Change of Policy at Google Books! Yay!


Google Books was another free service from Google for people to access libraries, conduct online libraries for academic purposes, and also buy and store their own catalog of electronic books.  Potential users complained when they couldn’t use the service as a sort of online calibre or adobe editions service.  You couldn’t add your own epubs and pdfs to your own library, for fear of violating B&N’s Nook and Amazon’s Kindle, only not tied to any device.  I liked the idea of Google books, but hardly used it, as I couldn’t archive my own epubs on the service, so what was the point?

Something new on the horizon...

Something new on the horizon…

All of that is changed.  The recent update of Google Books announced that they are removing some restrictions on uploading privately owned content to ones’ Google Book library.  So now a person can upload their own commercial Epub files and PDFs to Google Book libraries.   There’s still some places where it falls short.. no MOBI files, no Kindle content, no PDFs over a certain size (I believe 25 megs).  Still, it’s a big step forward, and I’ll tell you why.

  1. Virtually ANY device or reader that can read a browser or run an Android app or IoS app can become your reader.  The files are cloud-stored, and downloaded when you need them.   (I say “virtually any” as I don’t know about the Windows Tablet operating system yet)
  2. You don’t have to store as many files as I do locally, and that’s a big plus.  I can replicate my gigantic Ireader library in Google Books, and download what I want, when I want it (presuming an internet connection), then archive it back when I’m done.  Much more easy-peasy than Ibooks.
  3. The new version of Google Books is reasonably flexible, allowing expanded research into topics and storage in custom bookshelf style groups of files.

Epubs are the easiest to store so far, I’ve found, but it would help if there was a way (to borrow a good feature from Calibre) to look up meta information from book databases on individual titles.  I like to be able to see my covers, and they often don’t make it on epubs.

Screenshot of Google Books

Screenshot of Google Books.  As you can see, it’s not perfect, but it is serviceable.

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01 Jun 2013 NOVAG Game Day: Denmark Strait and Battle of the River Platte


As a favor to Tim Tilson of NOVAG leadership, I responded to his request to run games with a couple of “games in the hip pocket” as it were.  I think a dedicated miniatures hobbyist should always have something in a box ready to go for just this sort of occurrence.  So here’s my plan:

NOVAG GAME DAY, 01 JUNE 2013.  Location: Knights of Columbus Hall in Fairfax, VA.  Gaming starts at 1300 and ends at 1800.  That means I have all of 5 hours.  I could run one long or two short games, and my money is on two short ones.  I think Victory at Sea can support this.  It’s not the most complicated naval rule set I’ve ever seen (Harpoon it ain’t) and has very straightforward game mechanics that should execute quickly with minimal oversight.


GAMES:

The Battle of Denmark Strait.

Players: 4 max, plays reasonably well with down to 2 players.
In May of 1941, the Bismarck and the escorting Prinz Eugen finally broke out into the Atlantic and were free to begin their commerce raiding cruise.  Just two ships of the Royal Navy stood in their way, the HMS Hood and HMS Prince of Wales.
The resulting battle proved to be disastrous for the Royal Navy and lead to one of the greatest confrontations at sea during WW2.
Perhaps it could have gone differently, who knows?  The RN players will have the Hood and Prince of Wales, the Germans the Bismarck and Prinz Eugen.  Rules will be Victory at Sea by Mongoose Publishing.
Scale: is slightly larger than 1:600 (Axis and Allies War at Sea ships)
Rules: Victory at Sea,
Duration: Probably 3 hours max.
if needed in the late afternoon,
The Battle of River Plate
Players 4 max, the British player can play multiple ships
The first major naval engagement of WW2, the Admiral Graf Spee had been successfully raising merchant ships in the South Atlantic, but the Royal Navy’s Sought American Division was closing in.  On December 13th, 1939, three British Cruisers engaged the German pocket battleship.  On paper, they were outgunned.  Historically, the German captain balked due to his certainty that there was another RN squadron nearby (there wasn’t)– so he cut and run to a neutral harbor where he ended up scuttling his ship.  This scenario allows the half-completed historical battle to be played out.  In a stand up fight the British player will be at a gunnery and armor disadvantage, but will have the advantage of attacking from different directions.
Scale is 1:600, rules Victory at Sea, probably 3 hours max.

