Northern Virginia hits the big time at last.

PosterI’m sure many of you readers don’t recall my posts of six years ago, on the subject of Northern Virginia‘s own crazed killer legend, the Bunnyman.  If you feel like catching up, run off and read:

Now that you are caught up, I am pleased to notice that someone, somewhere noticed our little errant serial killer (well, myth of a serial killer) the Bunnyman.  Apparently the visual of a crazed axe wielding murderer in a bunny suit was too hard for the entertainment industry to resist, and they made a movie about him.

Click here for the BUNNYMAN trailer on Youtube. 

(the embedded version was hanging up the browser for some reason)

Of course, the locale looks more like Oregon instead of Northern Virginia.  In every respect, this movie is about as horrific as you would expect out of a low budget scare flick, with distinctive 80′s style horror tropes, including:

  • The gang of stupid young people on a car trip
  • Crazed killer in mask
  • Somebody’s oversexed
  • Somebody’s an insensitive jerk
  • Somebody’s sensible and sensitive, and of course, sympathetic
  • The hillbillies are sullen, hostile and oversexed
  • People walk off by themselves so they are easy to kill
  • Lots and lots of screaming
  • A Chainsaw.. of course
  • A woman is the last one left
  • The Serial Killer listens to classical music on a record player

You know the drill.  It’s poorly lit, poorly shot, the dialogue is terrible, and the action sequences are laughably bad.  There’s some car vs. truck sequences early on in the film, stolen directly from THE DUEL, and they are shot at what appears to be 14 miles an hour.  At one point, one of the stupid people is under the car “fixing” something that inexplicably broke (they cut something out, it’s not quite explained what happened).  The truck drives slowly up and literally taps the bumper, it’s not even dented very hard.  This apparently kills the dude under the car instantly and obviously, as his friends look under, get up and just walk away.  You didn’t even check for a pulse?  Reach for a car jack and try to get his body out?  Really??  The rest of the movie is entirely predictable along these lines, with an attempt at a couple of twists  and very lame jump scares.  It’s not scary, it’s not even particularly in the category of “so bad it’s good”, but it IS based on Northern Virginia’s home boy, so it was worth one viewing.  AND ONLY ONE VIEWING!!! (and only if you are from Northern Virginia).  Friends… can I call you friends?  If you want to watch a movie excellent in every respect that mocks movies like this, seek out the Anti-Gore film, Tucker and Dale versus Evil, which I think is still available for rental on Itunes.  You will not regret it.

The "Bunny Man Bridge", an example o...

The REAL Bunnyman Bridge, located only a few miles from my house. Image via Wikipedia

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History Mystery Boo week of 1/27/12: The President postdates the Consitution

What CONVICT designed a revolutionary new weapon for the United States military?

"Carbine" Williams exhibit in the No...

Image via Wikipedia

Play the Boo here:

In July 1921, A sherriff’s posse raided a still in North Carolina. In the ensuing gunfight, A deputy was killed. Although he swore he was innocent of firing the shot, the police captured and tried David Marshall Williams for murder. Rather than getting the death penalty, he received a sentence of 30 years hard labor.

Williams was bored in prison, so he secretly designed a rifle. Rather than discourage what doesn’t seem to be an ideal pastime for a prisoner, the warden, H.T. Peoples allowd him to build the weapon. Peoples recognized that Williams was a nascent mechanical genius, and he began to encourage him to design more weapons. During his years in prison, Williams built six rifles and invented the short-stroke piston, a device that captures the explosive force from the firing bullet and uses it to load the next one.

After 8 years in prison Williams received a pardon from the Governor of North Carolina. he started to build weapons for the Government and patented his ideas. In 1941, Williams was working for the Winchester repeating arms company when the US Army announced a competition for a new lightweight semiautomatic rifle. The winner was a model designed by Williams that featured his short-stroke piston design. That rifle design became the M1 carbine. Over 6 million were manufactured between 1940 and 1945, which made it the most produced service rifle of World War II.

David Marshall Williams has gone down in history as “Carbine” Williams, the jailbird gunsmith.

