language, that much is obvious, and if he can add in a twelve letter adjective where a five letter one will do, he certainly will do it. This can make his writing a little dense for the newcomer expecting a slam bang adventure novel. Like a good Gene Wolfe or Tim Powers story, Michael Shea’s fiction must be consumed by the sip, not the gulp, like good Tennessee bourbon. You will appreciate them all the more for putting in the effort.

THE EXTRA (2010), wellllll, it pretty much turns everything I just said about Michael Shea on its ear. Gone are the long and thoughtful baroque dialogues, adjectives and pithy asides. Gone is the murky fantasy setting. Gone is the insidious lurking evil… replaced by a modern dystopian setting in a future Los Angeles, where Live Television events have become a billion dollar killing art form, hiring thousands of extras who risk their necks (and many are deliberately slaughtered) in hopes of earning a big cash reward for surviving the movie shoots that employ them. In this future, movie extra work will most probably get you killed, but if by some chance you make it, you will earn enough money to escape the grinding pressures of poverty in future Los Angeles.

Perhaps THE EXTRA was written as a tongue in cheek observation on our societal addiction to increasingly violent forms of entertainment mixed in with Reality Television. It’s hard to say, but the setting was close enough to our own here and now to make a casual reader wonder just how far from reality this story gets. I’ve never been very optimistic about the public taste..

The story is told with multiple points of view: Curtis, a “Riser” who is essentially the lowest rung of the middle class, living in high rise urban arcologies called Risers. Maggie, who is from the lower rent “Zoo” district, poverty ridden and determined to make something of herself for her family’s sake, Kate, an Assistant Director disgraced to a position of “paymaster” on one of the rafts that rewards extras for making Kills against the robotic beasts used in every movie as killers– and Val Margolian, the Supreme architect and director of the movie being shot during the story.

This is a new Michael Shea. No leisurely storytelling pace, no arcane forces at work, just a fast-paced, well written story about Dystopia and what a small group of people had to endure to escape it.

My verdict is easy.. I loved this novel. EXTRA shows great imagination and decent worldbuilding. It will hold up to repeat readings. The Audio Version by Blackstone is quite good. William Hughes does a great job with dialect and voices. A good listen!

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Video

Reverend Fred Lane: The French Toast man!


He’s got it wrapped up in a sock! From the Reverend Fred Lane, Musical Genius.

It’s the April Fun with Wordplay Contest! Woo Hooo!


Quick like a bunny, describe what the associated graphics mean.

Number 1.

Number 2.

Number 3.

Number 4.

Number 5.

Number 6.

As always, feel free to reply using the COMMENTS section or on Facebook or Twitter. Have fun!!