I expect the Bismarck scenario will run faster than the Graf Spee.  Since I’m playing with over-sized WaS miniatures the scale might be a little tight, and thus players will start closer together.
As mentioned the Bismarck scenario ship models are all from the War At Sea collection from Axis and Allies.  A little large for naval gaming and crude close up, but from a distance they look just fine to me.  I have picked these ups in dribs and drabs from flea markets and Ebay, it was a very cost effective acquisition of ship models.  Their great advantage is that they all come pre-painted, and that makes life easy.
To make the River Platte Scenario happen, I went wild (courtesy of a 25% off sale on Free Comic Book Day) and bought Mongoose Publishing’s BATTLE OF RIVER PLATTE battle set.

Battle of the River Platte. About 28 USD for me, and I consider it a pretty good purchase.

The miniatures are a pleasant surprise.  Scaled for 1:600 which some people find overlarge but I’m quite comfortable with after years of Uncharted Seas, these minis are very well detailed, solid, with think attached bases and some metal bits, such as turrets and masts, to cut out and glue on.  Each kit comes with a label on the bottom and an extra set of metal bits.  I’m impressed.  (edit: the Mongoose Publishing ships are 1:1800, not 1:600.  They compare favorably to the Axis and Allies War at Sea ships, which I discovered last night)

photo of miniature

Top, River Platte Set Miniature

image_1 (2)

Dude, I know. It came from the Publisher spelled that way.

These miniatures are competitively priced and very well done.  I just might acquire more, especially the battle packs for engagements with small numbers of ships engaged.

So, if you’re in my neck of the woods, and want to play a naval game or two if they let us go long, Drop on by.

Lastly, a little inspiration. I have discovered you can view several excellent films on these battles for FREE, on Youtube.

The Battle of the River Platte (This is a Playlist collection on youtube– Part 1 appears to be missing, but it’s not really required to enjoy this film)

This was a very accurate rendition of the battle shot in the 50s, with one of the British ships that participated in the battle (Achilles) playing itself and an American cruiser playing the Graf Spee. Sure, it has one turret too many, and there are a few other historical goofs, but no real howlers. I like this film for the same reason I like SINK THE BISMARCK (the British Action Film, not the documentary)– it’s not melodramatic, it doesn’t concentrate on human drama so much as portray the events as they occurred and it depicts both sides as doing a professional job of accomplishing their mission as ordered. The effects are subdued and even crude, but the melodrama is minimal and there’s not even a single shot of a captain staring up at the camera and shouting “Nooooooo” with a dying ensign in his arms.

Sink the Bismarck! (this is a playlist on Youtube of the History Channel’s documentary of the Battle of Denmark Strait (in full)).

This is a documentary, not the 1960 drama referenced in the paragraph above. The documentary is quite good and has good animations.

The Prinz Eugen Film of Denmark Strait

Camera footage taken from the Bismarck’s escort, the cruiser Prinz Eugen.

The Mighty HMS Hood (part 1 of a 4 part series)

A PBS documentary about the confrontation between HOOD and BISMARCK, likely originating from the BBC.

Battle of the River Platte newsreel

The Scuttling of the Graf Spee newsreel footage

Enjoy, hope to see you there!

EDIT: Just got this from Tim Tilson via email.

“The deadline for the PEL is Friday.  A final PEL will published early next week.  Currently there are seven games as follows:
 
SYW Land x1
Colonial x1
WWI Naval x1
WWII Naval x1 (two if necessary) That’s me.
WWII Land x2
Fantasy Land x1
 
 
We start at 1:00 pm so people can take of errands/soccer etc in the am.  Since this is not a library we can stay as late as we want.  A 6:00 pm end time is about right as most games will be done by then.  And yes the price is the major determiner.  We are not paying a set fee. Instead we will take all the $ from the admissions fees and donate that to the Knights of Columbus council.”  
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First, a Polaris Submarine, now, a Browning Machine gun! From the the back of the comic book to you!


First, a Polaris Submarine, now, a Browning Machine gun! From the the back of the comic book to you!

One of my most visited posts is the one about the Polaris Submarine from the back of comic books. I had a helpful reader remind me about this little wonder– the Automatic Firing Tripod Machine Gun! Modeled after the water cooled .30 caliber Browning, apparently! And for sale from the back of a comic book for less than two big ones, back in the 60s and 70s. This ad was more rare than the submarine or tank ads, but I remember seeing it now and again way back in the day. If only I had grasped the potential of heavy weaponry back in my childhood.. tanks, subs and machine guns. I could have taken over a small central American country with my Comic Book Arsenal. The reality is that it was some form of rapid fire B.B. Gun.  I’m still looking for a picture of the actual item. Click on the picture for more.