Now for next week’s question. And it’s a simple one, just requiring a little research. So warm up google. WHO WAS THE FIRST PRESIDENT BORN AFTER THE CONSTITUTION?

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You need to tell me your Blues Name.

Every day I got the blues…..

Robert Johnson

Legendary Blues Performer Robert Johnson, who didn't have a quaint blues name.

A good blues name always has a physical disability, a fruit, and a dead president’s name in it. A recent snippet in the paper codified this principle into a handy tool for generating blues musician names.

Attached is a link to a spreadsheet I redid, based on a very blurry photograph that was cut out of the newspaper. I’ve got it shared out in Box.net, so if you have MS Office or Open Office, it should open up on your machine.

Handy Visual Aid

BLUES NAME GENERATOR

It’s pretty self-descriptive.  Take the first initials of your first, middle and last names and apply them to the labeled sections on the spreadsheet.  Then you have the complete name.  Enjoy.  And for the record, my Blues name is “Screaming’ Bones King” using this utility.  Feel free to post yours in the comments box.

The blues musician Blind Willie Johnson

Blind Willie Jackson, Image via Wikipedia

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Conflict of Heroes on the Ipad. Hey, Uwe, check it out!

I saw this mentioned on Facebook the other day and immediately got excited by the idea. Here’s another REAL WARGAME on the Ipad. Conflict of Heroes is a tactical wargame system set primarily in World War 2, in the close tactical scale. The game is amazingly simple to play but has many interesting, almost Euro like touches. CoH is a great candidate to be an Ipad Wargame due to the introductory nature of the design.

I certainly hope that Uwe Eikert takes notice of this app and considers releasing it as a commercial product. There’s money in them thar hills, Uwe!

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Lightning Review: Hero Academy for IoS

A fun little IoS based game of cartoony fantasy melee for the Iphone/Ipod touch/Ipad environment. Basic cost is free, but that FREE becomes pretty expensive with all the myriad in game purchases. In addition, many many MANY annoying commercial popups that can spoil the fun after a while.

Still, the animation is clean, silly and anime like in style.   It’s very cute for a freebie.  Or “Kinda” freebie.

Verdict: the basic game is great and loaded with anime-style fantasy combat goodness, but  in app purchases may unbalance this game.

Updated: I was contacted by Robot Entertainment about this review.  They object to the characterization of Hero Academy being unbalanced, and perhaps I have pushed that point a little hard in all this.  So I’ll say this: Perhaps the game is balanced, perhaps I am just a poor player.  In my experience, after repeated plays, the dark elf purchased team consistently does more damage, and broader based damage, then the free human team.  This is the crux of of my comments about purchasing victory.  This result in no way detracts from enjoyment of the game.  Hero Academy is still lots of fun with the plain vanilla human starter team.  I have not purchased the upgrades because, frankly I had a poor reaction to the intense commercial nature of Hero Academy.   Therefore, a full up statistical analysis of win/loss, best comparative tactics between humans and dark elves, etc. remains beyond my grasp and available time.  As a lightning audio review is simply an impressions piece, not a full up analysis and review of the game, there would not be a payoff point in presenting this review as anything but a quick reaction piece.   I will say this– Many of the upgrades for sale are visual and thematic in nature– buying different avatars, custom colors, taunts, etc., and theoretically that shouldn’t effect combat outcomes.  I don’t know for certain, because I’m not going to buy them.

Related:

Robot Entertainment

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Hibernia: a fun little wargame-themed area movement game.

Carcassonne meeples, or followers Català: Els ...

Image via Wikipedia

A recent post on Hibernia: the March to Victory on BGG intrigued me enough to purchase the boardgame.  Hibernia is a game nominally set in in Iron Age Ireland; the description suggests that four tribes are vying for the high kingship of Eire.  The theme is established with the introductory historical quote:

“A mighty host was now assembled by the men of Connacht, that is, by Ailill and Medb, and they sent word to the three other provinces, and messengers were dispatched from Medb to the Manè that they should gather in Cruachan, the seven Manè with their seven divisions…Thus the four provinces of Hibernia gathered in Cruachan Ai. They pitched their camp and quarters that night, so that a thick cloud of smoke and fire rose between the four fords of Ai…and their poets and druids would not let them depart from thence till the end of a fortnight while awaiting good omen.”
- The Táin Bó Cúalnge

This quotation, from “The Rising-Out of the Men of Connacht at Cruachan Ai“, establishes the notion that there will be four sides to the game and what the ultimate prize is.  Very economical.