Cresting 60K, onward and upward!


Honestly, I don’t really court visitors that much.  I post links to posts to the standard places but don’t really go to any trouble to get blog followers or subscribers.  It’s nice to know, considering my lazy approach towards promoting this blog, that people are visiting.   Sixty thousand people have dropped in (from North America) since this blog began, and all indications are more people are dropping in  than ever.  Not bad for a blog that doesn’t give anything away, doesn’t sell anything or post naked pictures!  Thanks for visiting, North Americans (and everyone else in the world!)

usage graph for visitors from the world

Over 60,000 U.S. Visitors

Short Review: Ethan of Athos, by Lois McMaster Bujold


Ethan of Athos (Vorkosigan Saga, #3)Ethan of Athos by Lois McMaster Bujold
My rating: 3 of 5 stars

I finished Ethan of Athos yesterday, this being part of my “housekeeping” of Bujold’s earlier work. I believe I’ve read all of the stories where Miles Vorkosigan (or his brother Mark) are the central protagonist; now I’m going back and picking up some of the onesie and twosie titles that are in the Vorkosigan saga but are kind of hovering on the periphery, like this one. In a nutshell, I found it a pleasant read, but not a stellar one, when compared to other titles in this story arc. There are some classic Bujoldian tropes at work here– sexual gender confusion, sardonic humor, knocking down of sacred cows, genetic manipulation and its effect on traditional sexual pair-bondings. All very familiar stuff to fans of her work.

Ethan Urquhart, the titular character, is a classic Bujold character who goes on a journey, discovering things about himself and his place in the wider cosmos. We’ve seen this before. I did like the setup– Athos is the reverse of the hoary old SF Planet of Women cliche from the 50s. On Athos, women don’t exist due to uterine replicator technology and society has evolved around a rather unique pair-bonding ritual for raising children. The planetary economy is self-sustaining and virtually completely independent of interstellar trade. The entire human planetary population is male. Athos was settled some 200 years before the events of the novel, by an exodus of religious zealots who sought to found a sanctuary away from women. Contact with the rest of human civilization is limited to an annual interstellar courier from Kline Station that brings information, supplies and immigrants, though the number of immigrants has decreased significantly over the years. Emigration is not illegal, but very few men want to leave the planet. All incoming information is screened with all references to, and images of, women being censored before dispersal to the planet. As you might imagine this creates a society where men are paranoid about women and treat them as semi-demonic. This was an interesting plot twist but I felt that I was being set up when I read it. You *know* Ethan will have to go out into the wide world.. this is Lois Bujold here. You *know* he will meet an intelligent, highly competent woman who will teach him important life-lessons. You *know* he’ll be outside his comfort zone, and it will probably involved some weird twisted subplot focusing on genetics and gene manipulation. And so it proved to be.

Ethan, playing one of Bujold’s stock roles, the wide-eyed innocent, is a doctor who specializes in the uterine replicator birth technology necessary to keep Athos’s unique society thriving. When a series of events possibly sabotaging the genetic future of Athos occur, Ethan is forced to go offplanet to Kline’s station, where most of the events of the novel take place. The resulting collision with Ethan’s restricted and narrow-minded world view with the cosmopolitan practicality of Kline’s station, and his first dealings with a woman that is in every sense his equal (and in many areas, his superior), Elli Quinn of the Dendari Free Mercenaries, leads Ethan to question his upbringing and prejudices on both sides of the equation, all the while being involved in a classic espionage shoot-em-up plot that is classic Bujold. Which is all very fine stuff, except.. er..

The thing is, this book was written in 1986, and some of the homophobia (as anticipated by the setup of Altos) rings a little flat, dated and unfunny in 2013. Really? A planet of fags? That seems less than artful coming from this author, but I give her a grain of salt. This was Bujold’s third novel. The stuff that I read her for.. spies and mercenaries and explosions and her signature wry humor, it’s all there. So it’s not a bad read at all, it just doesn’t compare well to her later novels in the Vorkosigan saga. Still worth picking up and giving a try.

View all my reviews

Big Danged Boats, Ship In Progress: The Gnomeish Siege Machine


Big Danged Boats Progress Report

I make boats out of a combination of purpose-built resin models in 15mm scale (which there is a nice selection of, primarily through Old Glory Shipyards), or yard sale/thrift shop toy finds or other bits of castoff junk and ephemera. There’s not a lot of science to a big danged boat design. It has to be somewhat amusing and it has to be just a little different in theme and purpose from all the other ships so far. So we have the Deadnought, the Dwarven Stealth Ship Fleet, the Brothers of Lacademon, and the Iron Cheese. There’s one ship that’s been vexing me. I wanted a ship for gnomes. Not the garden variety kind, but the kind that I associate with fantasy fiction. Tinkerers.. but not very good tinkerers. They had to be capable of making something that works, but only just barely, and is huge and visual and so improbable from a physics and general mechanics perspective that if it existed in real life it probably couldn’t function. While we were waiting in line at a restaurant a while back, my eye lit on a souvenir toy rack for little kids. These were clear candy dispensers with a unique top to it. And prominent among them was a largish dayglo green boxing mitt on an extendible frame, that made a silly boyoinyoinyoing sound when you pushed a button. I had to have that. This would be the weapon of the Gnomies! It did present problems. Scale, for one thing. my gnome figures are tiny by 15mm standards. How would they look compared to a giant boxing mitt? How do you explain this thing? How do you make it work with 15mm scaled naval craft from Old Glory or elsewhere. The answer is you really can’t. You have to build something from scratch.

And so I did. The Siege Machine of the Gnomes, the Doom Barge!

Gnomeish Siege Machine

Gnomeish Siege Machine

This unlikely craft was made mostly from craft bits and a bit of a children’s toy. The tower was a wooden flower pot (I presume) turned upside down and then covered in styrene card to make it look like rusty riveted armor (when I’m done). The main weapon, the Hammer of Bulg, was originally just going to be the extended arm and glove, but I like that boiyoingyoing sound so much, I had to work on a way to camouflage the audio box in order to retain the effect. I cut a snug hole into the side of the flower pot and the back of the base of the glove device off, so it would fit inside the siege tower. The glove is functional and does extend out, sound effect and all. The color scheme will be black for the glove and rusty gunmetal for the framework. The tower will have a few more oddments added.. a ladder, some hatches, and possibly a gangway for boarding. The base of the boat is a craft picture frame, very cheap. My intention is to build a low metal shield all around the perimeter of the barge to deflect incoming missiles– you can see the forward shield is already up in the photo. Lastly, I am adding a Greek fire launcher up top of the machine on a rotating platform. This was done entirely from craft bits and will be rather limited in range but devastating in effect.

For the crew, I’m using Splintered Light’s 15mm Gnomes, which are a tad more warlike then Peter Pig’s. I can’t get away from the silly pointed hat look, but on the other hand, they are instantly recognizable as gnomes (vice dwarves). So that’s a good visual detail.

Splintered Light Gnomes

Tactically, the Siege Machine is designed to be slow and prone to breakdowns– Steam power is fairly problematic for a technological race like the Dwarves in this universe, and for gifted amateurs like the Gnomes, it’s a miracle it runs at all. The giant Hammer of Bulg will do severe damage when it hits, but a Gnomeish ship captain will have to work hard to create opportunities. The favored Gnome tactic is to trap an opponent against a shole or island and pin him there, and then pummel him to matchsticks. Gnomes will be encounterd in two castes- Blue (Engineers) and Green (Warrirors). If the Siege machine is close enough to board, the Green Gnomes will attempt a swarm atttack. Finally, the Greek Fire launcher has a short range and limited ammunition.

Overall paint job will be rusty metal for the tower, Hammer of Bulg and the Greek fire launchers, wood for the barge. I’ll let you know when the paint job is done.\

Let's Reflect on Wave 3

Reblogged from Star Wars Common Ground - Star Wars LCG and X-Wing Miniatures Gaming Community:

For those of you that attended the Star Wars Weekend Regional hosted by Fantasy Flight, please take a moment and CONTRIBUTE your X-Wing Squads, LCG deck lists, and tournament reports! While we wait for players to share their weekend experience, let's all take a moment to express our Wave 3 opinions in the form of a multiple choice exam.

More buzz on Star Wars X-Wing Miniatures 3rd Wave. There's some good sites out there, this is one of the better ones for X-Wing Miniatures

Game Night Gibson


Having bumped into Steve and Jeff at the comic book shop for Free Comic Book Day (look elsewhere on here for reportage), we decided to hold a board game night at Steve’s house.  Steve purchased the last copy of ROOM 25 at Victory Comics due to the 25% off sale, so he aced me on that one.  The description reminded me strongly 0f the Canadian horror/suspense CUBE movies, and  we had to give this one a try based on the descriptive text.