Garrett and I played it three times last night and even the longest, learning the rules session was absurdly quick, like 20 minutes at most.

Box Cover

Box Cover

The bits are quite colorful, although I thought the publisher was ripped off by the color separators on the map board. Color is important in this game, for both movement and scoring reasons. Yet at first glance, one can barely discern red from yellow on the map. It becomes obvious after the first game but the proofs shouldn’t have been signed off in their current state.

map board

mapboard: somewhat washed out colors

The map is just a happy to glad criticism; the game is eminently playable as is. Moreover, I give the designer and publisher very high marks for the compact nature of these game components. When was the last time you could lay out a game and play it– comfortably– while eating Chinese? Even Zombie Dice takes up space. I was impressed.

The four tribes were represented by piles of red, green, blue and yellow cubes.  Our mutual command of gaelic being somewhat rusty, we dubbed them the O’Neills (for the “Red Hand of Ulster” of course), the O’Haras (for the Gold Lion and Green field), the O’Malleys and the Borus (B for blue!)

Mapboard

Hibernia pieces: the four tribes

Setup is easy enough: Each player takes a set of warriors in 1 color. Each player puts one of their warriors on the start space (Upper Left: Brown Rectangle with Celtic symbols) of the scoring track. Take one warrior from each player and use these to randomize a start player. Then randomly place these warriors on the 4 spaces marked with castle icons on the game board; this creates the starting position for each player. The first player places 3 warriors on the shield space in the upper left part of the game board, the second player places 2 warriors on the shield, and the third places 1 warrior there (I think the designer stipuates that to counterbalance the effect of going first). From the rules, as far as I can tell, the Castle/Celtic Knot area is some sort of Irish Valhalla where the souls of the departed go to await resurrection. But we’ll circle around and visit that one again. Play proceeds left from the start player.

Game 1

Game 1 was uneventful

From that point onward, it’s a mere matter of marching, hence the subtitle of the game. A player rolls the dice, which has colored dots on it– red, green, blue, yellow, white and black. The obvious colors represent colors on the map– if you roll these and have armies (cubes) adjacent to a county that is the color rolled, you may move into that space with a force as big as the one you are marching from. Example: an empty yellow county is next to a green and red county that has 1 green army in each. The player, when active, may attack the empty county with TWO armies, since two armies are adjacent.

There is also a white and black side to the cube, the white dot on the cube allows the player to move anywhere on the board, and the black dot moves his score marker along on the score track.

Combat is pretty simple and hardly problematic. If you march into a county that is occupied by enemy cubes, you exchange them on a 1 for 1 basis– so it’s a good idea to invade occupied real estate with more than they have present. Dead cubes go to the Valhalla like island, to be reinforcements at a later time. The active player can use 1 die of any color, or their wild play, to return all of her own warriors from the shield space to her supply. All other players return half their warriors (rounded down) from the Valhalla area to their supplies when the active player takes this action.

Second Game

Second Game of the night, far more decisive

Scoring is the perhaps the niftiest.. and most frustrating element of HIBERNIA. There is a track around the map where each player can move his or her score marker, but only on the matching colors. As you can see from the map, they are staggered all over the map semi-randomly. Each turn, the player ends the turn and advances the score marker along the track on the matching colors the same number as counties they control. The fact that the scoring track leads to some bizarre strategies– for one thing we interpreted the rules to mean that once you “lap” the starting position, a score marker has to go as far as it can for that turn and then it’s there for the rest of the duration. So it’s quite possible to see how a game is going to end, and what a player has to accomplish to achieve victory, far in advance. I found myself attacking my opponent (Gar’s O’Haras) at the end game turn because I knew he would need a certain amount to pull ahead of my already stalled O’Neill score marker. As it was, the yellow score keeper marker advanced from last to second, simply because of the score track configuration!

In summary: Well, I love the subject and I enjoyed the game quite a bit, but that doesn’t mean those two factors have much to do with each other.  I have read where the designer, Eric Vogel, likes to refer to Hibernia as a very light wargame with Euro mechanics. I don’t quite see it that way. I see it more as a Euro-style area control game with a wargame theme. If you can sort that phrase out. I liked the asymmetric scoring track and I loved the attempt at historical themes, but at the end of the day it’s extremely simple and a time-filler game.  I had fun moving little cubes around the map, but I didn’t’ get a strong sense of game narrative from Hibernia.  There’s not enough flavor there.  A player does have a significant amount of choices to make, which I like, but movement is largely dominated by the color choice of the die roll, which is completely random. Random dice rolls are not the easiest bedrock to formulate a strategy on.  For what it is, it is pretty good– I just wouldn’t be expecting a lot of depth (or really, a game much about Irish History) if I were you.  Gar and I were ignorant of the official two player variant and just played two tribes against two tribes which worked out reasonably well.  It is obvious that this game plays best with four players.

I would not hesitate to recommend this game at the price I paid for it, which was fairly affordable.  A great game to take along on outings or picnics.. but probably not long car trips.  Enjoy!

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Command and Colors: Napoleonics Scenaro THE BATTLE OF CASTALLA

Portrait of Sir Arthur Wellesley, Duke of Well...

Image via Wikipedia

Here is another one of my fan made scenarios for Command and Colors: Napoleonics.  This one focuses on the Battle of Castalla, late in the Peninsular War.   Marshal Suchet is endangering Wellington’s line of march by threatening to join up with other French armies in the Peninsula.  Wellington had to find a way to keep the Marshal busy, and succeeds with a polyglot command of Sicilians, British, and Spanish troops under the overall command of General Murray.

Castalla

Castalla mapImage via Wikipedia

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Gosh. I wonder what she's saying...

Dude Science: The Mini Cannon

“Dude Science” is my catchall category for things that are done for inexplicable reasons for the cool factor and the sheer hair-brain-edness of the basic idea.  Sure, it was important to figure out if there was water on the Moon.  So we figured it out how?  By BOMBING IT.  That’s Dude Science.. the kind of thing that makes you say… Duuuuude….

The following two videos are certainly Dude Science in spirit, but reside more in the category of wonderful craft projects.  Here is part one and part two of “Firing the Mini Cannon”

Note the author of this work (and mighty cannon forger) destroys all manner of electric lights, food, mushy objects and glassware in his lab… INCLUDING HIS OWN COMPUTER MONITOR. Could he have gone to the dump to scavenge a few junkers to blow up? Sure! But where’s the cool factor in that?

Dude!

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Lightning Review: CELTIC HEROES for the Ipad

Tonight’s Lightning Review is CELTIC HEROES, a Massively Multiplayer Online 3D role-playing game available for the Ipad for .. nothing!  Short take is that this is a fun little game available for free.  It’s worth picking this one up.  Highly recommended.

It’s not Warcraft or Second Life, but it does interface with many other players online at once. I’ve only scratched the surface of it. I hope they continue to improve the interface.

http://www.celticheroes.com

Image representing iPad as depicted in CrunchBase

Image via CrunchBase

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Command and Colors Napoleonics Scenario: The Bridge at Almarez

What, another free Command and Colors: Napoleonics Scenario so soon?

In honor of discovering http://www.ccnapoleonics.net, I dusted off a Command and Colors: Napoleonics  scenario I had tested a while back and took another look at it.  This was not created using the Vassal tool that is used on the CCNapoleonics portal, instead it was created entirely with other open source tools: Hexographer, using their free online Java version of their map builder, and Open Office for the text.  This scenario was based upon an article from The Napoleon Series.

The Bridge at Almaraz is a good old fashioned raid with a deadline.  The British start on the map on one side of it and have to negotiate the terrain and hostile French forces that could delay them in their rear at Castle Mirabete.  Their task is to clear Forts Ragusa and Napoleon to blow a bridge across the Tagus.  If they can accomplish this, the two French armies in Portugal will face serious delay in combining against Wellington.