“Trapped in a prison in which each room has four doors but apparently no exit, the players must try to find Room 25, the supposed exit to this nightmare. But some amongst them might be guardians of the prison, waiting for the right moment to strike. In the cooperative game Room 25, not everyone wants to escape from imprisonment – but who is the traitor? Each turn, the player moves are preprogrammed, requiring discussion, negotiation – and possibly betrayal.”
– From the Box Cover

ROOM 25:

There are three modes of play– solitaire, cooperative and semi-cooperative, where two players assume the role of mission saboteurs called “Security”.  Forget the other two, semi-cooperative is THE way to play this game.  Also, I wouldn’t suggest fewer than 5 players.

Setup is pretty simple, start with the center room card, put your figures on it and place tiles around the outside, face down, so you have no idea what is being placed. Tile deck consistency is based on number of players, so this is tailored in advance.

Once the “cube” is built, you take turns (using an innovative sliding turn scale) to program two actions from four possible actions, per each individual character. They are Peek (into a room), Push (some hapless sap into a room), Move (into a room), and Control (move the row up or down or side to side one square). Once you place your action tokens, just like RoboRally, your character has to do them.

There are six different characters that add a lot of color to the game (Bimbo, Dude, little Girl, Scientist, etc), but really, they are just for color– each character is functionally identical to the rest of them. Which is too bad, really.

Yes, I played the Bimbo. And I did a cracker-jack job of it, to boot.

The game got started and proceeded swiftly. Young Chris Gibson went for the edge immediately by moving without looking. The results were inevitable.

HORRIBLE HOT FLAMING DEATH!!! AIIIIIIIIIEEEEEEEEEEE

Wah, wah, wah WAAAAAAAAAAAAAAAAHHHH

Sniff.. DON’T LOOK AT ME!!!

The game continued and slowly the map revealed itself as the layout slid back and forth and up and down.. cards were peeked at, people were shoved into rooms…

YIKES!

(that’s my bimbo being shoved into the Cold Room).

More rooms reveal themselves

Each tile does something… usually nasty. There’s a fire room that instantly annihilates a player. A water room that drowns a player, a Poison Gas room, a couple of Cold Rooms, etc. etc. The idea is to run for the exit tile which is the “Room 25″ of the title. Two hidden security guards are also participating that wish to keep you from achieving the goal.

The Behemoth moves to the edge and then CONTROLS the row to make it slide. The Professor is in some deadly room…

I do like hidden traitor games and that is the only way to play this one– it was greatly entertaining. We were sabotaged by Andrew and Steve, but they had to be subtle about it. Well, Andrew was subtle, anyway.. Steve has a hard time processing that concept.

BWA-HA-HA-HA-HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

That’s right, see? It was ME, allll along! BWA HA HA HA HA!!!! I played you all for FOOOOOOOOOLLLLLLLLSSSSSSS!!!!

Steve’s such a good winner.

COSMIC ENCOUNTER

Second game of the evening was the best game in the world, COSMIC ENCOUNTER. I don’t have to have my arm twisted to play that one, but some of the group were whining about wanting to play STONE AGE (I’m looking at you, Jeff and Andrew). I gladly helped Steve browbeat the crowd into playing CE. Yippee! The old guilt trip works every time!

“Perhaps you may have heard of this game.. Cosmic Encounter…”

We started with a little video instruction for the newcomers from Tom “My Favorite Game in the Universe is Cosmic Encounter” Vasel, and discovered either we (and the rulebook) did something different or Tom does his challenges with the Cosmic Cone backward! We were baffled! Then we didn’t let it bother us and proceeded.

I drew THE PYGMY and something I’ve played before, and went with the Pygmy. Each planet counts as half for conquest purposes and only four counters can ever be on a planet, which limits offensive challenges. I loved this.. they say the Pygmy has the power of Half, but it’s really “The Power of Crappy Real Estate!!” YAY!!!

Why do I have ten, you say? It’s the Pygmy’s power. 2 per planet and you use an unused set of planets with your own tokens.