Map for "The Bridge at Almaraz"

GMT Games has created a fun game with a lot of tinkering potential in Command and Colors: Napoleonics. I hope you enjoy this tinkering.

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Command and Colors Napoleonics Support website

I was approached by Allesandro Crespi, who administers a website I had not heard of before, www.ccnapoleonics.net.  This is a support website for the creation and deployment of Command and Colors Napoleonics scenarios, design tools, FAQs, forums and after action reports.  I’m quite impressed with the level of effort being displayed with this website.  In any event www.ccnapoleonics.net will be hosting the two scenarios I had posted here a while ago, Fuentes De Onoro and Crossing the Duoro River, redone in what appears to be their standard graphical format.  I rather like the way they look.

Fuentes De Onoro

Crossing the Duoro

If you like Command and Colors: Napoleonics, (and why shouldn’t you, it won GAMES MAGAZINE’s Historical Simulation of 2011!) be sure to check out www.ccnapoleonics.net when you get a chance.

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Fiverr.com

"The Bruce Dickinson" (Christopher W...

Image via Wikipedia

A friend of mine on Plurk.com recently mentioned in an offhand way that she had hired a Christopher Walken impersonator to send her friend a happy birthday crank call.  I was somewhat incredulous when she said it cost only five dollars.  It turns out there’s a clearinghouse website out there, structured somewhat like Twitter.com in look and feel, that vends unusual services for the princely sum of five dollars.  The site, called Fiverr.com, lists a wide variety of services from the mundane (relationship advice) to the unusual (spelling out a specialized message on a scrabble board and making a stop motion film of it), in sequential order with a category index on the right hand side of the page.  To say I find this concept charming is a vast understatement.  Here is a listing of some of the services I noticed on the page today:

  • I will dance in my famous spandex suit for you for $5
  • I will hand coo the song of your choice for $5
  • I will write any message on my lips and take high res photo for $5
  • I will say anything like a message or testimonial using my chin as Chinelope for $5
  • I will make a Video Testimonial of up to 2 minutes for $5
  • I will record up to 5 minutes of voiceover work for $5
  • I have podcasting experience and can record audio… (by emi1138 )
  • I will choreograph your choice of music in a 20sec video for $5
  • I will draw your Disney portrait for $5
  • I will make a video testimonial cute irish girl marketing for $5

What a great idea.. services that aren’t onerous in cost and add a little zest to life, for the most part.  Though I can hardly imagine what a chinelope is…

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Screenshot of Stitcher Radio on the computerI got introduced to RadioLab via expanding my horizons on Stitcher– a great little app for Iphone, Ipad, and Android devices that permits entire shows to stream to conclusion without an internet connection.  Lately I’ve been checking out some other podcasts and discovered “BrainFoodDude” who summarizes content from other podcasts on economics, mathematics, science, ethics and politics.  It’s a good “listen”.  From BrainFoodDude’s annual list of top ten podcasts, I discovered RADIO LAB.  This is an NPR-style commentary show told in storytelling format.  Production values are superior (although at times a little kitschy) and the content, at least for the show I just finished, was outstanding.

Click here to play the show

The Bad Show – Radiolab.

The “Bad Show” was about the nature of evil, and though it approaches the subject in a rambling way,  it is a great listen.

Fritz Haber: Created Nitrogen Fertizer and Gas Warfare in WWI.  Bad or Good?

We begin with a chilling statistic: 91% of men, and 84% of women, have fantasized about killing someone. We take a look at one particular fantasy lurking behind these numbers, and wonder what this shadow world might tell us about ourselves and our neighbors. Then, we reconsider what Stanley Milgrim‘s famous experiment really revealed about human nature (it’s both better and worse than we thought). Next, we meet a man who scrambles our notions of good and evil: chemist Fritz Haber (above), who won a Nobel Prize in 1918…around the same time officials in the US were calling him a war criminal. And we end with the story of a man who chased one of the most prolific serial killers in US history, then got a chance to ask him the question that had haunted him for years: why?

Stanley Milgrim

 (Stanley Milgram)

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Dr. Seuss by way of Burning Man. It’s kind of perfect, really.