I forget the rest of the powers but I think there was THE BARBARIAN (gets extra compensation), FILCH (Steals cards), SORCERE (switches cards before being revealed), and couple I’m forgetting. I was at a serious deficit throughout the game. Nobody is that eager to align with the Pygmy, as it’s hard to offer anyone anything of value as compensation. Likewise, nobody was that eager to attack me either, and I was the only player who didn’t loose his power or have his home real estate invaded. Again, crappy real estate in action.

Close to end game. Yes, my position could be better. A mighty ONE ship is sent to the offensive

At the end of the game, Steve and his daughter Nicole shared the victory while Steve and I were the runners up with 3 bases. Any day you spend playing Cosmic Encounter beats a day when you didn’t play Cosmic Encounter. Huzzah, fun was had by all.

White had it far harder than I did.

Sequence Puzzle: May 2013


Number Sequence Puzzle Graphic

Explain why the sequence on top (Pink with Red Numbers) could be logically followed by A, B, or C. For instance, a sequence of “1,2,1,2,3″ could be continued as the expanding sequence of (1,2) (1,2,3) (1,2,3,4) (1,2,3,4,5) … or as the paired sequence (1,2) (1,2) (3,4) (3,4) (5,6) (5,6).

Star Wars Miniatures 3rd Wave Ships announced


According to the Fantasy Flight Games X-Wing miniatures website, a third wave of ships is on the way.  Announced in tandem with the recent “May the Fourth Be With You’ Anniversary hoopla, the ship candidates were largely no surprise:

  • B-Wing Fighter
  • Tie Bomber
  • Imperial Shuttle
  • HWK-290 Moldy Crow

“Fantasy Flight Games is proud to announce the next four single starship expansions for X-Wing™!

The HWK-290™ Expansion Pack, Lambda-class Shuttle™ Expansion Pack, B-Wing™ Expansion Pack, and TIE Bomber™ Expansion Pack are scheduled to arrive in the third quarter of 2013. Each of these expansions comes with a detailed miniature starship, accurately rendered at the same 1/270 scale as the game’s other ships (as always, we worked closely with Lucasfilm Ltd. to ensure the correct sizes of each ship), and includes multiple ship cards, upgrades, a maneuver dial, and all necessary tokens.”

What’s a HWK-290?  Got me.  Apparently it’s something to do with the expanded universe of books and comics that came out between the original trilogy and the second (bad) one.  It’s a rebel ship.  The others are obvious choices.  I’ve always liked the B-Wing due to its inherently goofy outboard motor look, and the other two are somewhat familiar (we all remember the Imperial Shuttle from Return of the Jedi, and the Tie Bombers made an appearance in Empire Strikes Back).   I’m looking forward to this release.  Here’s some piccies from the site:

Wave 3 of X-Wing Miniatures

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Geekgasm: Free Comic Book Day AND May the Fourth Be With You


Free Comic Book Day!

It was a nerd implosion yesterday as comic book stores all around this great nation celebrated a recent tradition, FREE COMIC BOOK DAY. According to the Free Comic Book Day website, Free Comic Book Day has three main purposes:

  • To introduce everyone to the joys of reading comics.
  • To Call Back former comic book readers
  • To thank current comic book buyers for their continued support.

Publishers produce special edition comics geared to attracting new non-comic readers. There is a wide diversity of comics available, from traditional comics fare like Archie and Disney, super-heroes from Marvel and DC, manga from Tokyopop, as well as work from independent publishers.

In its first six years, more than 2000 retailers in more than 30 countries have given away more than 12 million Free Comic Book Day special-edition comic books. The success of the promotion rests with each participating retailer. Most participants agree that Free Comic Book Day has been part of a healthier comics market and growing comic book sales over the last several years. Free Comic Book Day has also garnered tremendous press coverage in all media helping the comic book industry.  -  Free Comic Book Day website

CosPlay Galore at Free Comic Book Day

I’m not a huge fan of comic books. I read a few of them when I was younger but pretty much grew out of it, though adult themed comics like THE DARK KNIGHT RETURNS, WATCHMEN, and THE KILLING JOKE definitely showed up on my radar. Nevertheless, I enjoy a geekfest as much as anyone, maybe more than most. This year rose to expectations due to the simultaneous celebration of the anniversary of Star Wars tearing up the Internets, with all that “Fourth be With You” hoopla that has been all over the place on the internet lately.

And MORE Cosplay at Phoenix

I dropped by two local comic book shops, Victory Comics in Falls Church, VA and Phoenix Comics in Fairfax, VA.   It was a mob scene both places.  Victory has become kind of a fallback gaming spot for me in the past six months, and they were having a great 25% sale on non-comic stuff– so that’s where I went first.   Long lines, free comics.  I was kind of surprised at what was being offered up as free– advertising material, manga and reprint stuff from the 40s.  I picked up Buck Rogers, Prince Valiant, Walking Dead 2000 AD and a few other things for Garrett.

Slideshow:

FreeComicBookDay2013

Sure, it was crowded, sure, they only let you take a tiny amount of free comics.  So what?  It was a fun time.

Obligatory Montage:

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James F. Dunnigan Wargames Handbook, now on Kindle


Third Edition, Wargames Handbook

When James Dunnigan’s Wargames Handbook, 1st Edition, came out in 1997, I immediately ordered a copy. After all, Jim Dunnigan is the granddady of wargame design, the creator of SPI Games, kind of the pioneer of the genre (along with Charles Roberts). It’s a worthwhile read, but also kind of surprising– as the author routinely bashed the hobby he created, predicting it wouldn’t be around long, etc. would get replaced by video games, etc., would get replaced by computer games, etc. From the perspective of 1997 that certainly appeared to be the case, but it really hasn’t happened. Not entirely. Despite the insider-snarkiness of the original I enjoyed this book. It gives the reader an interesting perspective on the early days of the hobby and the great designers from back in those days. Now the THIRD edition is for sale as a 3.99 Kindle book, on Amazon. Have fun, it’s worth a look. Previous versions are probably floating around the internet somewhere, if you look for them. Just sayin’

Wargames Handbook, Third Edition by iUniverseBooks

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Hidato Challenge, April 2013


Hidato Challenge, April 2013

Fill the grid with consecutive numbers 1 through 46 so each number touches the next horizontally, vertically, or diagonally to form a single path through the grid. No guessing, only logic. Blue Squared numbers are given, and the path from 1 to 8 is indicated with lines. If you get stuck, email me and I’ll tell you what numbers should be substituted for the stars on this grid.

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Big Danged Boats for HISTORICON, 2013 Game Camp


Big Danged Boats for HISTORICON, 2013 Game Camp

The Dwarven Stealth Ships are taking shape on the table now. Plunger (in the foreground) and Von Ripper (background). These are based on Old Glory/Merrimac 15mm Civil War ships “David” and “Hunley“. The Von Ripper has had a saw blade added forward, and artillery platforms for a light gun (forward facing, fixed) and heavy gun (can rotate, stern). the only other mod for the Von Ripper will be to build up the decking so the crossbowmen can fire over the gunnels. The Von Ripper has a Ram Factor of 3, a light and heavy gun that require at least three figures to man them, initial powder of 3 barrels. Crew : undecided, but likely 5 crossbowmen and 5 melee, plus 1 leader. The Plunger is designed from a famous Confederate submarine hull from the Civil War, and the model has a spar torpedo, which is a technology application I’m carrying over into BDB. The Plunger is designed to attack with spar torpedoes (3 at start), Ram factor 0, crew of 3 and possibly 6 melee troops for boarding. Little or no conversion here– I love this model. I will add two stealth tokens (an idea I got from Uncharted Seas) to represent where the sub *might* be when submerged. This is a stealth boat and operates with a crew hand cranking it. It can’t stay down forever because the air grows foul in the hull over time (just like the historical Hunley), so that’s part of the mechanics.

IN HER MAJESTY’S NAME.. oh nooo, another project!


I’ve been trying to ratchet back on new periods .. okay, lets’ be honest.. I certainly think ratcheting back on new periods would be a good thing, I guess. It’s hard to achieve that goal lately, with the onrushing cult of the new that affects miniatures as well as boardgames. Latest example: IN HER MAJESTY’S NAME, imminent from Osprey Publishing. This has been a crowd-funded item from NORTHSTAR miniatures, but not, for once, from Kickstarter. In Her Majesty’s Name is a steampunk skirmish miniatures game by Craig Cartmell and Charles Mutton, to be published by Osprey Publishing in their “Little blue line” of odd period rules (I have two, as I have mentioned before– Dux Bellorum and A World Aflame). The descriptive blurb reads as follows:

It is 1895 and the world is in turmoil. In the decades to come, historians will reflect upon the cause of this state of affairs and many will point squarely at Charles Babbage. The perfection of first his Difference Engine, and then his Analytical Engine, gave the new scientific establishment in the Great Powers the tool they had so long needed in order to make a dramatic leap forward. The ability to make huge and repeatable sets of complex calculations revolutionized the world.

Within twenty years came the ‘invention’ of Cavorite, the perfection of miniaturized steam engines, electric light and motors, Radium Bricks, Arc weapons, Hydrogen and Helium Dirigibles, Road Trains, Calculating Artillery Engines, Sea and Land Dreadnoughts – the list is almost endless. Nothing is impossible when the wealth of a Great Power is coupled to the unlimited imagination of educated men of science and their engineers.

The one thing that all these marvellous advances have not brought is peace. Every Great Power has been jostling its neighbours for resources and more importantly, the latest technology. None can afford to stand still and allow its neighbours to advance their science and engineering unmolested. If they do, they risk being overwhelmed as the French were in 1861 by the Prussians’ mobile Calculating Artillery Engines, or as the Union was the year after that, with their ports put to the flame and successfully blockaded by the Confederacy’s Armoured Sea Dreadnoughts.

Some nations have also been tapping into older, more sinister powers, in order to produce an unholy combination of the mystical and the mechanical, such as the Prussian Todt-truppen.

Although there have been relatively few open conflicts between the Great Powers, a state of undeclared and secret war exists between them all. This is where the Adventuring Companies come in. These are the deniable clandestine agents of the Great Powers (and of other globe-spanning organizations). They act in the shadows pitting their skills, their wits and the latest technologies against each other, to obtain the latest scientific formula, artefact or other vital component.

Small groups of highly skilled and specialized operatives are brought together for each mission under the command of a trusted ‘Captain’. In Great Britain they work out of the Explorers’ Club in London. In Prussia their patron is the highly secretive Thule Society. In the USA they are mostly sponsored by the Secret Service. There are similar organizations in each of the Great Powers. They each have the choice of their nation’s latest arms, armour and other equipment with which to perform their missions. — From the North Star Website

If you’ve read any Victorian Science Fiction (especially The League of Extraordinary Gentlemen), this is pretty standard stuff. Except this is a skirmish game set in that kind of universe. Not bad! I have traditionally used GASLIGHT or THE RULES WITH NO NAME when I wanted a go-too game for playing VSF battles. The skirmish scale suits me right down to the ground.

The book alone would be pretty interesting in itself (and I admit, I pre-ordered it), but there are all kinds of miniatures being released at the same time as the rules. Hence, the fundraiser. I am very impressed and find myself weakening.

The ranges are:

Lord Curr’s company:

Lord’s Curr’s Company

The Society of Thule:

Society of Thule

The Black Dragon Tong:

Black Dragon Tong

The Servants of Ra:

The Servants of Ra

Scotland Yard:

Scotland yard

An extra figure

Plus, a whole mess of nifty extra figures for different funding levels. This appears to be a common crowd-funding practice, adding incentives and bonus nifty things that the folks with deeper pockets get that the basic donors don’t. I have quite a few steampunk/VSF figures already, mostly from Eureka Miniatures and Old Glory (repurposed for VSF). I hope these match but I’m not concerned if they don’t. They look a tad bulky. The attraction of these rules and these figures is that the game will never require large armies of figures, from what I’m reading. It’s a straight skirmish game with individual figures. That means a low figure count and I won’t be breaking the bank.

What am I interested in buying? Well, all of them, really, but if I had to narrow it down to some good guys and some bad guys, I’d select Scotland Yard for one side (which is a traditional choice, I admit) and for the bad guys I’m conflicted. Prussians make wonderful bad guys, so I’m attracted to the notion of using the Society of Thule, but the Black Dragon Tong look wonderful. So I’m probably going to go with them, maybe supplemented with a few great Rail Wars figures that should match. In order of precedence I’d buy the Tongs first, Thule second, and the Ra Worshipers third. I don’t think one set is made any better than the other, I just am more interested in the Chinese mythology.

Terrain, ideally, should be fairly urban, and that’s always a problem in 28mm, as the bigger buildings take up lots of space on the table. I might be able to resurrect some of my Cow Town buildings but I don’t want to rely on that, they are far too American looking for this setting.

Anyway, I’m impressed. I’ve only purchased the (very reasonable at pre-order prices) rulebook so far on preorder so far and I probably won’t buy them until I finish a couple more projects for this Summer first. Still, this is VERY tempting!!!